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author | Timotej Lazar <timotej.lazar@araneo.si> | 2020-05-17 17:55:18 +0200 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-05-18 18:25:26 +0200 |
commit | 545511df77837079afa63c1b420d8dd2b67f7235 (patch) | |
tree | 82a10a6c4bf459ca47e0e6d71eb6d4135df3bb7c /gnu/packages/game-development.scm | |
parent | 6028541e61870e12da2db3e29924feb1c4298892 (diff) | |
download | guix-545511df77837079afa63c1b420d8dd2b67f7235.tar.gz |
gnu: godot: Build and install the headless version.
* gnu/packages/game-development.scm (godot): Build the headless (server) binary. This is needed to package games using Godot without depending on X. [outputs]: Add "headless". [arguments]<#:phases>[build-headless]: New phase. [arguments]<#:phases>[install]: Install headless version to separate output. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index d84b3fb24a..03369a6d44 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1604,7 +1604,7 @@ games.") "builtin_wslay=no" "builtin_zlib=no" "builtin_zstd=no") - #:tests? #f ; There are no tests + #:tests? #f ; There are no tests #:phases (modify-phases %standard-phases (add-after 'unpack 'scons-use-env @@ -1617,20 +1617,30 @@ games.") "env_base = Environment(tools=custom_tools)\n" "env_base = Environment(ENV=os.environ)"))) #t)) + ;; Build headless tools, used for packaging games without depending on X. + (add-after 'build 'build-headless + (lambda* (#:key scons-flags #:allow-other-keys) + (apply invoke "scons" + `(,(string-append "-j" (number->string (parallel-job-count))) + "platform=server" ,@(delete "platform=x11" scons-flags))))) (replace 'install - (lambda* (#:key outputs #:allow-other-keys) + (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) - (bin (string-append out "/bin"))) + (headless (assoc-ref outputs "headless")) + (zenity (assoc-ref inputs "zenity"))) + ;; Strip build info from filenames. (with-directory-excursion "bin" - (if (file-exists? "godot.x11.tools.64") - (rename-file "godot.x11.tools.64" "godot") - (rename-file "godot.x11.tools.32" "godot")) - (install-file "godot" bin)) - ;; Tell Godot where to find zenity for OS.alert(). - (wrap-program (string-append bin "/godot") - `("PATH" ":" prefix - (,(string-append (assoc-ref %build-inputs "zenity") "/bin")))) - #t))) + (for-each + (lambda (file) + (let ((dest (car (string-split (basename file) #\.)))) + (rename-file file dest))) + (find-files "." "godot.*\\.x11\\.opt\\.tools.*")) + (install-file "godot" (string-append out "/bin")) + (install-file "godot_server" (string-append headless "/bin"))) + ;; Tell the editor where to find zenity for OS.alert(). + (wrap-program (string-append out "/bin/godot") + `("PATH" ":" prefix (,(string-append zenity "/bin"))))) + #t)) (add-after 'install 'install-godot-desktop (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) @@ -1652,6 +1662,7 @@ games.") Type=Application~%" out))) #t)))))) + (outputs '("out" "headless")) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("alsa-lib" ,alsa-lib) ("bullet" ,bullet) |