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author | Tobias Geerinckx-Rice <me@tobias.gr> | 2022-08-14 02:00:00 +0200 |
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committer | Tobias Geerinckx-Rice <me@tobias.gr> | 2022-08-14 02:00:00 +0200 |
commit | 5a9c2abf9ecd47f4481c68cc5e57a85c84313645 (patch) | |
tree | b52e3e144fd415c180452e02ef4e830e3a8bb916 /gnu/packages/game-development.scm | |
parent | 078d880f8fa52a33064dc1eb323e6547e10e651d (diff) | |
download | guix-5a9c2abf9ecd47f4481c68cc5e57a85c84313645.tar.gz |
gnu: Remove ‘open source’ from package descriptions.
Also do some (trivial) editing where appropriate. * gnu/packages/bioconductor.scm (r-anaquin, r-rcppnumerical) [description]: Remove superfluous ‘open source’. * gnu/packages/debian.scm (apt-mirror)[description]: Likewise. Add @acronym{}. Drop obscure Ubuntu for famous Trisquel. Reorder. * gnu/packages/documentation.scm (scrollkeeper)[description]: Remove superfluous ‘open systems’. Keep ‘Open Source’ in standard name. * gnu/packages/engineering.scm (freecad, cura-engine)[description]: Remove superfluous ‘open source’ and excessive puffery. * gnu/packages/firmware.scm (make-opensbi-package) [synopsis]: Remove ‘Open Source’. Use @acronym{}. [description]: Fix first sentence to follow guidelines. Use @acronym{}. * gnu/packages/game-development.scm (ioquake3, recastnavigation): [description]: Remove ‘open source’. * gnu/packages/graphics.scm (skia)[description]: Likewise. * gnu/packages/lisp-xyz.scm (sbcl-s-sysdeps)[description]: Likewise. * gnu/packages/machine-learning.scm (onnx)[description]: Likewise. Use @acronym{}. * gnu/packages/ocaml.scm (ocaml-cudf)[description]: Likewise.
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 7f05d8ed06..7b2fb8dac3 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2187,9 +2187,8 @@ of the others") (description "ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to the original, ioquake3 has been cleaned up, bugs have been fixed and features -added. The permanent goal is to create the open source Quake 3 distribution -upon which people base their games, ports to new platforms, and other -projects.") +added. The permanent goal is to create a Quake 3 distribution upon which +people base their games, ports to new platforms, and other projects.") (license license:gpl2)))) (define-public instead @@ -2806,8 +2805,6 @@ construction toolset for games. @item It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out. @item It is fast which means swift turnaround times for level designers. -@item It is open source so it comes with full source and you can - customize it to your heart's content. @end itemize The Recast process starts with constructing a voxel mold from a level |