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author | Maxim Cournoyer <maxim.cournoyer@gmail.com> | 2022-09-01 17:20:31 -0400 |
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committer | Maxim Cournoyer <maxim.cournoyer@gmail.com> | 2022-09-01 19:08:12 -0400 |
commit | bd638a8ad6140db87851a86faae89e736e148f3d (patch) | |
tree | f3bdfdd2cba0ddd192cba02c59a5f9554a9fde2c /gnu/packages/game-development.scm | |
parent | db5fa0cda7846c32bf37d24c3cf2b11a62778aac (diff) | |
download | guix-bd638a8ad6140db87851a86faae89e736e148f3d.tar.gz |
gnu: Delete mono and dependent packages.
Fixes <https://issues.guix.gnu.org/55026>. * gnu/packages/mono.scm: Delete file. * gnu/packages/patches/mono-mdoc-timestamping.patch: Likewise. * gnu/local.mk (GNU_SYSTEM_MODULES): De-register module file. (dist_patch_DATA): Re-register patch file. * gnu/packages/game-development.scm (fna): Delete variable. * gnu/packages/gl.scm (mojoshader-cs): Likewise. * gnu/packages/sdl.scm (sdl2-cs): Likewise.
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 9ddc72de77..889b435cfb 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -87,7 +87,6 @@ #:use-module (gnu packages linux) #:use-module (gnu packages lua) #:use-module (gnu packages m4) - #:use-module (gnu packages mono) #:use-module (gnu packages mp3) #:use-module (gnu packages multiprecision) #:use-module (gnu packages music) @@ -2306,58 +2305,6 @@ specific knowledge of the hardware they are targeting.") double-buffering.") (license license:gpl2+))) -(define-public fna - (package - (name "fna") - (version "19.12.01") - (source - (origin - (method git-fetch) - (uri (git-reference - (url "https://github.com/FNA-XNA/FNA") - (commit version))) - (file-name (git-file-name name version)) - (sha256 - (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr")))) - (build-system gnu-build-system) - (arguments - '(#:tests? #f ; No tests. - #:phases - (modify-phases %standard-phases - (add-after 'unpack 'link-dep-src - (lambda* (#:key inputs #:allow-other-keys) - (let ((sdl2 (assoc-ref inputs "sdl2-cs-src")) - (mojoshader (assoc-ref inputs "mojoshader-src")) - (faudio (assoc-ref inputs "faudio-src")) - (theorafile (assoc-ref inputs "theorafile-src"))) - (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src") - (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp") - (symlink (string-append faudio "/csharp") "lib/FAudio/csharp") - (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp")))) - (delete 'configure) - (replace 'build - (lambda _ - (invoke "make" "release"))) - (replace 'install - (lambda* (#:key outputs #:allow-other-keys) - (let ((out (assoc-ref outputs "out"))) - (install-file "bin/Release/FNA.dll" (string-append out "/lib")) - #t)))))) - (native-inputs - (list mono)) - (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs)) - ("mojoshader-src" ,(package-source mojoshader-cs)) - ("faudio-src" ,(package-source faudio)) - ("theorafile-src" ,(package-source theorafile)))) - (home-page "https://fna-xna.github.io/") - (synopsis "Accuracy-focused XNA4 reimplementation") - (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that -focuses solely on developing a fully accurate XNA4 runtime for the desktop.") - (license (list license:ms-pl ; FNA - license:lgpl2.1 ; LzxDecoder.cs - ;; Mono.Xna: - license:expat)))) - (define-public libccd (package (name "libccd") |