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authorTobias Geerinckx-Rice <me@tobias.gr>2017-03-29 17:45:50 +0200
committerTobias Geerinckx-Rice <me@tobias.gr>2017-03-29 22:05:59 +0200
commita53a6b6fefc5ffc3a9b085ed0c2567928f4d5225 (patch)
tree634b81b8c82fb969d57ec167caec556747ab60bb /gnu/packages/games.scm
parent8d5fe1f1cf2226d245b93d35ca4244c3e61abd88 (diff)
downloadguix-a53a6b6fefc5ffc3a9b085ed0c2567928f4d5225.tar.gz
gnu: hyperrogue: Improve description.
* gnu/packages/games.scm (hyperrogue)[description]: Mainly fix a typo.
Throw in a few tweaks as well.
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r--gnu/packages/games.scm7
1 files changed, 4 insertions, 3 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 19f9c9d396..0dcb15f32b 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -3266,10 +3266,11 @@ monsters -- rogue-like but for the fact that it is played on the hyperbolic
 plane and not in euclidean space.
 
 In HyperRogue, the player can move through different parts of the world, which
-are home to particular creatures and may be subject to own rules of \"physics\".
+are home to particular creatures and may be subject to their own rules of
+\"physics\".
 
-While it can use ASCII characters to display the world the classical rogue
-symbols, the game needs graphics to render the non-euclidean world.")
+While the game can use ASCII characters to display the the classical rogue
+symbols, it still needs graphics to render the non-euclidean world.")
     (license (list license:bsd-3         ; glew.c, mtrand.*
                    license:cc-by-sa3.0   ; music
                    license:cc-by-sa4.0   ; sounds