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author | Leo Famulari <leo@famulari.name> | 2017-12-21 13:58:35 -0500 |
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committer | Leo Famulari <leo@famulari.name> | 2017-12-21 13:58:35 -0500 |
commit | f76fc968669721e3baa6a0662da8e9e9f5da66cf (patch) | |
tree | ae58b84d89f144fbec974b7e75b24574f99b2e33 /gnu/packages/games.scm | |
parent | 24ee3b28c6def91e4e41dd46441a029ab01b6d00 (diff) | |
parent | 5dc0e0b055ce2ab12c40066cee34511cd7a5cf03 (diff) | |
download | guix-f76fc968669721e3baa6a0662da8e9e9f5da66cf.tar.gz |
Merge branch 'master' into core-updates
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r-- | gnu/packages/games.scm | 48 |
1 files changed, 47 insertions, 1 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index df9eed72e8..fb129d4393 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -1072,7 +1072,8 @@ Portable Game Notation.") (uri (string-append "http://www.techrescue.org/xboing/xboing" version ".tar.gz")) (sha256 - (base32 "16m2si8wmshxpifk861vhpqviqxgcg8bxj6wfw8hpnm4r2w9q0b7")))) + (base32 "16m2si8wmshxpifk861vhpqviqxgcg8bxj6wfw8hpnm4r2w9q0b7")) + (patches (search-patches "xboing-CVE-2004-0149.patch")))) (arguments `(#:tests? #f #:phases @@ -2515,6 +2516,7 @@ emulation community. It provides highly accurate emulation.") (uri (git-reference (url "https://github.com/Aloshi/EmulationStation.git") (commit commit))) ; no version tag + (file-name (string-append name "-" version "-checkout")) (sha256 (base32 "0cm0sq2wri2l9cvab1l0g02za59q7klj0h3p028vr96n6njj4w9v")))) @@ -5136,3 +5138,47 @@ abilities and powers. With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.") (license license:gpl3+))) + +(define-public quakespasm + (package + (name "quakespasm") + (version "0.93.0") + (source + (origin + (method url-fetch) + (uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-" + version ".tgz")) + (sha256 + (base32 + "0b2nz7w4za32pc34r62ql270z692qcjs2pm0i3svkxkvfammhdfq")))) + (arguments + `(#:tests? #f + #:make-flags '("CC=gcc" + "MP3LIB=mpg123" + "USE_CODEC_FLAC=1" + "USE_CODEC_MIKMOD=1" + "USE_SDL2=1" + "-CQuake") + #:phases (modify-phases %standard-phases + (delete 'configure) + (add-after 'unpack 'fix-makefile-paths + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (mkdir-p (string-append out "/bin")) + (substitute* "Quake/Makefile" + (("/usr/local/games") + (string-append out "/bin"))) + #t)))))) + (build-system gnu-build-system) + (inputs `(("libmikmod" ,libmikmod) + ("libvorbis" ,libvorbis) + ("flac" ,flac) + ("mesa" ,mesa) + ("mpg123" ,mpg123) + ("sdl2" ,sdl2))) + (synopsis "First person shooter engine for Quake 1") + (description "Quakespasm is a modern engine for id software's Quake 1. +It includes support for 64 bit CPUs, custom music playback, a new sound driver, +some graphical niceities, and numerous bug-fixes and other improvements.") + (home-page "http://quakespasm.sourceforge.net/") + (license license:gpl2+))) |