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author | Efraim Flashner <efraim@flashner.co.il> | 2017-12-31 14:10:25 +0200 |
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committer | Efraim Flashner <efraim@flashner.co.il> | 2017-12-31 14:10:25 +0200 |
commit | 23de2e1d5f8f7548e6f73085de23d9964774edbf (patch) | |
tree | fab69d4bb55f275f14012a724b7cb14bd307b57f /gnu/packages/games.scm | |
parent | ec6ba5c1fe9308cbc18f06c99adcfe0d13396a18 (diff) | |
parent | 1c27f72fc2770d68243dd95b7c05adc3b2b02ea4 (diff) | |
download | guix-23de2e1d5f8f7548e6f73085de23d9964774edbf.tar.gz |
Merge remote-tracking branch 'origin/master' into core-updates
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r-- | gnu/packages/games.scm | 232 |
1 files changed, 225 insertions, 7 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index fb129d4393..b879fbd5a8 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -2,7 +2,7 @@ ;;; Copyright © 2013 John Darrington <jmd@gnu.org> ;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org> ;;; Copyright © 2014, 2015, 2016 David Thompson <dthompson2@worcester.edu> -;;; Copyright © 2014, 2015, 2016 Eric Bavier <bavier@member.fsf.org> +;;; Copyright © 2014, 2015, 2016, 2017 Eric Bavier <bavier@member.fsf.org> ;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com> ;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net> ;;; Copyright © 2014, 2015 Ludovic Courtès <ludo@gnu.org> @@ -17,7 +17,7 @@ ;;; Copyright © 2015 Taylan Ulrich Bayırlı/Kammer <taylanbayirli@gmail.com> ;;; Copyright © 2016, 2017 Rodger Fox <thylakoid@openmailbox.org> ;;; Copyright © 2016 Manolis Fragkiskos Ragkousis <manolis837@gmail.com> -;;; Copyright © 2016, 2017 ng0 <ng0@infotropique.org> +;;; Copyright © 2016, 2017 ng0 <ng0@n0.is> ;;; Copyright © 2016 Albin Söderqvist <albin@fripost.org> ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net> ;;; Copyright © 2016 Alex Griffin <a@ajgrf.com> @@ -32,6 +32,7 @@ ;;; Copyright © 2017 Marius Bakke <mbakke@fastmail.com> ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com> ;;; Copyright © 2017 Roel Janssen <roel@gnu.org> +;;; Copyright © 2017 Nicolas Goaziou <mail@nicolasgoaziou.fr> ;;; ;;; This file is part of GNU Guix. ;;; @@ -80,6 +81,7 @@ #:use-module (gnu packages glib) #:use-module (gnu packages gnome) #:use-module (gnu packages gperf) + #:use-module (gnu packages graphics) #:use-module (gnu packages gtk) #:use-module (gnu packages guile) #:use-module (gnu packages imagemagick) @@ -355,6 +357,56 @@ played. Freedoom complements the Doom engine with free levels, artwork, sound effects and music to make a completely free game.") (license license:bsd-3))) +(define-public meandmyshadow + (package + (name "meandmyshadow") + (version "0.4") + (source (origin + (method url-fetch) + (uri (string-append "mirror://sourceforge/meandmyshadow/" + version "/meandmyshadow-" version + "-src.tar.gz")) + (sha256 + (base32 + "1dpb7s32b2psj5w3nr5kqibib8nndi86mw8gxp4hmxwrfiisf86d")))) + (build-system cmake-build-system) + (arguments + '(#:tests? #f ; there are no tests + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'set-sdl'paths + (lambda* (#:key inputs #:allow-other-keys) + (substitute* "cmake/Modules/FindSDL_gfx.cmake" + (("/usr/local/include/SDL") + (string-append (assoc-ref inputs "sdl") + "/include/SDL"))) + ;; Because SDL provides lib/libX11.so.6 we need to explicitly + ;; link with libX11, even though we're using the GL backend. + (substitute* "CMakeLists.txt" + (("\\$\\{X11_LIBRARIES\\}") "-lX11")) + ))))) + (native-inputs + `(("pkg-config" ,pkg-config))) + (inputs + `(("sdl" ,(sdl-union (list sdl + sdl-image + sdl-gfx + sdl-mixer + sdl-ttf))) + ("libx11" ,libx11) ; needed by sdl's libX11 + ("libarchive" ,libarchive) + ("openssl" ,openssl) + ("mesa" ,mesa) + ("glu" ,glu) + ("curl" ,curl))) + (home-page "http://meandmyshadow.sourceforge.net/") + (synopsis "Puzzle/platform game") + (description "Me and My Shadow is a puzzle/platform game in which you try +to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks +and much more stand between you and the exit. Record your moves and let your +shadow mimic them to reach blocks you couldn't reach alone.") + (license license:gpl3+))) + (define-public knights (package (name "knights") @@ -1471,7 +1523,7 @@ either by Infocom or created using the Inform compiler.") (define-public retroarch (package (name "retroarch") - (version "1.6.9") + (version "1.7.0") (source (origin (method url-fetch) @@ -1479,7 +1531,7 @@ either by Infocom or created using the Inform compiler.") version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 - (base32 "1d3qbph59d43k10mprqm8h23143yji5mwjkciwynwa4xvsgydpb6")))) + (base32 "1waskzf99947yqs40n38s86m41jf5v7prvzf8pzfjxzpgyis8bxk")))) (build-system gnu-build-system) (arguments '(#:tests? #f ; no tests @@ -4978,9 +5030,8 @@ at their peak of economic growth and military prowess. (modify-phases %standard-phases (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) - ;; At this point linenoise is meant to be included, - ;; so we have to really copy it into the working directory - ;; of s. + ;; Linenoise is meant to be included, so we have to + ;; copy it into the working directory. (let* ((linenoise (assoc-ref inputs "linenoise")) (noisepath (string-append linenoise "/include/linenoise")) (out (assoc-ref outputs "out"))) @@ -5182,3 +5233,170 @@ It includes support for 64 bit CPUs, custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.") (home-page "http://quakespasm.sourceforge.net/") (license license:gpl2+))) + +(define-public yamagi-quake2 + (package + (name "yamagi-quake2") + (version "7.10") + (source + (origin + (method url-fetch) + (uri (string-append "https://deponie.yamagi.org/quake2/quake2-" + version ".tar.xz")) + (sha256 + (base32 + "0psinbg25mysd58k99s1n34w31w5hj1vppb39gdjb0zqi6sl6cps")))) + (build-system gnu-build-system) + (arguments + `(#:tests? #f + #:make-flags + (list "CC=gcc" + ;; link openAL instead of using dlopen at runtime + "DLOPEN_OPENAL=\"no\"" + ;; an optional directory where it will look for quake2 data files + ;; in addition to the current working directory + "WITH_SYSTEMWIDE=yes" + "WITH_SYSTEMDIR=\"/opt/quake2\"") + #:phases + (modify-phases %standard-phases + (delete 'configure) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (mkdir-p (string-append out "/lib")) + (mkdir-p (string-append out "/bin")) + ;; The yamagi-quake2 binary must be in the same directory + ;; as it's engine libraries, but symlinking it to /bin is okay + ;; https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md + (copy-recursively "release" + (string-append out "/lib/yamagi-quake2")) + (symlink (string-append out "/lib/yamagi-quake2/quake2") + (string-append out "/bin/yamagi-quake2")) + (symlink (string-append out "/lib/yamagi-quake2/q2ded") + (string-append out "/bin/yamagi-q2ded")))))))) + (inputs `(("sdl2" ,sdl2) + ("mesa" ,mesa) + ("libvorbis" ,libvorbis) + ("zlib" ,zlib) + ("openal" ,openal))) + (native-inputs `(("pkg-config" ,pkg-config))) + (synopsis "First person shooter engine based on quake2") + (description "Yamagi Quake II is an enhanced client for id Software's Quake II. +The main focus is an unchanged single player experience like back in 1997, +thus the gameplay and the graphics are unaltered. However the user may use one +of the unofficial retexturing packs. In comparison with the official client, +over 1000 bugs were fixed and an extensive code audit done, +making Yamagi Quake II one of the most solid Quake II implementations available.") + (home-page "https://www.yamagi.org/quake2/") + (license (list license:gpl2+ ; game and server + (license:non-copyleft ; info-zip + "file://LICENSE" + "See Info-Zip section.") + license:public-domain)))) ; stb + +(define-public the-butterfly-effect + (package + (name "the-butterfly-effect") + (version "0.9.3.1") + (source + (origin + (method url-fetch) + (uri (string-append + "https://github.com/the-butterfly-effect/tbe/archive/" + "v" version ".tar.gz")) + (file-name (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "18qkp7fgdvyl3haqqa693mgyic7afsznsxgz98z9wn4csaqxsnby")))) + (build-system gnu-build-system) + (arguments + `(#:phases + (modify-phases %standard-phases + (delete 'configure) + ;; There is no "install" phase. By default, tbe is installed + ;; in the build directory. Provide our own installation. + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (bin (string-append out "/bin")) + (share (string-append out "/share"))) + (install-file "usr/games/tbe" bin) + (mkdir-p share) + (copy-recursively "usr/share" share) + #t)))) + ;; Test suite requires a running Xorg server. Even when + ;; provided, it fails with "D-Bus library appears to be + ;; incorrectly set up; failed to read machine uuid: Failed to + ;; open "/etc/machine-id": No such file or directory" along + ;; with multiple "QPainter:: ... Painter not active" warnings. + #:tests? #f)) + (inputs + `(("qtbase" ,qtbase) + ("qtsvg" ,qtsvg))) + (native-inputs + `(("cmake" ,cmake) + ("gettext-minimal" ,gettext-minimal) + ("qttools" ,qttools))) + (synopsis "Realistic physics puzzle game") + (description "The Butterfly Effect (tbe) is a game that uses +realistic physics simulations to combine lots of simple mechanical +elements to achieve a simple goal in the most complex way possible.") + (home-page "http://the-butterfly-effect.org/") + ;; Main license is GPL2-only. However, artwork is distributed + ;; under various licenses, listed here. + (license (list license:gpl2 license:public-domain license:expat + license:cc-by-sa3.0 license:gpl3+ license:wtfpl2)))) + +(define-public pioneer + (package + (name "pioneer") + (version "20171001") + (source (origin + (method url-fetch) + (uri (string-append "https://github.com/pioneerspacesim/pioneer/" + "archive/" version ".tar.gz")) + (file-name (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "1nxhx22swfqq6lfvcnpfm31wig3sjv5pp0rslj79nbxc7nyihh8m")))) + (build-system gnu-build-system) + (native-inputs + `(("autoconf" ,autoconf) + ("automake" ,automake) + ("pkg-config" ,pkg-config))) + (inputs + `(("assimp" ,assimp) + ("curl" ,curl) + ("freetype" ,freetype) + ("glu" ,glu) + ("libpng" ,libpng) + ("libsigc++" ,libsigc++) + ("libvorbis" ,libvorbis) + ("lua" ,lua-5.2) ;not compatible with 5.3 + ("mesa" ,mesa) + ("sdl" ,(sdl-union (list sdl2 sdl2-image))))) + (arguments + `(#:tests? #f ;tests are broken + #:configure-flags (list "--with-external-liblua" + (string-append "PIONEER_DATA_DIR=" + %output "/share/games/pioneer")) + #:phases (modify-phases %standard-phases + (add-after 'unpack 'bootstrap + (lambda _ (zero? (system* "sh" "bootstrap")))) + (add-before 'bootstrap 'fix-lua-check + (lambda _ + (substitute* "configure.ac" + (("lua5.2") + (string-append "lua-" ,(version-major+minor + (package-version lua-5.2)))))))))) + (home-page "http://pioneerspacesim.net") + (synopsis "Game of lonely space adventure") + (description + "Pioneer is a space adventure game set in our galaxy at the turn of the +31st century. The game is open-ended, and you are free to eke out whatever +kind of space-faring existence you can think of. Look for fame or fortune by +exploring the millions of star systems. Turn to a life of crime as a pirate, +smuggler or bounty hunter. Forge and break alliances with the various +factions fighting for power, freedom or self-determination. The universe is +whatever you make of it.") + (license license:gpl3))) |