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author | Eric Bavier <bavier@posteo.net> | 2023-05-02 13:01:02 -0500 |
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committer | Eric Bavier <bavier@posteo.net> | 2023-05-02 14:11:31 -0500 |
commit | 97abc5d45a6ebb2d93e5914f9963d9ad5fd42e05 (patch) | |
tree | 08a654cc81f45549a6aacc6f35880731d77a4f97 /gnu/packages/patches/mars-sfml-2.3.patch | |
parent | b24e05788c71c66933bb49a3d033f45c0ff38b60 (diff) | |
download | guix-97abc5d45a6ebb2d93e5914f9963d9ad5fd42e05.tar.gz |
gnu: mars: Update to commit 84664cda.
* gnu/packages/games.scm (mars): Update commit to 84664cda, revision2. [source]: Remove upstreamed patches. [arguments]: Move 'fix-install-path' phase to #:configure-flags. Remove boolean return values from phases. [home-page]: Use https. * gnu/packages/patches/mars-install.patch, gnu/packages/patches/mars-sfml-2.3.patch: Delete files. * gnu/local.mk (dist_patch_DATA): Adjust accordingly.
Diffstat (limited to 'gnu/packages/patches/mars-sfml-2.3.patch')
-rw-r--r-- | gnu/packages/patches/mars-sfml-2.3.patch | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/gnu/packages/patches/mars-sfml-2.3.patch b/gnu/packages/patches/mars-sfml-2.3.patch deleted file mode 100644 index 01ec05ff36..0000000000 --- a/gnu/packages/patches/mars-sfml-2.3.patch +++ /dev/null @@ -1,151 +0,0 @@ -This is a concatenation of the following two patches: - - https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch - https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch - -Their purpose is to allow Mars to be built against the latest version of SFML. - -From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001 -From: James Cowgill <james410@cowgill.org.uk> -Date: Sat, 9 May 2015 01:54:14 +0100 -Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3 - ---- - premake4.lua | 8 ++++---- - src/Shaders/postFX.cpp | 2 +- - src/System/window.cpp | 12 ++++++------ - 3 files changed, 11 insertions(+), 11 deletions(-) - -diff --git a/premake4.lua b/premake4.lua -index 023dddd..5af4495 100755 ---- a/premake4.lua -+++ b/premake4.lua -@@ -11,11 +11,11 @@ project "mars" - defines { "NDEBUG" } - flags { "Optimize" } - if os.get() == "windows" then -- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } - elseif os.get() == "macosx" then - links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } - else -- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } - libdirs { "/usr/lib", "/usr/local/lib" } - end - -@@ -23,10 +23,10 @@ project "mars" - defines { "_DEBUG", "DEBUG" } - flags { "Symbols" } - if os.get() == "windows" then -- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } - elseif os.get() == "macosx" then - links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } - else -- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } - libdirs { "/usr/lib", "/usr/local/lib" } - end -diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp -index 987f411..f767a47 100644 ---- a/src/Shaders/postFX.cpp -+++ b/src/Shaders/postFX.cpp -@@ -78,7 +78,7 @@ namespace postFX { - postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment); - bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f); - glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f); -- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0); -+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1); - glEnable(GL_BLEND); - glMatrixMode(GL_MODELVIEW); - postFX_.setParameter("BumpMap", bumpMap_.getTexture()); -diff --git a/src/System/window.cpp b/src/System/window.cpp -index e9a099a..8e12dcc 100644 ---- a/src/System/window.cpp -+++ b/src/System/window.cpp -@@ -222,7 +222,7 @@ namespace window { - glLoadIdentity(); - - // Setup translation (according to left-upper corner) -- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); -+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); - - // probably improves performance... - glDisable(GL_LIGHTING); -@@ -247,7 +247,7 @@ namespace window { - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - -@@ -255,7 +255,7 @@ namespace window { - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); -+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } -@@ -270,7 +270,7 @@ namespace window { - glLoadIdentity(); - setViewPort(); - -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -@@ -284,7 +284,7 @@ namespace window { - glLoadIdentity(); - setViewPort(); - -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -@@ -294,7 +294,7 @@ namespace window { - else { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } - -From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001 -From: Sylvain BOILARD <boilard@crans.org> -Date: Wed, 23 Jan 2013 02:02:47 +0100 -Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the - SFML's API. - ---- - src/System/window.cpp | 6 ++---- - 1 file changed, 2 insertions(+), 4 deletions(-) - -diff --git a/src/System/window.cpp b/src/System/window.cpp -index e9a099a..3ffcf65 100644 ---- a/src/System/window.cpp -+++ b/src/System/window.cpp -@@ -307,13 +307,11 @@ namespace window { - window_.setActive(true); - glEnable(GL_TEXTURE_2D); - -- if (shader) -- shader->bind(); -+ sf::Shader::bind(shader); - - window_.draw(toBeDrawn, states); - -- if (shader) -- shader->unbind(); -+ sf::Shader::bind(NULL); - - window_.popGLStates(); - glPopMatrix(); |