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authorSharlatan Hellseher <sharlatanus@gmail.com>2021-04-03 21:57:54 +0100
committerGuillaume Le Vaillant <glv@posteo.net>2021-04-05 14:26:57 +0200
commitacaf97abae63f664d20c38e88d46ae529b249e8f (patch)
tree3050ee0fccd48b79f5ae407acd2339551ffe9ae3 /gnu
parent17c11ae958e5d444549aa4c7589565c092d2ea82 (diff)
downloadguix-acaf97abae63f664d20c38e88d46ae529b249e8f.tar.gz
gnu: Add cl-shadow.
* gnu/packages/lisp-xyz.scm (sbcl-shadow, cl-shadow, ecl-shadow): New
  variables.

Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu')
-rw-r--r--gnu/packages/lisp-xyz.scm39
1 files changed, 39 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index 718d7c429f..ae6f1b204d 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -15646,3 +15646,42 @@ OpenGL (Mesa), GLU and GLUT (FreeGLUT) APIs using CFFI.")
 
 (define-public cl-opengl
   (sbcl-package->cl-source-package sbcl-cl-opengl))
+
+(define-public sbcl-shadow
+  (let ((commit "b2031adbfba3579b48c9d39ad997e19b79b6852f")
+        (revision "1"))
+    (package
+      (name "sbcl-shadow")
+      (version (git-version "0.0.0" revision commit))
+      (source
+       (origin
+         (method git-fetch)
+         (uri (git-reference
+               (url "https://git.mfiano.net/mfiano/shadow")
+               (commit commit)))
+         (file-name (git-file-name "shadow" version))
+         (sha256
+          (base32 "0w1i734gkdkziin74ql2nhx7jdjxx02ylssaa6qdrvnj4br1124a"))))
+      (build-system asdf-build-system/sbcl)
+      (inputs
+       `(("cffi" ,sbcl-cffi)
+         ("cl-opengl" ,sbcl-cl-opengl)
+         ("glsl-packing" ,sbcl-glsl-packing)
+         ("golden-utils" ,sbcl-golden-utils)
+         ("static-vectors" ,sbcl-static-vectors)
+         ("varjo" ,sbcl-varjo)))
+      (home-page "https://git.mfiano.net/mfiano/shadow")
+      (synopsis "Management system for OpenGL shader programs")
+      (description
+       "This package provides a Common Lisp library for defining OpenGL shader
+programs.  There are also functions for referencing shader programs by name,
+querying for basic information about them, modifying uniform variables
+throughout the lifecycle of an OpenGL application, and managing certain OpenGL
+buffer object types (UBO, SSBO currently).")
+      (license license:expat))))
+
+(define-public ecl-shadow
+  (sbcl-package->ecl-package sbcl-shadow))
+
+(define-public cl-shadow
+  (sbcl-package->cl-source-package sbcl-shadow))