diff options
author | Ricardo Wurmus <rekado@elephly.net> | 2015-08-31 10:09:40 +0200 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2015-10-11 15:52:59 +0200 |
commit | c23c50c734d44e8426fbffba9c5d7a250e8d025a (patch) | |
tree | e81a39fadb16a921a7921499ec96c1f671be3309 /gnu | |
parent | eb52419266717cb0b54e07d7a17f84b3272f7993 (diff) | |
download | guix-c23c50c734d44e8426fbffba9c5d7a250e8d025a.tar.gz |
gnu: Add MARS.
* gnu/packages/games.scm (mars): New variable. * gnu/packages/patches/mars-install.patch: New file. * gnu/packages/patches/mars-sfml-2.3.patch: New file. * gnu-system.am (dist_patch_DATA): Add them.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/games.scm | 58 | ||||
-rw-r--r-- | gnu/packages/patches/mars-install.patch | 17 | ||||
-rw-r--r-- | gnu/packages/patches/mars-sfml-2.3.patch | 151 |
3 files changed, 226 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 7eb65bb23b..3f1f5a9c94 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -10,6 +10,7 @@ ;;; Copyright © 2015 Andreas Enge <andreas@enge.fr> ;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com> ;;; Copyright © 2015 Christopher Allan Webber <cwebber@dustycloud.org> +;;; Copyright © 2015 Ricardo Wurmus <rekado@elephly.net> ;;; ;;; This file is part of GNU Guix. ;;; @@ -31,11 +32,14 @@ #:use-module (guix utils) #:use-module (guix packages) #:use-module (guix download) + #:use-module (guix git-download) #:use-module (gnu packages) #:use-module (gnu packages base) #:use-module (gnu packages admin) #:use-module (gnu packages audio) #:use-module (gnu packages boost) + #:use-module (gnu packages fribidi) + #:use-module (gnu packages game-development) #:use-module (gnu packages gettext) #:use-module (gnu packages gl) #:use-module (gnu packages glib) @@ -44,6 +48,7 @@ #:use-module (gnu packages guile) #:use-module (gnu packages libcanberra) #:use-module (gnu packages libunwind) + #:use-module (gnu packages mp3) #:use-module (gnu packages image) #:use-module (gnu packages ncurses) #:use-module (gnu packages python) @@ -573,6 +578,59 @@ for common mesh file formats, and collision detection.") (home-page "http://irrlicht.sourceforge.net/") (license license:zlib))) +(define-public mars + ;; The latest release on SourceForge relies on an unreleased version of SFML + ;; with a different API, so we take the latest version from the official + ;; repository on Github. + (let ((commit "c855d04409") + (revision "1")) + (package + (name "mars") + (version (string-append "0.7.5." revision "." commit )) + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/thelaui/M.A.R.S..git") + (commit commit))) + (file-name (string-append name "-" version)) + (sha256 + (base32 + "1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh")) + (patches (list (search-patch "mars-sfml-2.3.patch") + (search-patch "mars-install.patch"))))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f ; There are no tests + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'fix-install-path + (lambda _ + (substitute* "src/CMakeLists.txt" + (("\\$\\{CMAKE_INSTALL_PREFIX\\}/games") + "${CMAKE_INSTALL_PREFIX}/bin")) + #t)) + (add-after 'unpack 'fix-data-path + (lambda* (#:key outputs #:allow-other-keys) + (substitute* "src/System/settings.cpp" + (("C_dataPath = \"./data/\";") + (string-append "C_dataPath = \"" + (assoc-ref outputs "out") + "/share/games/marsshooter/\";"))) + #t))))) + (inputs + `(("mesa" ,mesa) + ("fribidi" ,fribidi) + ("taglib" ,taglib) + ("sfml" ,sfml))) + (home-page "http://marsshooter.org") + (synopsis "2D space shooter") + (description + "M.A.R.S. is a 2D space shooter with pretty visual effects and +attractive physics. Players can battle each other or computer controlled +enemies in different game modes such as space ball, death match, team death +match, cannon keep, and grave-itation pit.") + (license license:gpl3+)))) + (define minetest-data (package (name "minetest-data") diff --git a/gnu/packages/patches/mars-install.patch b/gnu/packages/patches/mars-install.patch new file mode 100644 index 0000000000..1e3964c141 --- /dev/null +++ b/gnu/packages/patches/mars-install.patch @@ -0,0 +1,17 @@ +Remove install target for non-existant directory. + +--- a/src/CMakeLists.txt 2015-09-13 20:52:28.517344327 +0200 ++++ b/src/CMakeLists.txt 2015-09-13 20:53:04.842453987 +0200 +@@ -122,12 +122,6 @@ + DESTINATION + ${CMAKE_INSTALL_PREFIX}/share/applications + ) +- install( +- FILES +- ${MARS_SOURCE_DIR}/resources/mars +- DESTINATION +- ${CMAKE_INSTALL_PREFIX}/share/menu +- ) + + else(UNIX) + # executable diff --git a/gnu/packages/patches/mars-sfml-2.3.patch b/gnu/packages/patches/mars-sfml-2.3.patch new file mode 100644 index 0000000000..01ec05ff36 --- /dev/null +++ b/gnu/packages/patches/mars-sfml-2.3.patch @@ -0,0 +1,151 @@ +This is a concatenation of the following two patches: + + https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch + https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch + +Their purpose is to allow Mars to be built against the latest version of SFML. + +From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001 +From: James Cowgill <james410@cowgill.org.uk> +Date: Sat, 9 May 2015 01:54:14 +0100 +Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3 + +--- + premake4.lua | 8 ++++---- + src/Shaders/postFX.cpp | 2 +- + src/System/window.cpp | 12 ++++++------ + 3 files changed, 11 insertions(+), 11 deletions(-) + +diff --git a/premake4.lua b/premake4.lua +index 023dddd..5af4495 100755 +--- a/premake4.lua ++++ b/premake4.lua +@@ -11,11 +11,11 @@ project "mars" + defines { "NDEBUG" } + flags { "Optimize" } + if os.get() == "windows" then +- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } ++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } + elseif os.get() == "macosx" then + links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } + else +- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } ++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } + libdirs { "/usr/lib", "/usr/local/lib" } + end + +@@ -23,10 +23,10 @@ project "mars" + defines { "_DEBUG", "DEBUG" } + flags { "Symbols" } + if os.get() == "windows" then +- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } ++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } + elseif os.get() == "macosx" then + links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } + else +- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } ++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } + libdirs { "/usr/lib", "/usr/local/lib" } + end +diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp +index 987f411..f767a47 100644 +--- a/src/Shaders/postFX.cpp ++++ b/src/Shaders/postFX.cpp +@@ -78,7 +78,7 @@ namespace postFX { + postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment); + bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f); + glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f); +- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0); ++ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1); + glEnable(GL_BLEND); + glMatrixMode(GL_MODELVIEW); + postFX_.setParameter("BumpMap", bumpMap_.getTexture()); +diff --git a/src/System/window.cpp b/src/System/window.cpp +index e9a099a..8e12dcc 100644 +--- a/src/System/window.cpp ++++ b/src/System/window.cpp +@@ -222,7 +222,7 @@ namespace window { + glLoadIdentity(); + + // Setup translation (according to left-upper corner) +- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); ++ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); + + // probably improves performance... + glDisable(GL_LIGHTING); +@@ -247,7 +247,7 @@ namespace window { + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + +@@ -255,7 +255,7 @@ namespace window { + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); ++ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } +@@ -270,7 +270,7 @@ namespace window { + glLoadIdentity(); + setViewPort(); + +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +@@ -284,7 +284,7 @@ namespace window { + glLoadIdentity(); + setViewPort(); + +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +@@ -294,7 +294,7 @@ namespace window { + else { + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } + +From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001 +From: Sylvain BOILARD <boilard@crans.org> +Date: Wed, 23 Jan 2013 02:02:47 +0100 +Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the + SFML's API. + +--- + src/System/window.cpp | 6 ++---- + 1 file changed, 2 insertions(+), 4 deletions(-) + +diff --git a/src/System/window.cpp b/src/System/window.cpp +index e9a099a..3ffcf65 100644 +--- a/src/System/window.cpp ++++ b/src/System/window.cpp +@@ -307,13 +307,11 @@ namespace window { + window_.setActive(true); + glEnable(GL_TEXTURE_2D); + +- if (shader) +- shader->bind(); ++ sf::Shader::bind(shader); + + window_.draw(toBeDrawn, states); + +- if (shader) +- shader->unbind(); ++ sf::Shader::bind(NULL); + + window_.popGLStates(); + glPopMatrix(); |