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author | Sharlatan Hellseher <sharlatanus@gmail.com> | 2021-06-24 12:06:28 +0200 |
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committer | Guillaume Le Vaillant <glv@posteo.net> | 2021-06-24 14:22:09 +0200 |
commit | d09184ce2eafd1c5f7d4d1962c44b0becfaede16 (patch) | |
tree | 0594bdf996d028b0b65fbed0061f8d5dae8bbfd4 /gnu | |
parent | 47a17a9dc01887afef99fcfd0ed044703a35c019 (diff) | |
download | guix-d09184ce2eafd1c5f7d4d1962c44b0becfaede16.tar.gz |
gnu: Add cl-gamepad.
* gnu/packages/lisp-xyz.scm (cl-gamepad, ecl-cl-gamepad, sbcl-cl-gamepad): New variables. Co-authored-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index e6de6ae136..7fb9290502 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -90,6 +90,7 @@ #:use-module (gnu packages web) #:use-module (gnu packages webkit) #:use-module (gnu packages xdisorg) + #:use-module (gnu packages xorg) #:use-module (ice-9 match) #:use-module (srfi srfi-1) #:use-module (srfi srfi-19)) @@ -17790,3 +17791,74 @@ C Library.") (define-public cl-sdl2 (sbcl-package->cl-source-package sbcl-sdl2)) + +(define-public sbcl-cl-gamepad + (let ((commit "7e12137927b42db064ffbf9ea34bd4790ad4bb33") + (revision "1")) + (package + (name "sbcl-cl-gamepad") + (version (git-version "3.0.0" revision commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/Shirakumo/cl-gamepad") + (commit commit))) + (file-name (git-file-name "cl-gamepad" version)) + (sha256 + (base32 "1gzx590i7s81qmramnjvfzrrq5yppas8yxqq1jl3yzqhhjwjfvkd")))) + (build-system asdf-build-system/sbcl) + (arguments + `(#:phases + (modify-phases %standard-phases + (add-after 'unpack 'patch-evdev-lib-path + (lambda* (#:key inputs #:allow-other-keys) + (substitute* "evdev-cffi.lisp" + (("libevdev.so" all) + (string-append (assoc-ref inputs "libevdev") + "/lib/" all))))) + ;; Here we use a custom build phase to work around a compilation bug. + ;; Using 'asdf:compile-system' fails, but using 'asdf:load-system' + ;; succeeds (and also compiles the system). + ;; See https://github.com/Shirakumo/cl-gamepad/issues/8 + (replace 'build + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (source-path (string-append out + "/share/common-lisp/" + (%lisp-type))) + (translations `((,source-path + :**/ :*.*.*) + (,(string-append out + "/lib/common-lisp/" + (%lisp-type)) + :**/ :*.*.*)))) + (setenv "ASDF_OUTPUT_TRANSLATIONS" + (format #f "~S" `(:output-translations + ,translations + :inherit-configuration))) + (setenv "HOME" (assoc-ref outputs "out")) + (with-directory-excursion (string-append source-path + "/cl-gamepad") + (invoke (%lisp-type) + "--eval" "(require :asdf)" + "--eval" "(asdf:load-asd (truename \"cl-gamepad.asd\"))" + "--eval" "(asdf:load-system :cl-gamepad)" + "--eval" "(quit)")))))))) + (inputs + `(("cffi" ,sbcl-cffi) + ("documentation-utils" ,sbcl-documentation-utils) + ("libevdev" ,libevdev) + ("trivial-features" ,sbcl-trivial-features))) + (home-page "https://shirakumo.github.io/cl-gamepad/") + (synopsis "Library for access to gamepads and joystick input devices") + (description + "This is a library to provide cross-platform access to gamepads, +joysticks, and other such HID devices.") + (license license:zlib)))) + +(define-public ecl-cl-gamepad + (sbcl-package->ecl-package sbcl-cl-gamepad)) + +(define-public cl-gamepad + (sbcl-package->cl-source-package sbcl-cl-gamepad)) |