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author | Sharlatan Hellseher <sharlatanus@gmail.com> | 2021-06-24 13:41:12 +0200 |
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committer | Guillaume Le Vaillant <glv@posteo.net> | 2021-06-24 14:22:09 +0200 |
commit | 88cde3c671747b6a51699ab8e7052de3c79fac04 (patch) | |
tree | 95cbae99945e583991108e290d00dfdb25607009 /gnu | |
parent | d09184ce2eafd1c5f7d4d1962c44b0becfaede16 (diff) | |
download | guix-88cde3c671747b6a51699ab8e7052de3c79fac04.tar.gz |
gnu: Add trial.
* gnu/packages/lisp-xyz.scm (cl-trial, ecl-trial, sbcl-trial): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index 7fb9290502..83b580455f 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -17862,3 +17862,69 @@ joysticks, and other such HID devices.") (define-public cl-gamepad (sbcl-package->cl-source-package sbcl-cl-gamepad)) + +(define-public sbcl-trial + (let ((commit "ba178cac3a5528c570c7e8dad66c58cc770db53a") + (revision "1")) + (package + (name "sbcl-trial") + (version (git-version "1.2.0" revision commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/Shirakumo/trial") + (commit commit))) + (file-name (git-file-name "trial" version)) + (sha256 + (base32 "1vpv9nrpq93fz1c5cyi1hazaaz9ijbrf1l7zwp7gammndr5v028r")))) + (build-system asdf-build-system/sbcl) + (native-inputs + `(("trivial-features" ,sbcl-trivial-features))) + (inputs + `(("alexandria" ,sbcl-alexandria) + ("3d-matrices" ,sbcl-3d-matrices) + ("3d-vectors" ,sbcl-3d-vectors) + ("bordeaux-threads" ,sbcl-bordeaux-threads) + ("cl-gamepad" ,sbcl-cl-gamepad) + ("cl-jpeg" ,sbcl-cl-jpeg) + ("cl-opengl" ,sbcl-cl-opengl) + ("cl-ppcre" ,sbcl-cl-ppcre) + ("cl-tga" ,sbcl-cl-tga) + ("closer-mop" ,sbcl-closer-mop) + ("deploy" ,sbcl-deploy) + ("fast-io" ,sbcl-fast-io) + ("flare" ,sbcl-flare) + ("float-features" ,sbcl-float-features) + ("flow" ,sbcl-flow) + ("for" ,sbcl-for) + ("form-fiddle" ,sbcl-form-fiddle) + ("glsl-toolkit" ,sbcl-glsl-toolkit) + ("ieee-floats" ,sbcl-ieee-floats) + ("jsown" ,sbcl-jsown) + ("lambda-fiddle" ,sbcl-lambda-fiddle) + ("lquery" ,sbcl-lquery) + ("messagebox" ,sbcl-messagebox) + ("mmap" ,sbcl-mmap) + ("pathname-utils" ,sbcl-pathname-utils) + ("pngload" ,sbcl-pngload) + ("retrospectiff" ,sbcl-retrospectiff) + ("static-vectors" ,sbcl-static-vectors) + ("terrable" ,sbcl-terrable) + ("trivial-garbage" ,sbcl-trivial-garbage) + ("trivial-indent" ,sbcl-trivial-indent) + ("verbose" ,sbcl-verbose) + ("zpng" ,sbcl-zpng))) + (home-page "https://github.com/Shirakumo/trial") + (synopsis "Common Lisp game engine") + (description + "Trial is a game engine written in Common Lisp. Unlike many other +engines, it is meant to be more of a loose connection of components that can be +fit together as required by any particular game.") + (license license:zlib)))) + +(define-public ecl-trial + (sbcl-package->ecl-package sbcl-trial)) + +(define-public cl-trial + (sbcl-package->cl-source-package sbcl-trial)) |