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-rw-r--r-- | gnu/packages/games.scm | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 731c0cbc4a..6908d115f2 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -60,6 +60,7 @@ ;;; Copyright © 2021 Stefan Reichör <stefan@xsteve.at> ;;; Copyright © 2021 Greg Hogan <code@greghogan.com> ;;; Copyright © 2021 David Pflug <david@pflug.io> +;;; Copyright © 2021 Felix Gruber <felgru@posteo.net> ;;; ;;; This file is part of GNU Guix. ;;; @@ -12472,3 +12473,38 @@ game FPS.") implemented using ncurses user interface. An SDL graphical version is also available.") (license license:gpl3+))) + +(define-public schiffbruch + ;; There haven't been any releases for several years, so I've taken the most + ;; recent commit from the master branch that didn't fail to build (the last + ;; commit gave me a compile error). + (let ((commit "e41916d15d87749c82c5005cbb42d1bb079b43d9")) + (package + (name "schiffbruch") + (version (git-version "1.2.1" "0" commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/sandsmark/Schiffbruch") + (commit commit))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0lg3rqacrapf6c4sxi12cm9bmg43mlbclway1zxcm848pi1xkzwv")))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f ; no tests + #:build-type "Release")) + (native-inputs + `(("gcc" ,gcc-11))) ; need C++20-compatible compiler + (inputs + `(("sfml" ,sfml))) + (home-page "https://github.com/sandsmark/Schiffbruch/") + (synopsis "Pixelart survival game") + (description + "Schiffbruch is a mix of building, strategy and adventure and gets played +with a two-dimensional view. The game deals with the consequences of a ship +wreckage. You're stranded on a desert island and have to survive. In order to +do so you need to explore the island, find food, build a shelter and try to +get attention, so you get found.") + (license license:cc-by4.0)))) |