diff options
-rw-r--r-- | gnu/packages/game-development.scm | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 560765fd64..0d519fb7ed 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2868,14 +2868,22 @@ progresses the level, or you may regenerate tiles as the world changes.") (arguments (list #:tests? #f ;no test #:configure-flags - #~(list "-DBUILD_SHARED_LIBS=ON" ))) - (inputs (list alsa-lib - libx11 - libxrandr - libxi - libxinerama - libxcursor - mesa)) + #~(list "-DBUILD_SHARED_LIBS=ON" + "-DUSE_EXTERNAL_GLFW=ON" + "-DCMAKE_C_FLAGS=-lpulse") + #:phases + #~(modify-phases %standard-phases + (add-before 'configure 'configure-miniaudio + ;; Use PulseAudio as raudio backend. + (lambda _ + (substitute* "src/raudio.c" + (("^#include \"external/miniaudio\\.h\"") " +#define MA_NO_RUNTIME_LINKING +#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS +#define MA_ENABLE_PULSEAUDIO +#include \"external/miniaudio.h\" +"))))))) + (inputs (list glfw pulseaudio)) (native-inputs (list pkg-config)) (synopsis "C library for videogame programming") (description |