diff options
Diffstat (limited to 'gnu/packages/graphics.scm')
-rw-r--r-- | gnu/packages/graphics.scm | 116 |
1 files changed, 13 insertions, 103 deletions
diff --git a/gnu/packages/graphics.scm b/gnu/packages/graphics.scm index c49ba69475..985ebefa53 100644 --- a/gnu/packages/graphics.scm +++ b/gnu/packages/graphics.scm @@ -88,14 +88,14 @@ (define-public blender (package (name "blender") - (version "2.81a") + (version "2.82") (source (origin (method url-fetch) (uri (string-append "https://download.blender.org/source/" "blender-" version ".tar.xz")) (sha256 (base32 - "1zl0ar95qkxsrbqw9miz2hrjijlqjl06vg3clfk9rm7krr2l3b2j")))) + "0rgw8nilvn6k6r7p28y2l1rwpami1cc8xz473jaahn7wa4ndyah0")))) (build-system cmake-build-system) (arguments (let ((python-version (version-major+minor (package-version python)))) @@ -127,11 +127,11 @@ (modify-phases %standard-phases ;; XXX This file doesn't exist in the Git sources but will probably ;; exist in the eventual 2.80 source tarball. -; (add-after 'unpack 'fix-broken-import -; (lambda _ -; (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py" -; (("import encode_bin") "from . import encode_bin")) -; #t)) + (add-after 'unpack 'fix-broken-import + (lambda _ + (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py" + (("import encode_bin") "from . import encode_bin")) + #t)) (add-after 'set-paths 'add-ilmbase-include-path (lambda* (#:key inputs #:allow-other-keys) ;; OpenEXR propagates ilmbase, but its include files do not appear @@ -176,95 +176,6 @@ compositing and motion tracking, even video editing and game creation. The application can be customized via its API for Python scripting.") (license license:gpl2+))) -(define-public blender-2.79 - (package - (name "blender") - (version "2.79b") - (source (origin - (method url-fetch) - (uri (string-append "https://download.blender.org/source/" - "blender-" version ".tar.gz")) - (sha256 - (base32 - "1g4kcdqmf67srzhi3hkdnr4z1ph4h9sza1pahz38mrj998q4r52c")) - (patches (search-patches "blender-2.79-newer-ffmpeg.patch" - "blender-2.79-python-3.7-fix.patch")))) - (build-system cmake-build-system) - (arguments - (let ((python-version (version-major+minor (package-version python)))) - `(;; Test files are very large and not included in the release tarball. - #:tests? #f - #:configure-flags - (list "-DWITH_CODEC_FFMPEG=ON" - "-DWITH_CODEC_SNDFILE=ON" - "-DWITH_CYCLES=ON" - "-DWITH_DOC_MANPAGE=ON" - "-DWITH_FFTW3=ON" - "-DWITH_GAMEENGINE=ON" - "-DWITH_IMAGE_OPENJPEG=ON" - "-DWITH_INPUT_NDOF=ON" - "-DWITH_INSTALL_PORTABLE=OFF" - "-DWITH_JACK=ON" - "-DWITH_MOD_OCEANSIM=ON" - "-DWITH_PLAYER=ON" - "-DWITH_PYTHON_INSTALL=OFF" - "-DWITH_PYTHON_INSTALL=OFF" - "-DWITH_SYSTEM_OPENJPEG=ON" - (string-append "-DPYTHON_LIBRARY=python" ,python-version "m") - (string-append "-DPYTHON_LIBPATH=" (assoc-ref %build-inputs "python") - "/lib") - (string-append "-DPYTHON_INCLUDE_DIR=" (assoc-ref %build-inputs "python") - "/include/python" ,python-version "m") - (string-append "-DPYTHON_VERSION=" ,python-version)) - #:phases - (modify-phases %standard-phases - (add-after 'unpack 'fix-broken-import - (lambda _ - (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py" - (("import encode_bin") "from . import encode_bin")) - #t)) - (add-after 'set-paths 'add-ilmbase-include-path - (lambda* (#:key inputs #:allow-other-keys) - ;; OpenEXR propagates ilmbase, but its include files do not appear - ;; in the CPATH, so we need to add "$ilmbase/include/OpenEXR/" to - ;; the CPATH to satisfy the dependency on "half.h". - (setenv "CPATH" - (string-append (assoc-ref inputs "ilmbase") - "/include/OpenEXR" - ":" (or (getenv "CPATH") ""))) - #t)))))) - (inputs - `(("boost" ,boost) - ("jemalloc" ,jemalloc) - ("libx11" ,libx11) - ("openimageio" ,openimageio-1.7) - ("openexr" ,openexr) - ("ilmbase" ,ilmbase) - ("openjpeg" ,openjpeg-1) - ("libjpeg" ,libjpeg) - ("libpng" ,libpng) - ("libtiff" ,libtiff) - ("ffmpeg" ,ffmpeg) - ("fftw" ,fftw) - ("jack" ,jack-1) - ("libsndfile" ,libsndfile) - ("freetype" ,freetype) - ("glew" ,glew) - ("openal" ,openal) - ("python" ,python) - ("zlib" ,zlib))) - (home-page "https://blender.org/") - (synopsis "3D graphics creation suite") - (description - "Blender is a 3D graphics creation suite. It supports the entirety of -the 3D pipeline—modeling, rigging, animation, simulation, rendering, -compositing and motion tracking, even video editing and game creation. The -application can be customized via its API for Python scripting. - -NOTE: This older version of Blender is the last release that does not require -OpenGL 3. It is retained for use with older computers.") - (license license:gpl2+))) - (define-public assimp (package (name "assimp") @@ -530,7 +441,7 @@ visual effects work for film.") (define-public openscenegraph (package (name "openscenegraph") - (version "3.6.4") + (version "3.6.5") (source (origin (method git-fetch) @@ -538,14 +449,13 @@ visual effects work for film.") (url "https://github.com/openscenegraph/OpenSceneGraph") (commit (string-append "OpenSceneGraph-" version)))) (sha256 - (base32 - "0x8hdbzw0b71j91fzp9cwmy9a7ava8v8wwyj8nxijq942vdx1785")) + (base32 "00i14h82qg3xzcyd8p02wrarnmby3aiwmz0z43l50byc9f8i05n1")) (file-name (git-file-name name version)))) (properties `((upstream-name . "OpenSceneGraph"))) (build-system cmake-build-system) (arguments - `(#:tests? #f ; no test target available + `(#:tests? #f ; no test target available ;; Without this flag, 'rd' will be added to the name of the ;; library binaries and break linking with other programs. #:build-type "Release" @@ -558,15 +468,15 @@ visual effects work for film.") ("unzip" ,unzip))) (inputs `(("giflib" ,giflib) - ("libjpeg" ,libjpeg) ; Required for the JPEG texture plugin. + ("libjpeg" ,libjpeg) ; required by the JPEG texture plugin ("jasper" ,jasper) ("librsvg" ,librsvg) ("libxrandr" ,libxrandr) ("ffmpeg" ,ffmpeg) ("mesa" ,mesa))) - (synopsis "High performance real-time graphics toolkit") + (synopsis "High-performance real-time graphics toolkit") (description - "The OpenSceneGraph is a high performance 3D graphics toolkit + "The OpenSceneGraph is a high-performance 3D graphics toolkit used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modeling.") (home-page "http://www.openscenegraph.org") |