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-rw-r--r--gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch156
1 files changed, 0 insertions, 156 deletions
diff --git a/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch b/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
deleted file mode 100644
index 41338e6e6f..0000000000
--- a/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
+++ /dev/null
@@ -1,156 +0,0 @@
-From d10ea2ad7efc2364a8a2007b4c6d3e85511e2f84 Mon Sep 17 00:00:00 2001
-From: Maxime Devos <maximedevos@telenet.be>
-Date: Tue, 3 Aug 2021 01:00:23 +0200
-Subject: [PATCH] Add environment variable MINETEST_MOD_PATH
-
-This adds an environment variable MINETEST_MOD_PATH.
-When it exists, Minetest will look there for mods
-in addition to ~/.minetest/mods/.  Mods can still be
-installed to ~/.minetest/mods/ with the built-in installer.
-
-With thanks to Liliana Marie Prikler.
----
- builtin/mainmenu/pkgmgr.lua       |  7 +++----
- doc/menu_lua_api.txt              |  8 +++++++-
- src/content/subgames.cpp          | 11 +++++++++++
- src/script/lua_api/l_mainmenu.cpp | 23 +++++++++++++++++++++++
- src/script/lua_api/l_mainmenu.h   |  2 ++
- 5 files changed, 46 insertions(+), 5 deletions(-)
-
-diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
-index 787936e31..d8fba0ebe 100644
---- a/builtin/mainmenu/pkgmgr.lua
-+++ b/builtin/mainmenu/pkgmgr.lua
-@@ -682,10 +682,9 @@ function pkgmgr.preparemodlist(data)
- 	local game_mods = {}
- 
- 	--read global mods
--	local modpath = core.get_modpath()
--
--	if modpath ~= nil and
--		modpath ~= "" then
-+	local modpaths = core.get_modpaths()
-+	--XXX what was ‘modpath ~= ""’ and ‘modpath ~= nil’ for?
-+	for _,modpath in ipairs(modpaths) do
- 		get_mods(modpath,global_mods)
- 	end
- 
-diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
-index b3975bc1d..132444b14 100644
---- a/doc/menu_lua_api.txt
-+++ b/doc/menu_lua_api.txt
-@@ -218,7 +218,13 @@ Package - content which is downloadable from the content db, may or may not be i
-     * returns path to global user data,
-       the directory that contains user-provided mods, worlds, games, and texture packs.
- * core.get_modpath() (possible in async calls)
--    * returns path to global modpath
-+    * returns path to global modpath, where mods can be installed
-+* core.get_modpaths() (possible in async calls)
-+    * returns list of paths to global modpaths, where mods have been installed
-+
-+      The difference with "core.get_modpath" is that no mods should be installed in these
-+      directories by Minetest -- they might be read-only.
-+
- * core.get_clientmodpath() (possible in async calls)
-     * returns path to global client-side modpath
- * core.get_gamepath() (possible in async calls)
-diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
-index e9dc609b0..d73f95a1f 100644
---- a/src/content/subgames.cpp
-+++ b/src/content/subgames.cpp
-@@ -61,6 +61,12 @@ std::string getSubgamePathEnv()
- 	return subgame_path ? std::string(subgame_path) : "";
- }
- 
-+std::string getModPathEnv()
-+{
-+	char *mod_path = getenv("MINETEST_MOD_PATH");
-+	return mod_path ? std::string(mod_path) : "";
-+}
-+
- SubgameSpec findSubgame(const std::string &id)
- {
- 	if (id.empty())
-@@ -110,6 +116,11 @@ SubgameSpec findSubgame(const std::string &id)
- 	std::set<std::string> mods_paths;
- 	if (!user_game)
- 		mods_paths.insert(share + DIR_DELIM + "mods");
-+
-+	Strfnd mod_search_paths(getModPathEnv());
-+	while (!mod_search_paths.at_end())
-+		mods_paths.insert(mod_search_paths.next(PATH_DELIM));
-+
- 	if (user != share || user_game)
- 		mods_paths.insert(user + DIR_DELIM + "mods");
- 
-diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
-index 3e9709bde..903ac3a22 100644
---- a/src/script/lua_api/l_mainmenu.cpp
-+++ b/src/script/lua_api/l_mainmenu.cpp
-@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
- #include "lua_api/l_internal.h"
- #include "common/c_content.h"
- #include "cpp_api/s_async.h"
-+#include "util/strfnd.h"
- #include "gui/guiEngine.h"
- #include "gui/guiMainMenu.h"
- #include "gui/guiKeyChangeMenu.h"
-@@ -502,6 +503,26 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
- 	return 1;
- }
- 
-+/******************************************************************************/
-+int ModApiMainMenu::l_get_modpaths(lua_State *L)
-+{
-+	const char *c_modpath = getenv("MINETEST_MOD_PATH");
-+	if (c_modpath == NULL)
-+		c_modpath = "";
-+	int index = 1;
-+	lua_newtable(L);
-+	Strfnd mod_search_paths{std::string(c_modpath)};
-+	while (!mod_search_paths.at_end()) {
-+		std::string component = mod_search_paths.next(PATH_DELIM);
-+		lua_pushstring(L, component.c_str());
-+		lua_rawseti(L, -2, index);
-+		index++;
-+	}
-+	ModApiMainMenu::l_get_modpath(L);
-+	lua_rawseti(L, -2, index);
-+	return 1;
-+}
-+
- /******************************************************************************/
- int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
- {
-@@ -949,6 +970,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
- 	API_FCT(get_mapgen_names);
- 	API_FCT(get_user_path);
- 	API_FCT(get_modpath);
-+	API_FCT(get_modpaths);
- 	API_FCT(get_clientmodpath);
- 	API_FCT(get_gamepath);
- 	API_FCT(get_texturepath);
-@@ -983,6 +1005,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
- 	API_FCT(get_mapgen_names);
- 	API_FCT(get_user_path);
- 	API_FCT(get_modpath);
-+	API_FCT(get_modpaths);
- 	API_FCT(get_clientmodpath);
- 	API_FCT(get_gamepath);
- 	API_FCT(get_texturepath);
-diff --git a/src/script/lua_api/l_mainmenu.h b/src/script/lua_api/l_mainmenu.h
-index 33ac9e721..a6a54a2cb 100644
---- a/src/script/lua_api/l_mainmenu.h
-+++ b/src/script/lua_api/l_mainmenu.h
-@@ -112,6 +112,8 @@ class ModApiMainMenu: public ModApiBase
- 
- 	static int l_get_modpath(lua_State *L);
- 
-+	static int l_get_modpaths(lua_State *L);
-+
- 	static int l_get_clientmodpath(lua_State *L);
- 
- 	static int l_get_gamepath(lua_State *L);
--- 
-2.32.0
-