diff options
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/games.scm | 25 | ||||
-rw-r--r-- | gnu/packages/patches/mars-install.patch | 17 | ||||
-rw-r--r-- | gnu/packages/patches/mars-sfml-2.3.patch | 151 |
3 files changed, 9 insertions, 184 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 3391c141e4..0d9490f84c 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -2,7 +2,7 @@ ;;; Copyright © 2013 John Darrington <jmd@gnu.org> ;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org> ;;; Copyright © 2014, 2015 David Thompson <dthompson2@worcester.edu> -;;; Copyright © 2014-2022 Eric Bavier <bavier@posteo.net> +;;; Copyright © 2014-2023 Eric Bavier <bavier@posteo.net> ;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com> ;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net> ;;; Copyright © 2014, 2015, 2018, 2019, 2021 Ludovic Courtès <ludo@gnu.org> @@ -3739,11 +3739,11 @@ for common mesh file formats, and collision detection.") ;; The latest release on SourceForge relies on an unreleased version of SFML ;; with a different API, so we take the latest version from the official ;; repository on Github. - (let ((commit "c855d044094a1d92317e38935d81ba938946132e") - (revision "1")) + (let ((commit "84664cda094efe6e49d9b1550e4f4f98c33eefa2") + (revision "2")) (package (name "mars") - (version (string-append "0.7.5." revision "." (string-take commit 7) )) + (version (git-version "0.7.5" revision commit)) (source (origin (method git-fetch) (uri (git-reference @@ -3752,31 +3752,24 @@ for common mesh file formats, and collision detection.") (file-name (git-file-name name version)) (sha256 (base32 - "1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh")) - (patches (search-patches "mars-sfml-2.3.patch" - "mars-install.patch")))) + "0bdi4ja39rark742qvqixm8khai5k8qd84z5kzim9jcjdvvwyqj9")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; There are no tests + #:configure-flags (list (string-append "-Dmars_EXE_DEST_DIR=" + %output "/bin")) #:phases (modify-phases %standard-phases - (add-after 'unpack 'fix-install-path - (lambda _ - (substitute* "src/CMakeLists.txt" - (("\\$\\{CMAKE_INSTALL_PREFIX\\}/games") - "${CMAKE_INSTALL_PREFIX}/bin")) - #t)) (add-after 'unpack 'fix-data-path (lambda* (#:key outputs #:allow-other-keys) (substitute* "src/System/settings.cpp" (("C_dataPath = \"./data/\";") (string-append "C_dataPath = \"" (assoc-ref outputs "out") - "/share/games/marsshooter/\";"))) - #t))))) + "/share/games/marsshooter/\";")))))))) (inputs (list mesa fribidi taglib sfml)) - (home-page "http://mars-game.sourceforge.net/") + (home-page "https://mars-game.sourceforge.net/") (synopsis "2D space shooter") (description "M.A.R.S. is a 2D space shooter with pretty visual effects and diff --git a/gnu/packages/patches/mars-install.patch b/gnu/packages/patches/mars-install.patch deleted file mode 100644 index 1e3964c141..0000000000 --- a/gnu/packages/patches/mars-install.patch +++ /dev/null @@ -1,17 +0,0 @@ -Remove install target for non-existant directory. - ---- a/src/CMakeLists.txt 2015-09-13 20:52:28.517344327 +0200 -+++ b/src/CMakeLists.txt 2015-09-13 20:53:04.842453987 +0200 -@@ -122,12 +122,6 @@ - DESTINATION - ${CMAKE_INSTALL_PREFIX}/share/applications - ) -- install( -- FILES -- ${MARS_SOURCE_DIR}/resources/mars -- DESTINATION -- ${CMAKE_INSTALL_PREFIX}/share/menu -- ) - - else(UNIX) - # executable diff --git a/gnu/packages/patches/mars-sfml-2.3.patch b/gnu/packages/patches/mars-sfml-2.3.patch deleted file mode 100644 index 01ec05ff36..0000000000 --- a/gnu/packages/patches/mars-sfml-2.3.patch +++ /dev/null @@ -1,151 +0,0 @@ -This is a concatenation of the following two patches: - - https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch - https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch - -Their purpose is to allow Mars to be built against the latest version of SFML. - -From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001 -From: James Cowgill <james410@cowgill.org.uk> -Date: Sat, 9 May 2015 01:54:14 +0100 -Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3 - ---- - premake4.lua | 8 ++++---- - src/Shaders/postFX.cpp | 2 +- - src/System/window.cpp | 12 ++++++------ - 3 files changed, 11 insertions(+), 11 deletions(-) - -diff --git a/premake4.lua b/premake4.lua -index 023dddd..5af4495 100755 ---- a/premake4.lua -+++ b/premake4.lua -@@ -11,11 +11,11 @@ project "mars" - defines { "NDEBUG" } - flags { "Optimize" } - if os.get() == "windows" then -- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } - elseif os.get() == "macosx" then - links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } - else -- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } - libdirs { "/usr/lib", "/usr/local/lib" } - end - -@@ -23,10 +23,10 @@ project "mars" - defines { "_DEBUG", "DEBUG" } - flags { "Symbols" } - if os.get() == "windows" then -- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" } - elseif os.get() == "macosx" then - links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" } - else -- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } -+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" } - libdirs { "/usr/lib", "/usr/local/lib" } - end -diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp -index 987f411..f767a47 100644 ---- a/src/Shaders/postFX.cpp -+++ b/src/Shaders/postFX.cpp -@@ -78,7 +78,7 @@ namespace postFX { - postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment); - bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f); - glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f); -- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0); -+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1); - glEnable(GL_BLEND); - glMatrixMode(GL_MODELVIEW); - postFX_.setParameter("BumpMap", bumpMap_.getTexture()); -diff --git a/src/System/window.cpp b/src/System/window.cpp -index e9a099a..8e12dcc 100644 ---- a/src/System/window.cpp -+++ b/src/System/window.cpp -@@ -222,7 +222,7 @@ namespace window { - glLoadIdentity(); - - // Setup translation (according to left-upper corner) -- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); -+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); - - // probably improves performance... - glDisable(GL_LIGHTING); -@@ -247,7 +247,7 @@ namespace window { - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - -@@ -255,7 +255,7 @@ namespace window { - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); -+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } -@@ -270,7 +270,7 @@ namespace window { - glLoadIdentity(); - setViewPort(); - -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -@@ -284,7 +284,7 @@ namespace window { - glLoadIdentity(); - setViewPort(); - -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -@@ -294,7 +294,7 @@ namespace window { - else { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); -+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } - -From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001 -From: Sylvain BOILARD <boilard@crans.org> -Date: Wed, 23 Jan 2013 02:02:47 +0100 -Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the - SFML's API. - ---- - src/System/window.cpp | 6 ++---- - 1 file changed, 2 insertions(+), 4 deletions(-) - -diff --git a/src/System/window.cpp b/src/System/window.cpp -index e9a099a..3ffcf65 100644 ---- a/src/System/window.cpp -+++ b/src/System/window.cpp -@@ -307,13 +307,11 @@ namespace window { - window_.setActive(true); - glEnable(GL_TEXTURE_2D); - -- if (shader) -- shader->bind(); -+ sf::Shader::bind(shader); - - window_.draw(toBeDrawn, states); - -- if (shader) -- shader->unbind(); -+ sf::Shader::bind(NULL); - - window_.popGLStates(); - glPopMatrix(); |