From 194b4e7d65137b5b781b3d1c05f4cbd879cd85db Mon Sep 17 00:00:00 2001 From: Peter Mikkelsen Date: Thu, 7 Sep 2017 13:59:47 +0200 Subject: gnu: Add godot. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * gnu/packages/game-development.scm (godot): New variable. Signed-off-by: Ludovic Courtès --- gnu/packages/game-development.scm | 108 +++++++++++++++++++++++++++++++++++++- 1 file changed, 107 insertions(+), 1 deletion(-) (limited to 'gnu/packages') diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index c8869a4944..5633456d44 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -10,6 +10,7 @@ ;;; Copyright © 2016, 2017 Julian Graham ;;; Copyright © 2017 Tobias Geerinckx-Rice ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis +;;; Copyright © 2017 Peter Mikkelsen ;;; ;;; This file is part of GNU Guix. ;;; @@ -73,7 +74,8 @@ #:use-module (gnu packages xiph) #:use-module (gnu packages lua) #:use-module (gnu packages mp3) - #:use-module (gnu packages xml)) + #:use-module (gnu packages xml) + #:use-module (gnu packages tls)) (define-public bullet (package @@ -1019,3 +1021,107 @@ with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.") (home-page "https://openmw.org") (license license:gpl3))) + +(define-public godot + (package + (name "godot") + (version "2.1.4") + (source (origin + (method url-fetch) + (uri + (string-append "https://github.com/godotengine/godot/archive/" + version "-stable.tar.gz")) + (file-name (string-append name "-" version)) + (sha256 + (base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7")))) + (build-system gnu-build-system) + (arguments + `(#:tests? #f ; There are no tests + #:phases + (modify-phases %standard-phases + (delete 'configure) + (add-after 'unpack 'scons-use-env + (lambda _ + ;; Scons does not use the environment variables by default, + ;; but this substitution makes it do so. + (substitute* "SConstruct" + (("env_base = Environment\\(tools=custom_tools\\)") + (string-append + "env_base = Environment(tools=custom_tools)\n" + "env_base = Environment(ENV=os.environ)"))) + #t)) + (replace 'build + (lambda _ + (zero? (system* + "scons" + "platform=x11" + ;; Avoid using many of the bundled libs. + ;; Note: These options can be found in the SConstruct file. + "builtin_freetype=no" + "builtin_glew=no" + "builtin_libmpdec=no" + "builtin_libogg=no" + "builtin_libpng=no" + "builtin_libtheora=no" + "builtin_libvorbis=no" + "builtin_libwebp=no" + "builtin_openssl=no" + "builtin_opus=no" + "builtin_zlib=no")))) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (bin (string-append out "/bin"))) + (with-directory-excursion "bin" + (if (file-exists? "godot.x11.tools.64") + (rename-file "godot.x11.tools.64" "godot") + (rename-file "godot.x11.tools.32" "godot")) + (install-file "godot" bin))))) + (add-after 'install 'install-godot-desktop + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (desktop (string-append out "/share/applications")) + (icon-dir (string-append out "/share/pixmaps"))) + (mkdir-p desktop) + (mkdir-p icon-dir) + (rename-file "icon.png" "godot.png") + (install-file "godot.png" icon-dir) + (with-output-to-file + (string-append desktop "/godot.desktop") + (lambda _ + (format #t + "[Desktop Entry]~@ + Name=godot~@ + Comment=The godot game engine~@ + Exec=~a/bin/godot~@ + TryExec=~@*~a/bin/godot~@ + Icon=godot~@ + Type=Application~%" + out))) + #t)))))) + (native-inputs `(("pkg-config" ,pkg-config) + ("scons" ,scons))) + (inputs `(("alsa-lib" ,alsa-lib) + ("freetype" ,freetype) + ("glew" ,glew) + ("glu" ,glu) + ("libtheora" ,libtheora) + ("libvorbis" ,libvorbis) + ("libwebp" ,libwebp) + ("libx11" ,libx11) + ("libxcursor" ,libxcursor) + ("libxinerama" ,libxinerama) + ("libxrandr" ,libxrandr) + ("mesa" ,mesa) + ("openssl" ,openssl) + ("opusfile" ,opusfile) + ("pulseaudio" ,pulseaudio) + ("python2" ,python-2))) + (home-page "https://godotengine.org/") + (synopsis "Advanced 2D and 3D game engine") + (description + "Godot is an advanced multi-platform game engine written in C++. If +features design tools such as a visual editor, can import 3D models and +provide high-quality 3D rendering, it contains an animation editor, and can be +scripted in a Python-like language.") + (license license:expat))) -- cgit 1.4.1