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| author | Daniel Dunbar <daniel@zuster.org> | 2010-05-02 17:59:13 +0000 |
|---|---|---|
| committer | Daniel Dunbar <daniel@zuster.org> | 2010-05-02 17:59:13 +0000 |
| commit | f4cdc443fb86f715ab93f3528aff23452a5bb3a3 (patch) | |
| tree | ffab5077611d32a8b95c9d9b4f96b47703190e82 /utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py | |
| parent | bae2fa50234b0a575a18a119019e5d96f7ff7ecf (diff) | |
| download | klee-f4cdc443fb86f715ab93f3528aff23452a5bb3a3.tar.gz | |
Add a little hack for visualizing KLEE branching.
- This consumes the treestream files produced with --write-paths or
--write-sym-paths, and renders out the tree in a very ad-hoc funky way.
Your mileage may vary! :)
Example image: http://klee.llvm.org/data/treegraph_example.jpg
Example movie: http://klee.llvm.org/data/treegraph_example.avi
git-svn-id: https://llvm.org/svn/llvm-project/klee/trunk@102869 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py')
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py b/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py new file mode 100644 index 00000000..a600a64f --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py @@ -0,0 +1,59 @@ +import vec2, math
+
+def intersectLineCircle((p, no), (C, r)):
+ x = vec2.sub(p,C)
+ b = 2.*vec2.dot(no, x)
+ c = vec2.sqr(x) - r*r
+ dist = b*b - 4*c
+
+ if dist<0:
+ return None
+ else:
+ d = math.sqrt(dist)
+ t0 = (-b - d)*.5
+ t1 = (-b + d)*.5
+ return (t0,t1)
+
+#def intersectLineCircle((lineP,lineN),(circleP,circleR)):
+# dx,dy = vec2.sub(lineP,circleP)
+# nx,ny = lineN
+#
+# a = (nx*nx + ny*ny)
+# b = 2*(dx*nx + dy*ny)
+# c = (dx*dx + dy*dy) - circleR*circleR
+#
+# k = b*b - 4*a*c
+# if k<0:
+# return None
+# else:
+# d = math.sqrt(k)
+# t1 = (-b - d)/2*a
+# t0 = (-b + d)/2*a
+# return t0,t1
+
+def intersectCircleCircle(c0P, c0R, c1P, c1R):
+ v = vec2.sub(c1P, c0P)
+ d = vec2.length(v)
+
+ R = c0R
+ r = c1R
+
+ try:
+ x = (d*d - r*r + R*R)/(2*d)
+ except ZeroDivisionError:
+ if R<r:
+ return 'inside',()
+ elif r>R:
+ return 'outside',()
+ else:
+ return 'coincident',()
+
+ k = R*R - x*x
+ if k<0:
+ if x<0:
+ return 'inside',()
+ else:
+ return 'outside',()
+ else:
+ y = math.sqrt(k)
+ return 'intersect',(vec2.toangle(v),vec2.toangle((x,y)))
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