diff options
| author | Daniel Dunbar <daniel@zuster.org> | 2010-05-02 17:59:13 +0000 |
|---|---|---|
| committer | Daniel Dunbar <daniel@zuster.org> | 2010-05-02 17:59:13 +0000 |
| commit | f4cdc443fb86f715ab93f3528aff23452a5bb3a3 (patch) | |
| tree | ffab5077611d32a8b95c9d9b4f96b47703190e82 /utils/hacks/TreeGraphs/Graphics/Geometry | |
| parent | bae2fa50234b0a575a18a119019e5d96f7ff7ecf (diff) | |
| download | klee-f4cdc443fb86f715ab93f3528aff23452a5bb3a3.tar.gz | |
Add a little hack for visualizing KLEE branching.
- This consumes the treestream files produced with --write-paths or
--write-sym-paths, and renders out the tree in a very ad-hoc funky way.
Your mileage may vary! :)
Example image: http://klee.llvm.org/data/treegraph_example.jpg
Example movie: http://klee.llvm.org/data/treegraph_example.avi
git-svn-id: https://llvm.org/svn/llvm-project/klee/trunk@102869 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'utils/hacks/TreeGraphs/Graphics/Geometry')
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py | 59 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/__init__.py | 0 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/mat2.py | 20 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/mat3.py | 40 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/mat4.py | 153 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/quat.py | 107 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/vec2.py | 79 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/vec3.py | 55 | ||||
| -rw-r--r-- | utils/hacks/TreeGraphs/Graphics/Geometry/vec4.py | 46 |
9 files changed, 559 insertions, 0 deletions
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py b/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py new file mode 100644 index 00000000..a600a64f --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/Intersect2D.py @@ -0,0 +1,59 @@ +import vec2, math
+
+def intersectLineCircle((p, no), (C, r)):
+ x = vec2.sub(p,C)
+ b = 2.*vec2.dot(no, x)
+ c = vec2.sqr(x) - r*r
+ dist = b*b - 4*c
+
+ if dist<0:
+ return None
+ else:
+ d = math.sqrt(dist)
+ t0 = (-b - d)*.5
+ t1 = (-b + d)*.5
+ return (t0,t1)
+
+#def intersectLineCircle((lineP,lineN),(circleP,circleR)):
+# dx,dy = vec2.sub(lineP,circleP)
+# nx,ny = lineN
+#
+# a = (nx*nx + ny*ny)
+# b = 2*(dx*nx + dy*ny)
+# c = (dx*dx + dy*dy) - circleR*circleR
+#
+# k = b*b - 4*a*c
+# if k<0:
+# return None
+# else:
+# d = math.sqrt(k)
+# t1 = (-b - d)/2*a
+# t0 = (-b + d)/2*a
+# return t0,t1
+
+def intersectCircleCircle(c0P, c0R, c1P, c1R):
+ v = vec2.sub(c1P, c0P)
+ d = vec2.length(v)
+
+ R = c0R
+ r = c1R
+
+ try:
+ x = (d*d - r*r + R*R)/(2*d)
+ except ZeroDivisionError:
+ if R<r:
+ return 'inside',()
+ elif r>R:
+ return 'outside',()
+ else:
+ return 'coincident',()
+
+ k = R*R - x*x
+ if k<0:
+ if x<0:
+ return 'inside',()
+ else:
+ return 'outside',()
+ else:
+ y = math.sqrt(k)
+ return 'intersect',(vec2.toangle(v),vec2.toangle((x,y)))
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/__init__.py b/utils/hacks/TreeGraphs/Graphics/Geometry/__init__.py new file mode 100644 index 00000000..e69de29b --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/__init__.py diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/mat2.py b/utils/hacks/TreeGraphs/Graphics/Geometry/mat2.py new file mode 100644 index 00000000..05320d5e --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/mat2.py @@ -0,0 +1,20 @@ +import vec2
+
+def det(m):
+ ((m00,m01),(m10,m11))= m
+
+ return m00*m11 - m01*m10
+
+def mul(a,b):
+ b_trans= zip(* b)
+ return tuple([transmulvec2(b_trans, a_r) for a_r in a])
+
+ # multiple vector v by a transposed matrix
+def transmulvec2(m_trans,v):
+ return tuple([vec2.dot(v, m_c) for m_c in m_trans])
+
+def mulvec2(m,v):
+ return transmulvec2(zip(* m), v)
+
+def mulN(m,N):
+ return tuple([vec2.mulN(v,N) for v in m])
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/mat3.py b/utils/hacks/TreeGraphs/Graphics/Geometry/mat3.py new file mode 100644 index 00000000..b8705a32 --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/mat3.py @@ -0,0 +1,40 @@ +import vec3,mat2
+
+def identity():
+ return ((1.0, 0.0, 0.0),
+ (0.0, 1.0, 0.0),
+ (0.0, 0.0, 1.0))
+
+def fromscale(scale):
+ x,y,z= scale
+ x,y,z= float(x),float(y),float(z)
+ return (( x, 0.0, 0.0),
+ (0.0, y, 0.0),
+ (0.0, 0.0, z))
+def fromscaleN(n):
+ return fromscale((n,n,n))
+
+def mul(a,b):
+ b_trans= zip(* b)
+ return tuple([transmulvec3(b_trans, a_r) for a_r in a])
+
+ # multiple vector v by a transposed matrix
+def transmulvec3(m_trans,v):
+ return tuple([vec3.dot(v, m_c) for m_c in m_trans])
+
+def mulvec3(m,v):
+ return transmulvec3(zip(* m), v)
+
+def mulN(m,N):
+ return tuple([vec3.mulN(v,N) for v in m])
+
+def det(m):
+ ((m00,m01,m02),
+ (m10,m11,m12),
+ (m20,m21,m22))= m
+
+ a= m00 * mat2.det( ((m11, m12), (m21, m22)) );
+ b= m10 * mat2.det( ((m01, m02), (m21, m22)) );
+ c= m20 * mat2.det( ((m01, m02), (m11, m12)) );
+
+ return a-b+c
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/mat4.py b/utils/hacks/TreeGraphs/Graphics/Geometry/mat4.py new file mode 100644 index 00000000..8dc7d35c --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/mat4.py @@ -0,0 +1,153 @@ +import vec4,mat3
+
+def identity():
+ return ((1.0, 0.0, 0.0, 0.0),
+ (0.0, 1.0, 0.0, 0.0),
+ (0.0, 0.0, 1.0, 0.0),
+ (0.0, 0.0, 0.0, 1.0))
+
+def fromtrans(trans):
+ return ((1.0, 0.0, 0.0, 0.0),
+ (0.0, 1.0, 0.0, 0.0),
+ (0.0, 0.0, 1.0, 0.0),
+ (trans[0], trans[1], trans[2], 1.0))
+
+def fromscale(scale):
+ x,y,z= scale
+ x,y,z= float(x),float(y),float(z)
+ return (( x, 0.0, 0.0, 0.0),
+ (0.0, y, 0.0, 0.0),
+ (0.0, 0.0, z, 0.0),
+ (0.0, 0.0, 0.0, 1.0))
+def fromscaleN(n):
+ return fromscale((n,n,n))
+
+def fromortho(left,right,bottom,top,znear,zfar):
+ m0= ( 2.0/(right-left), 0.0, 0.0, 0.0)
+ m1= (0.0, 2.0/(top-bottom), 0.0, 0.0)
+ m2= (0.0, 0.0, -2.0/(zfar-znear), 0.0)
+ m3= ( -((right+left)/(right-left)),
+ -((top+bottom)/(top-bottom)),
+ -((zfar+znear)/(zfar-znear)),
+ 1.0)
+ return (m0,m1,m2,m3)
+
+def mulN(m,N):
+ return tuple([vec4.mulN(v,N) for v in m])
+
+def mul(a,b):
+ b_trans= zip(* b)
+ return tuple([transmulvec4(b_trans, a_r) for a_r in a])
+
+ # multiple vector v by a transposed matrix
+def transmulvec4(m_trans,v):
+ return tuple([vec4.dot(v, m_c) for m_c in m_trans])
+
+def mulvec4(m,v):
+ return transmulvec4(zip(* m), v)
+
+def trans(m):
+ ((m00,m01,m02,m03),
+ (m10,m11,m12,m13),
+ (m20,m21,m22,m23),
+ (m30,m31,m32,m33))= m
+
+ return ( (m00,m10,m20,m30),
+ (m01,m11,m21,m31),
+ (m02,m12,m22,m32),
+ (m03,m13,m23,m33))
+
+def det(m):
+ ((m00,m01,m02,m03),
+ (m10,m11,m12,m13),
+ (m20,m21,m22,m23),
+ (m30,m31,m32,m33))= m
+
+ a= m00 * mat3.det( ((m11, m12, m13),
+ (m21, m22, m23),
+ (m31, m32, m33)) );
+ b= m10 * mat3.det( ((m01, m02, m03),
+ (m21, m22, m23),
+ (m31, m32, m33)) );
+ c= m20 * mat3.det( ((m01, m02, m03),
+ (m11, m12, m13),
+ (m31, m32, m33)) );
+ d= m30 * mat3.det( ((m01, m02, m03),
+ (m11, m12, m13),
+ (m21, m22, m23)) );
+
+ return a-b+c-d;
+
+def adj(m):
+ ((m00,m01,m02,m03),
+ (m10,m11,m12,m13),
+ (m20,m21,m22,m23),
+ (m30,m31,m32,m33))= m
+
+ t00= mat3.det( ((m11, m12, m13),
+ (m21, m22, m23),
+ (m31, m32, m33)) )
+ t01= -mat3.det( ((m10, m12, m13),
+ (m20, m22, m23),
+ (m30, m32, m33)) )
+ t02= mat3.det( ((m10, m11, m13),
+ (m20, m21, m23),
+ (m30, m31, m33)) )
+ t03= -mat3.det( ((m10, m11, m12),
+ (m20, m21, m22),
+ (m30, m31, m32)) )
+
+
+ t10= -mat3.det( ((m01, m02, m03),
+ (m21, m22, m23),
+ (m31, m32, m33)) )
+ t11= mat3.det( ((m00, m02, m03),
+ (m20, m22, m23),
+ (m30, m32, m33)) )
+ t12= -mat3.det( ((m00, m01, m03),
+ (m20, m21, m23),
+ (m30, m31, m33)) )
+ t13= mat3.det( ((m00, m01, m02),
+ (m20, m21, m22),
+ (m30, m31, m32)) )
+
+ t20= mat3.det( ((m01, m02, m03),
+ (m11, m12, m13),
+ (m31, m32, m33)) )
+ t21= -mat3.det( ((m00, m02, m03),
+ (m10, m12, m13),
+ (m30, m32, m33)) )
+ t22= mat3.det( ((m00, m01, m03),
+ (m10, m11, m13),
+ (m30, m31, m33)) )
+ t23= -mat3.det( ((m00, m01, m02),
+ (m10, m11, m12),
+ (m30, m31, m32)) )
+
+ t30= -mat3.det( ((m01, m02, m03),
+ (m11, m12, m13),
+ (m21, m22, m23)) )
+ t31= mat3.det( ((m00, m02, m03),
+ (m10, m12, m13),
+ (m20, m22, m23)) )
+ t32= -mat3.det( ((m00, m01, m03),
+ (m10, m11, m13),
+ (m20, m21, m23)) )
+ t33= mat3.det( ((m00, m01, m02),
+ (m10, m11, m12),
+ (m20, m21, m22)) )
+
+ return ((t00,t01,t02,t03),
+ (t10,t11,t12,t13),
+ (t20,t21,t22,t23),
+ (t30,t31,t32,t33))
+
+def inv(m):
+ d= det(m)
+ t= trans(adj(m))
+ v= 1.0/d
+ return tuple([(a*v,b*v,c*v,d*v) for a,b,c,d in t])
+
+def toGL(m):
+ m0,m1,m2,m3= m
+ return m0+m1+m2+m3
\ No newline at end of file diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/quat.py b/utils/hacks/TreeGraphs/Graphics/Geometry/quat.py new file mode 100644 index 00000000..f7837891 --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/quat.py @@ -0,0 +1,107 @@ +from __future__ import division
+
+import math
+import vec3, vec4
+
+def identity():
+ return (0.0,0.0,0.0,1.0)
+
+def fromaxisangle(axisangle):
+ axis,angle= axisangle
+ ang_2= angle/2.0
+ s_ang= math.sin(ang_2)
+ c_ang= math.cos(ang_2)
+
+ q= vec3.mulN(axis, s_ang) + (c_ang,)
+ return normalize(q)
+
+def fromnormals(n1,n2):
+ axis,angle= vec3.normalize(vec3.cross(n1, n2)), math.acos(vec3.dot(n1, n2))
+ return fromaxisangle((axis,angle))
+
+ # avoid trigonmetry
+def fromnormals_faster(n1,n2):
+ axis= vec3.normalize(vec3.cross(n1, n2))
+
+ half_n= vec3.normalize(vec3.add(n1, n2))
+ cos_half_angle= vec3.dot(n1, half_n)
+ sin_half_angle= 1.0 - cos_half_angle**2
+
+ return vec3.mulN(axis, sin_half_angle) + (cos_half_angle,)
+
+def fromvectors(v1,v2):
+ return fromnormals(vec3.normalize(v1), vec3.normalize(v2))
+
+def magnitude(q):
+ return vec4.length(q)
+
+def normalize(q):
+ return vec4.divN(q, magnitude(q))
+
+def conjugate(q):
+ x,y,z,w= q
+ return (-x, -y, -z, w)
+
+def mulvec3(q, v):
+ t= mul(q, v+(0.0,))
+ t= mul(t, conjugate(q))
+ return t[:3]
+
+def mul(a, b):
+ ax,ay,az,aw= a
+ bx,by,bz,bw= b
+
+ x= aw*bx + ax*bw + ay*bz - az*by
+ y= aw*by + ay*bw + az*bx - ax*bz
+ z= aw*bz + az*bw + ax*by - ay*bx
+ w= aw*bw - ax*bx - ay*by - az*bz
+
+ return (x,y,z,w)
+
+def toaxisangle(q):
+ tw= math.acos(q[3])
+ scale= math.sin(tw)
+ angle= tw*2.0
+
+ try:
+ axis= vec3.divN(q[:3], scale)
+ except ZeroDivisionError:
+ axis= (1.0,0.0,0.0)
+
+ return axis,angle
+
+def tomat3x3(q):
+ x,y,z,w= q
+
+ m0= ( 1.0 - 2.0 * ( y*y + z*z ),
+ 2.0 * ( x*y - z*w ),
+ 2.0 * ( x*z + y*w ))
+ m1= ( 2.0 * ( x*y + z*w ),
+ 1.0 - 2.0 * ( x*x + z*z ),
+ 2.0 * ( y*z - x*w ))
+ m2= ( 2.0 * ( x*z - y*w ),
+ 2.0 * ( y*z + x*w ),
+ 1.0 - 2.0 * ( x*x + y*y ))
+
+ return m0,m1,m2
+
+def tomat4x4(q):
+ m0,m1,m2= tomat3x3(q)
+ return (m0 + (0.0,),
+ m1 + (0.0,),
+ m2 + (0.0,),
+ (0.0, 0.0, 0.0, 1.0))
+
+def slerp(a, b, t):
+ raise NotImplementedError
+
+ cos_omega= vec4.dot(a, b)
+
+ if (cos_omega<0.0):
+ cos_omega= -cos_omega
+ b= vec4.neg(b)
+
+ imega= math.acos(cos_omega)
+ t= sin(t*omega)/sin(omega)
+
+ return vec4.lerp(a, b, t)
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/vec2.py b/utils/hacks/TreeGraphs/Graphics/Geometry/vec2.py new file mode 100644 index 00000000..80159043 --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/vec2.py @@ -0,0 +1,79 @@ +from __future__ import division
+from math import ceil,floor,sqrt,atan2,pi,cos,sin
+import random
+_abs,_min,_max= abs,min,max
+
+def random(rng=random):
+ return (rng.random()*2-1,rng.random()*2-1)
+
+def getangle(a):
+ x,y= a
+ if y>=0:
+ return atan2(y,x)
+ else:
+ return pi*2 + atan2(y,x)
+toangle = getangle
+
+def topolar(pt):
+ return getangle(pt),length(pt)
+def fromangle(angle,radius=1.):
+ return (cos(angle)*radius, sin(angle)*radius)
+frompolar = fromangle
+
+def rotate((x,y),angle):
+ c_a,s_a = cos(angle),sin(angle)
+ return (c_a*x - s_a*y, s_a*x + c_a*y)
+
+def rotate90((x,y)):
+ return (-y,x)
+
+def abs(a): return (_abs(a[0]),_abs(a[1]))
+def inv(a): return (-a[0], -a[1])
+
+def add(a,b): return (a[0]+b[0], a[1]+b[1])
+def sub(a,b): return (a[0]-b[0], a[1]-b[1])
+def mul(a,b): return (a[0]*b[0], a[1]*b[1])
+def div(a,b): return (a[0]/b[0], a[1]/b[1])
+def mod(a,b): return (a[0]%b[0], a[1]%b[1])
+def dot(a,b): return (a[0]*b[0]+ a[1]*b[1])
+
+def addN(a,n): return (a[0]+n, a[1]+n)
+def subN(a,n): return (a[0]-n, a[1]-n)
+def mulN(a,n): return (a[0]*n, a[1]*n)
+def modN(a,n): return (a[0]%n, a[1]%n)
+def divN(a,n): return (a[0]/n, a[1]/n)
+
+def sqr(a): return dot(a,a)
+def length(a): return sqrt(sqr(a))
+def avg(a,b): return mulN(add(a,b),0.5)
+def distance(a,b): return length(sub(a,b))
+
+def normalize(a):
+ return mulN(a, 1.0/length(a))
+
+def normalizeOrZero(a):
+ try:
+ return mulN(a, 1.0/length(a))
+ except ZeroDivisionError:
+ return (0.0,0.0)
+
+def min((a0,a1),(b0,b1)):
+ return (_min(a0,b0),_min(a1,b1))
+def max((a0,a1),(b0,b1)):
+ return (_max(a0,b0),_max(a1,b1))
+
+def lerp(a,b,t):
+ return add(mulN(a,1.0-t), mulN(b, t))
+
+def toint(a):
+ return (int(a[0]), int(a[1]))
+def tofloor(a):
+ return (floor(a[0]), floor(a[1]))
+def toceil(a):
+ return (ceil(a[0]), ceil(a[1]))
+
+def sumlist(l):
+ return reduce(add, l)
+def avglist(l):
+ return mulN(sumlist(l), 1.0/len(l))
+
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/vec3.py b/utils/hacks/TreeGraphs/Graphics/Geometry/vec3.py new file mode 100644 index 00000000..ed4d8114 --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/vec3.py @@ -0,0 +1,55 @@ +from __future__ import division
+from math import ceil,floor,sqrt
+from random import random as _random
+_min,_max= min,max
+
+def random():
+ return (_random()*2-1,_random()*2-1,_random()*2-1)
+
+def inv(a): return (-a[0],-a[1],-a[2])
+
+def add(a,b): return (a[0]+b[0], a[1]+b[1], a[2]+b[2])
+def sub(a,b): return (a[0]-b[0], a[1]-b[1], a[2]-b[2])
+def mul(a,b): return (a[0]*b[0], a[1]*b[1], a[2]*b[2])
+def div(a,b): return (a[0]/b[0], a[1]/b[1], a[2]/b[2])
+def mod(a,b): return (a[0]%b[0], a[1]%b[1], a[2]%b[2])
+def dot(a,b): return (a[0]*b[0]+ a[1]*b[1]+ a[2]*b[2])
+
+def addN(a,n): return (a[0]+n, a[1]+n, a[2]+n)
+def subN(a,n): return (a[0]-n, a[1]-n, a[2]-n)
+def mulN(a,n): return (a[0]*n, a[1]*n, a[2]*n)
+def modN(a,n): return (a[0]%n, a[1]%n, a[2]%n)
+def divN(a,n): return (a[0]/n, a[1]/n, a[2]/n)
+
+def sqr(a): return dot(a,a)
+def length(a): return sqrt(sqr(a))
+def normalize(a): return mulN(a, 1.0/length(a))
+def avg(a,b): return mulN(add(a,b),0.5)
+def distance(a,b): return length(sub(a,b))
+
+def cross(a, b):
+ return (a[1]*b[2] - a[2]*b[1],
+ a[2]*b[0] - a[0]*b[2],
+ a[0]*b[1] - a[1]*b[0])
+def reflect(a, b):
+ return sub(mulN(b, dot(a, b)*2), a)
+
+def lerp(a,b,t):
+ return add(mulN(a,1.0-t), mulN(b, t))
+
+def min((a0,a1,a2),(b0,b1,b2)):
+ return (_min(a0,b0),_min(a1,b1),_min(a2,b2))
+def max((a0,a1,a2),(b0,b1,b2)):
+ return (_max(a0,b0),_max(a1,b1),_max(a2,b2))
+
+def toint(a):
+ return (int(a[0]), int(a[1]), int(a[2]))
+def tofloor(a):
+ return (floor(a[0]), floor(a[1]), floor(a[2]))
+def toceil(a):
+ return (ceil(a[0]), ceil(a[1]), ceil(a[2]))
+
+def sumlist(l):
+ return reduce(add, l)
+def avglist(l):
+ return mulN(sumlist(l), 1.0/len(l))
diff --git a/utils/hacks/TreeGraphs/Graphics/Geometry/vec4.py b/utils/hacks/TreeGraphs/Graphics/Geometry/vec4.py new file mode 100644 index 00000000..3a542272 --- /dev/null +++ b/utils/hacks/TreeGraphs/Graphics/Geometry/vec4.py @@ -0,0 +1,46 @@ +from __future__ import division
+from math import ceil,floor,sqrt
+import vec3
+_min,_max= min,max
+
+def inv(a): return (-a[0], -a[1], -a[2], -a[3])
+
+def add(a,b): return (a[0]+b[0], a[1]+b[1], a[2]+b[2], a[3]+b[3])
+def sub(a,b): return (a[0]-b[0], a[1]-b[1], a[2]-b[2], a[3]-b[3])
+def mul(a,b): return (a[0]*b[0], a[1]*b[1], a[2]*b[2], a[3]*b[3])
+def div(a,b): return (a[0]/b[0], a[1]/b[1], a[2]/b[2], a[3]/b[3])
+def mod(a,b): return (a[0]%b[0], a[1]%b[1], a[2]%b[2], a[3]%b[3])
+def dot(a,b): return (a[0]*b[0]+ a[1]*b[1]+ a[2]*b[2]+ a[3]*b[3])
+
+def addN(a,n): return (a[0]+n, a[1]+n, a[2]+n, a[3]+n)
+def subN(a,n): return (a[0]-n, a[1]-n, a[2]-n, a[3]-n)
+def mulN(a,n): return (a[0]*n, a[1]*n, a[2]*n, a[3]*n)
+def modN(a,n): return (a[0]%n, a[1]%n, a[2]%n, a[3]%n)
+def divN(a,n): return (a[0]/n, a[1]/n, a[2]/n, a[3]/n)
+
+def sqr(a): return dot(a,a)
+def length(a): return sqrt(sqr(a))
+def avg(a,b): return mulN(add(a,b),0.5)
+def normalize(a): return mulN(a, 1.0/length(a))
+
+def lerp(a,b,t):
+ return add(mulN(a,1.0-t), mulN(b, t))
+
+def min((a0,a1,a2,a3),(b0,b1,b2,b3)):
+ return (_min(a0,b0),_min(a1,b1),_min(a2,b2),_min(a3,b3))
+def max((a0,a1,a2,a3),(b0,b1,b2,b3)):
+ return (_max(a0,b0),_max(a1,b1),_max(a2,b2),_max(a3,b3))
+
+def toint(a):
+ return (int(a[0]), int(a[1]), int(a[2]), int(a[3]))
+def tofloor(a):
+ return (floor(a[0]), floor(a[1]), floor(a[2]), floor(a[3]))
+def toceil(a):
+ return (ceil(a[0]), ceil(a[1]), ceil(a[2]), ceil(a[3]))
+def tovec3(a):
+ return vec3.divN(a, a[3])
+
+def sumlist(l):
+ return reduce(add, l)
+def avglist(l):
+ return mulN(sumlist(l), 1.0/len(l))
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