//===-- AddressSpace.h ------------------------------------------*- C++ -*-===// // // The KLEE Symbolic Virtual Machine // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef KLEE_ADDRESSSPACE_H #define KLEE_ADDRESSSPACE_H #include "ObjectHolder.h" #include "klee/Expr.h" #include "klee/Internal/ADT/ImmutableMap.h" #include "klee/Internal/System/Time.h" namespace klee { class ExecutionState; class MemoryObject; class ObjectState; class TimingSolver; template class ref; typedef std::pair ObjectPair; typedef std::vector ResolutionList; /// Function object ordering MemoryObject's by address. struct MemoryObjectLT { bool operator()(const MemoryObject *a, const MemoryObject *b) const; }; typedef ImmutableMap MemoryMap; class AddressSpace { private: /// Epoch counter used to control ownership of objects. mutable unsigned cowKey; /// Unsupported, use copy constructor AddressSpace &operator=(const AddressSpace &); /// Check if pointer `p` can point to the memory object in the /// given object pair. If so, add it to the given resolution list. /// /// \return 1 iff the resolution is incomplete (`maxResolutions` /// is non-zero and it was reached, or a query timed out), 0 iff /// the resolution is complete (`p` can only point to the given /// memory object), and 2 otherwise. int checkPointerInObject(ExecutionState &state, TimingSolver *solver, ref p, const ObjectPair &op, ResolutionList &rl, unsigned maxResolutions) const; public: /// The MemoryObject -> ObjectState map that constitutes the /// address space. /// /// The set of objects where o->copyOnWriteOwner == cowKey are the /// objects that we own. /// /// \invariant forall o in objects, o->copyOnWriteOwner <= cowKey MemoryMap objects; AddressSpace() : cowKey(1) {} AddressSpace(const AddressSpace &b) : cowKey(++b.cowKey), objects(b.objects) { } ~AddressSpace() {} /// Resolve address to an ObjectPair in result. /// \return true iff an object was found. bool resolveOne(const ref &address, ObjectPair &result) const; /// Resolve address to an ObjectPair in result. /// /// \param state The state this address space is part of. /// \param solver A solver used to determine possible /// locations of the \a address. /// \param address The address to search for. /// \param[out] result An ObjectPair this address can resolve to /// (when returning true). /// \return true iff an object was found at \a address. bool resolveOne(ExecutionState &state, TimingSolver *solver, ref address, ObjectPair &result, bool &success) const; /// Resolve pointer `p` to a list of `ObjectPairs` it can point /// to. If `maxResolutions` is non-zero then no more than that many /// pairs will be returned. /// /// \return true iff the resolution is incomplete (`maxResolutions` /// is non-zero and it was reached, or a query timed out). bool resolve(ExecutionState &state, TimingSolver *solver, ref p, ResolutionList &rl, unsigned maxResolutions=0, time::Span timeout=time::Span()) const; /***/ /// Add a binding to the address space. void bindObject(const MemoryObject *mo, ObjectState *os); /// Remove a binding from the address space. void unbindObject(const MemoryObject *mo); /// Lookup a binding from a MemoryObject. const ObjectState *findObject(const MemoryObject *mo) const; /// \brief Obtain an ObjectState suitable for writing. /// /// This returns a writeable object state, creating a new copy of /// the given ObjectState if necessary. If the address space owns /// the ObjectState then this routine effectively just strips the /// const qualifier it. /// /// \param mo The MemoryObject to get a writeable ObjectState for. /// \param os The current binding of the MemoryObject. /// \return A writeable ObjectState (\a os or a copy). ObjectState *getWriteable(const MemoryObject *mo, const ObjectState *os); /// Copy the concrete values of all managed ObjectStates into the /// actual system memory location they were allocated at. void copyOutConcretes(); /// Copy the concrete values of all managed ObjectStates back from /// the actual system memory location they were allocated /// at. ObjectStates will only be written to (and thus, /// potentially copied) if the memory values are different from /// the current concrete values. /// /// \retval true The copy succeeded. /// \retval false The copy failed because a read-only object was modified. bool copyInConcretes(); /// Updates the memory object with the raw memory from the address /// /// @param mo The MemoryObject to update /// @param os The associated memory state containing the actual data /// @param src_address the address to copy from /// @return bool copyInConcrete(const MemoryObject *mo, const ObjectState *os, uint64_t src_address); }; } // End klee namespace #endif