#include "AST.h" using namespace BEEV; int main() { const int size = 32; BeevMgr *bm = new BeevMgr(); ASTNode s1 = bm->CreateSymbol("x"); s1.SetValueWidth(size); cout << "s1" << s1 << endl; ASTNode s2 = bm->CreateSymbol("y"); s2.SetValueWidth(size); cout << "s2" << s2 << endl; ASTNode s3 = bm->CreateSymbol("z"); s3.SetValueWidth(size); cout << "s3" << s3 << endl; ASTNode c1 = bm->CreateBVConst(size,0); cout << "c1" << c1 << endl; ASTVec bbc1 = bm->BBTerm(c1); cout << "bitblasted c1 " << endl; LispPrintVec(cout, bbc1, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode c2 = bm->CreateBVConst(size,1); c2.SetValueWidth(size); cout << "c2" << c2 << endl; ASTVec bbc2 = bm->BBTerm(c2); cout << "bitblasted c2 " << endl; LispPrintVec(cout, bbc2, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode c3 = bm->CreateBVConst(size, 0xFFFFFFFF); c3.SetValueWidth(size); cout << "c3" << c3 << endl; ASTVec bbc3 = bm->BBTerm(c3); cout << "bitblasted c3 " << endl; LispPrintVec(cout, bbc3, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode c4 = bm->CreateBVConst(size, 0xAAAAAAAA); c4.SetValueWidth(size); cout << "c4" << c4 << endl; ASTVec bbc4 = bm->BBTerm(c4); cout << "bitblasted c4 " << endl; LispPrintVec(cout, bbc4, 0); cout << endl; bm->AlreadyPrintedSet.clear(); // ASTNode b1 = bm->CreateBVConst(12); // ASTNode b2 = bm->CreateBVConst(36); // cout << "b1: " << b1 << endl; // cout << "b2: " << b2 << endl; ASTNode a1 = bm->CreateNode(BVPLUS, s1, s2); a1.SetValueWidth(size); ASTVec& bba1 = bm->BBTerm(a1); cout << "bitblasted a1 " << endl; LispPrintVec(cout, bba1, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode a2 = bm->CreateNode(BVPLUS, s1, s2, s3); a1.SetValueWidth(2); ASTVec& bba2 = bm->BBTerm(a2); cout << "bitblasted a2 " << endl; LispPrintVec(cout, bba2, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode a3 = bm->CreateNode(BVXOR, s1, s2); a3.SetValueWidth(2); ASTVec& bba3 = bm->BBTerm(a3); cout << "bitblasted a3 " << endl; LispPrintVec(cout, bba3, 0); cout << endl; bm->AlreadyPrintedSet.clear(); ASTNode a4 = bm->CreateNode(EQ, s1, s2); ASTNode bba4 = bm->BBForm(a4); cout << "bitblasted a4 " << endl << bba4 << endl; ASTNode a5 = bm->CreateNode(BVLE, s1, s2); ASTNode bba5 = bm->BBForm(a5); cout << "bitblasted a5 " << endl << bba5 << endl; return 0; }