#include "lisc.h" static void loopmark(Blk *hd, Blk *b, Phi *p) { int z, head; uint n, a; head = hd->id; if (b->id < head) return; for (; p; p=p->link) for (a=0; anarg; a++) if (p->blk[a] == b) if (rtype(p->arg[a]) == RTmp) BSET(hd->gen, p->arg[a].val); if (b->visit == head) return; b->visit = head; b->loop *= 10; /* aggregate looping information at * loop headers */ for (z=0; zgen.t[z] |= b->gen.t[z]; if (b->nlive > hd->nlive) hd->nlive = b->nlive; for (n=0; nnpred; n++) loopmark(hd, b->pred[n], b->phi); } static void tmpuse(Ref r, int use, int loop, Fn *fn) { Tmp *t; if (rtype(r) != RTmp || r.val < Tmp0) return; t = &fn->tmp[r.val]; t->nuse += use; t->ndef += !use; t->cost += loop; } /* evaluate spill costs of temporaries, * this also fills usage information * requires rpo, preds */ void fillcost(Fn *fn) { int n, hd; uint a; Blk *b; Ins *i; Tmp *t; Phi *p; for (b=fn->start; b; b=b->link) { b->loop = 1; b->visit = -1; } if (debug['S']) fprintf(stderr, "> Loop information:\n"); for (n=0; nnblk; n++) { b = fn->rpo[n]; hd = 0; for (a=0; anpred; a++) if (b->pred[a]->id >= n) { loopmark(b, b->pred[a], b->phi); hd = 1; } if (hd && debug['S']) { fprintf(stderr, "\t%-10s", b->name); fprintf(stderr, " (% 3d) ", b->nlive); dumpts(&b->gen, fn->tmp, stderr); } } for (t=fn->tmp; t-fn->tmp < fn->ntmp; t++) { t->cost = t-fn->tmp < Tmp0 ? 1e6 : 0; t->nuse = 0; t->ndef = 0; } for (b=fn->start; b; b=b->link) { for (p=b->phi; p; p=p->link) { /* todo, the cost computation * for p->to is not great... */ tmpuse(p->to, 0, 0, fn); for (a=0; anarg; a++) { n = p->blk[a]->loop; assert(b->npred==p->narg && "wrong cfg"); n /= b->npred; tmpuse(p->arg[a], 1, n, fn); } } n = b->loop; for (i=b->ins; i-b->ins < b->nins; i++) { tmpuse(i->to, 0, n, fn); tmpuse(i->arg[0], 1, n, fn); tmpuse(i->arg[1], 1, n, fn); } tmpuse(b->jmp.arg, 1, n, fn); } if (debug['S']) { fprintf(stderr, "\n> Spill costs:\n"); for (n=Tmp0; nntmp; n++) fprintf(stderr, "\t%-10s %d\n", fn->tmp[n].name, fn->tmp[n].cost); fprintf(stderr, "\n"); } } int bcnt(Bits *b) /* glad I can pull it :) */ { const uint64_t m1 = 0x5555555555555555; const uint64_t m2 = 0x3333333333333333; const uint64_t m3 = 0x0f0f0f0f0f0f0f0f; const uint64_t m4 = 0x00ff00ff00ff00ff; const uint64_t m5 = 0x0000ffff0000ffff; const uint64_t m6 = 0x00000000ffffffff; uint64_t tmp; int z, i; i = 0; for (z=0; zt[z]; if (!tmp) continue; tmp = (tmp&m1) + (tmp>> 1&m1); tmp = (tmp&m2) + (tmp>> 2&m2); tmp = (tmp&m3) + (tmp>> 4&m3); tmp = (tmp&m4) + (tmp>> 8&m4); tmp = (tmp&m5) + (tmp>>16&m5); tmp = (tmp&m6) + (tmp>>32&m6); i += tmp; } return i; } extern Ins insb[NIns], *curi; /* shared work buffer */ static Bits *f; /* temps to prioritize in registers (for tcmp1) */ static Tmp *tmp; /* current temporaries (for tcmpX) */ static int ntmp; /* current # of temps (for limit) */ static int locs; /* stack size used by locals */ static int slot4; /* next slot of 4 bytes */ static int slot8; /* ditto, 8 bytes */ static int tcmp0(const void *pa, const void *pb) { return tmp[*(int *)pb].cost - tmp[*(int *)pa].cost; } static int tcmp1(const void *pa, const void *pb) { int c; c = BGET(*f, *(int *)pb) - BGET(*f, *(int *)pa); return c ? c : tcmp0(pa, pb); } static Ref slot(int t) { int s; if (t < Tmp0) diag("spill: cannot spill register"); s = tmp[t].spill; if (s == -1) { assert(NAlign == 3); /* nice logic to pack stack slots * on demand, there can be only * one hole and slot4 points to it * * invariant: slot4 <= slot8 */ if (tmp[t].wide) { s = slot8; if (slot4 == slot8) slot4 += 2; slot8 += 2; } else { s = slot4; if (slot4 == slot8) { slot8 += 2; slot4 += 1; } else slot4 = slot8; } s += locs; tmp[t].spill = s; } return SLOT(s); } static void emit(Ins i) { if (curi == insb) diag("spill: too many instructions"); *--curi = i; } static void store(Ref r, int s) { if (tmp[r.val].wide) emit((Ins){OStorel, 0, R, {r, SLOT(s)}}); else emit((Ins){OStorew, 0, R, {r, SLOT(s)}}); } static int limit(Bits *b, int k, Bits *fst) { static int *tarr, maxt; int i, t, nt, w; nt = bcnt(b); if (nt <= k) return 0; if (nt > maxt) { free(tarr); tarr = alloc(nt * sizeof tarr[0]); maxt = nt; } i = 0; for (t=0; tval; BSET(*v, t); if (limit(v, NReg, w) == t) /* if t was spilled by limit, * it was not live so we don't * have to reload it */ curi++; if (!BGET(*v, t)) { *pr = slot(t); return 1; } else { BSET(*w, t); return 0; } } static Ins * dopm(Blk *b, Ins *i, Bits *v) { Ins *i1; /* consecutive moves from * registers need to handled * as one large instruction */ i1 = i+1; for (;; i--) { if (!req(i->to, R)) BCLR(*v, i->to.val); BSET(*v, i->arg[0].val); if (i == b->ins || (i-1)->op != OCopy || !isreg((i-1)->arg[0])) break; } if (i > b->ins && (i-1)->op == OCall) { v->t[0] &= ~calldef(*i, 0); limit(v, NReg - NRSave, 0); v->t[0] |= calluse(*i, 0); setloc(&i->arg[0], v, &(Bits){{0}}); } else limit(v, NReg, 0); do emit(*--i1); while (i1 != i); return i; } /* spill code insertion * requires spill costs, rpo, liveness * * Note: this will replace liveness * information (in, out) with temporaries * that must be in registers at block * borders * * Be careful with: * - OCopy instructions to ensure register * constraints */ void spill(Fn *fn) { Blk *b, *s1, *s2, *hd; int n, z, l, t; Bits u, v, w; Ins *i; int j, s; Phi *p; tmp = fn->tmp; ntmp = fn->ntmp; locs = fn->slot; slot4 = 0; slot8 = 0; assert(ntmp < NBit*BITS); for (b=fn->start; b; b=b->link) { for (p=b->phi; p; p=p->link) tmp[p->to.val].wide = p->wide; for (i=b->ins; i-b->ins < b->nins; i++) if (rtype(i->to) == RTmp) tmp[i->to.val].wide = i->wide; } for (n=fn->nblk-1; n>=0; n--) { /* invariant: m>n => in,out of m updated */ b = fn->rpo[n]; /* 1. find temporaries in registers at * the end of the block (put them in v) */ curi = 0; s1 = b->s1; s2 = b->s2; v = (Bits){{0}}; hd = 0; if (s1 && s1->id <= n) hd = s1; if (s2 && s2->id <= n) if (!hd || s2->id >= hd->id) hd = s2; if (hd) { /* back-edge */ l = hd->nlive; for (z=0; zgen.t[z] & b->out.t[z]; j = bcnt(&v); if (j < NReg) { w = b->out; for (z=0; z NReg) limit(&v, NReg, 0); } else if (s1) { v = liveon(b, s1); w = v; if (s2) { u = liveon(b, s2); for (z=0; zout = v; assert(bcnt(&v) <= NReg); /* 2. process the block instructions */ curi = &insb[NIns]; for (i=&b->ins[b->nins]; i!=b->ins;) { assert(bcnt(&v) <= NReg); i--; if (i->op == OCopy && isreg(i->arg[0])) { i = dopm(b, i, &v); continue; } s = -1; w = (Bits){{0}}; if (!req(i->to, R)) { assert(rtype(i->to) == RTmp); t = i->to.val; if (BGET(v, t)) BCLR(v, t); else limit(&v, NReg-1, 0); s = tmp[t].spill; } j = opdesc[i->op].nmem; if (!j && rtype(i->arg[0]) == RTmp) BSET(w, i->arg[0].val); j -= setloc(&i->arg[0], &v, &w); if (!j && rtype(i->arg[1]) == RTmp) BSET(w, i->arg[1].val); j -= setloc(&i->arg[1], &v, &w); if (s != -1) store(i->to, s); emit(*i); } for (p=b->phi; p; p=p->link) { assert(rtype(p->to) == RTmp); t = p->to.val; if (BGET(v, t)) { BCLR(v, t); s = tmp[t].spill; if (s != -1) store(p->to, s); } else p->to = slot(p->to.val); } b->in = v; free(b->ins); b->nins = &insb[NIns] - curi; b->ins = alloc(b->nins * sizeof(Ins)); memcpy(b->ins, curi, b->nins * sizeof(Ins)); } /* align the locals to a 16 byte boundary */ assert(NAlign == 3); slot8 += slot8 & 3; fn->slot += slot8; }