1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
|
===========================
QBE Intermediate Language
===========================
- Table of Contents
-------------------
1. <@ Basic Concepts >
* <@ Input Files >
* <@ BNF Notation >
* <@ Sigils >
2. <@ Types >
* <@ Simple Types >
* <@ Subtyping >
3. <@ Constants >
4. <@ Definitions >
* <@ Aggregate Types >
* <@ Data >
* <@ Functions >
5. <@ Control >
* <@ Blocks >
* <@ Jumps >
6. <@ Instructions >
* <@ Arithmetic and Bits >
* <@ Memory >
* <@ Comparisons >
* <@ Conversions >
* <@ Cast and Copy >
* <@ Call >
* <@ Variadic >
* <@ Phi >
7. <@ Instructions Index >
- 1. Basic Concepts
-------------------
The intermediate language (IL) is a higher-level language
than the machine's assembly language. It smoothes most
of the irregularities of the underlying hardware and
allows an infinite number of temporaries to be used.
This higher abstraction level allows frontend programmers
to focus on language design issues.
~ Input Files
~~~~~~~~~~~~~
The intermediate language is provided to QBE as text.
Usually, one file is generated per each compilation unit from
the frontend input language. An IL file is a sequence of
<@ Definitions > for data, functions, and types. Once
processed by QBE, the resulting file can be assembled and
linked using a standard toolchain (e.g., GNU binutils).
Here is a complete "Hello World" IL file which defines a
function that prints to the screen. Since the string is
not a first class object (only the pointer is) it is
defined outside the function's body. Comments start with
a # character and finish with the end of the line.
# Define the string constant.
data $str = { b "hello world", b 0 }
function w $main() {
@start
# Call the puts function with $str as argument.
%r =w call $puts(l $str)
ret 0
}
If you have read the LLVM language reference, you might
recognize the example above. In comparison, QBE makes a
much lighter use of types and the syntax is terser.
~ BNF Notation
~~~~~~~~~~~~~~
The language syntax is vaporously described in the sections
below using BNF syntax. The different BNF constructs used
are listed below.
* Keywords are enclosed between quotes;
* `... | ...` expresses disjunctions;
* `[ ... ]` marks some syntax as optional;
* `( ... ),` designates a comma-separated list of the
enclosed syntax;
* `...*` and `...+` are used for arbitrary and
at-least-once repetition respectively.
~ Sigils
~~~~~~~~
The intermediate language makes heavy use of sigils, all
user-defined names are prefixed with a sigil. This is
to avoid keyword conflicts, and also to quickly spot the
scope and nature of identifiers.
* `:` is for user-defined <@ Aggregate Types>
* `$` is for globals (represented by a pointer)
* `%` is for function-scope temporaries
* `@` is for block labels
In this BNF syntax, we use `?IDENT` to designate an identifier
starting with the sigil `?`.
- 2. Types
----------
~ Simple Types
~~~~~~~~~~~~~~
`bnf
BASETY := 'w' | 'l' | 's' | 'd' # Base types
EXTTY := BASETY | 'b' | 'h' # Extended types
The IL makes minimal use of types. By design, the types
used are restricted to what is necessary for unambiguous
compilation to machine code and C interfacing. Unlike LLVM,
QBE is not using types as a means to safety; they are only
here for semantic purposes.
The four base types are `w` (word), `l` (long), `s` (single),
and `d` (double), they stand respectively for 32-bit and
64-bit integers, and 32-bit and 64-bit floating-point numbers.
There are no pointer types available; pointers are typed
by an integer type sufficiently wide to represent all memory
addresses (e.g., `l` on 64-bit architectures). Temporaries
in the IL can only have a basic type.
Extended types contain base types plus `b` (byte) and `h`
(half word), respectively for 8-bit and 16-bit integers.
They are used in <@ Aggregate Types> and <@ Data> definitions.
For C interfacing, the IL also provides user-defined aggregate
types. The syntax used to designate them is `:foo`. Details
about their definition are given in the <@ Aggregate Types >
section.
~ Subtyping
~~~~~~~~~~~
The IL has a minimal subtyping feature, for integer types only.
Any value of type `l` can be used in a `w` context. In that
case, only the 32 least significant bits of the word value
are used.
Make note that it is the opposite of the usual subtyping on
integers (in C, we can safely use an `int` where a `long`
is expected). A long value cannot be used in word context.
The rationale is that a word can be signed or unsigned, so
extending it to a long could be done in two ways, either
by zero-extension, or by sign-extension.
- 3. Constants
--------------
`bnf
CONST :=
['-'] NUMBER # Decimal integer
| 's_' FP # Single-precision float
| 'd_' FP # Double-precision float
| $IDENT # Global symbol
Throughout the IL, constants are specified with a unified
syntax and semantics. Constants are immediates, meaning
that they can be used directly in instructions; there is
no need for a "load constant" instruction.
The representation of integers is two's complement.
Floating-point numbers are represented using the
single-precision and double-precision formats of the
IEEE 754 standard.
Constants specify a sequence of bits and are untyped.
They are always parsed as 64-bit blobs. Depending on
the context surrounding a constant, only some of its
bits are used. For example, in the program below, the
two variables defined have the same value since the first
operand of the subtraction is a word (32-bit) context.
%x =w sub -1, 0
%y =w sub 4294967295, 0
Because specifying floating-point constants by their bits
makes the code less readable, syntactic sugar is provided
to express them. Standard scientific notation is prefixed
with `s_` and `d_` for single and double precision numbers
respectively. Once again, the following example defines twice
the same double-precision constant.
%x =d add d_0, d_-1
%y =d add d_0, -4616189618054758400
Global symbols can also be used directly as constants;
they will be resolved and turned into actual numeric
constants by the linker.
- 4. Definitions
----------------
Definitions are the essential components of an IL file.
They can define three types of objects: aggregate types,
data, and functions. Aggregate types are never exported
and do not compile to any code. Data and function
definitions have file scope and are mutually recursive
(even across IL files). Their visibility can be controlled
using the `export` keyword.
~ Aggregate Types
~~~~~~~~~~~~~~~~~
`bnf
TYPEDEF :=
# Regular type
'type' :IDENT '=' ['align' NUMBER]
'{'
( SUBTY [NUMBER] ),
'}'
| # Opaque type
'type' :IDENT '=' 'align' NUMBER '{' NUMBER '}'
SUBTY := EXTTY | :IDENT
Aggregate type definitions start with the `type` keyword.
They have file scope, but types must be defined before being
referenced. The inner structure of a type is expressed by a
comma-separated list of types enclosed in curly braces.
type :fourfloats = { s, s, d, d }
For ease of IL generation, a trailing comma is tolerated by
the parser. In case many items of the same type are
sequenced (like in a C array), the shorter array syntax
can be used.
type :abyteandmanywords = { b, w 100 }
By default, the alignment of an aggregate type is the
maximum alignment of its members. The alignment can be
explicitly specified by the programmer.
type :cryptovector = align 16 { w 4 }
Opaque types are used when the inner structure of an
aggregate cannot be specified; the alignment for opaque
types is mandatory. They are defined simply by enclosing
their size between curly braces.
type :opaque = align 16 { 32 }
~ Data
~~~~~~
`bnf
DATADEF :=
['export'] 'data' $IDENT '=' ['align' NUMBER]
'{'
( EXTTY DATAITEM+
| 'z' NUMBER ),
'}'
DATAITEM :=
$IDENT ['+' NUMBER] # Symbol and offset
| '"' ... '"' # String
| CONST # Constant
Data definitions express objects that will be emitted in the
compiled file. They can be local to the file or exported
with global visibility to the whole program.
They define a global identifier (starting with the sigil
`$`), that will contain a pointer to the object specified
by the definition.
Objects are described by a sequence of fields that start with
a type letter. This letter can either be an extended type,
or the `z` letter. If the letter used is an extended type,
the data item following specifies the bits to be stored in
the field. When several data items follow a letter, they
initialize multiple fields of the same size.
The members of a struct will be packed. This means that
padding has to be emitted by the frontend when necessary.
Alignment of the whole data objects can be manually specified,
and when no alignment is provided, the maximum alignment from
the platform is used.
When the `z` letter is used the number following indicates
the size of the field; the contents of the field are zero
initialized. It can be used to add padding between fields
or zero-initialize big arrays.
Here are various examples of data definitions.
# Three 32-bit values 1, 2, and 3
# followed by a 0 byte.
data $a = { w 1 2 3, b 0 }
# A thousand bytes 0 initialized.
data $b = { z 1000 }
# An object containing two 64-bit
# fields, one with all bits sets and the
# other containing a pointer to the
# object itself.
data $c = { l -1, l $c }
~ Functions
~~~~~~~~~~~
`bnf
FUNCDEF :=
['export'] 'function' [ABITY] $IDENT '(' (PARAM), ')'
'{'
BLOCK+
'}'
PARAM :=
ABITY %IDENT # Regular parameter
| 'env' %IDENT # Environment parameter (first)
| '...' # Variadic marker (last)
ABITY := BASETY | :IDENT
Function definitions contain the actual code to emit in
the compiled file. They define a global symbol that
contains a pointer to the function code. This pointer
can be used in `call` instructions or stored in memory.
The type given right before the function name is the
return type of the function. All return values of this
function must have this return type. If the return
type is missing, the function cannot return any value.
The parameter list is a comma separated list of
temporary names prefixed by types. The types are used
to correctly implement C compatibility. When an argument
has an aggregate type, a pointer to the aggregate is passed
by the caller. In the example below, we have to use a load
instruction to get the value of the first (and only)
member of the struct.
type :one = { w }
function w $getone(:one %p) {
@start
%val =w loadw %p
ret %val
}
If the parameter list ends with `...`, the function is
a variadic function: it can accept a variable number of
arguments. To access the extra arguments provided by
the caller, use the `vastart` and `vaarg` instructions
described in the <@ Variadic > section.
Optionally, the parameter list can start with an
environment parameter `env %e`. This special parameter is
a 64-bit integer temporary (i.e., of type `l`). If the
function does not use its environment parameter, callers
can safely omit it. This parameter is invisible to a C
caller: for example, the function
export function w $add(env %e, w %a, w %b) {
@start
%c =w add %a, %b
ret %c
}
must be given the C prototype `int add(int, int)`.
The intended use of this feature is to pass the
environment pointer of closures while retaining a
very good compatibility with C. The <@ Call > section
explains how to pass an environment parameter.
Since global symbols are defined mutually recursive,
there is no need for function declarations: a function
can be referenced before its definition.
Similarly, functions from other modules can be used
without previous declaration. All the type information
is provided in the call instructions.
The syntax and semantics for the body of functions
are described in the <@ Control > section.
- 5. Control
------------
The IL represents programs as textual transcriptions of
control flow graphs. The control flow is serialized as
a sequence of blocks of straight-line code which are
connected using jump instructions.
~ Blocks
~~~~~~~~
`bnf
BLOCK :=
@IDENT # Block label
PHI* # Phi instructions
INST* # Regular instructions
JUMP # Jump or return
All blocks have a name that is specified by a label at
their beginning. Then follows a sequence of instructions
that have "fall-through" flow. Finally one jump terminates
the block. The jump can either transfer control to another
block of the same function or return; they are described
further below.
The first block in a function must not be the target of
any jump in the program. If this is really needed,
the frontend could insert an empty prelude block
at the beginning of the function.
When one block jumps to the next block in the IL file,
it is not necessary to give the jump instruction, it
will be automatically added by the parser. For example
the start block in the example below jumps directly
to the loop block.
function $loop() {
@start
@loop
%x =w phi @start 100, @loop %x1
%x1 =w sub %x, 1
jnz %x1, @loop, @end
@end
ret
}
~ Jumps
~~~~~~~
`bnf
JUMP :=
'jmp' @IDENT # Unconditional
| 'jnz' VAL, @IDENT, @IDENT # Conditional
| 'ret' [VAL] # Return
A jump instruction ends every block and transfers the
control to another program location. The target of
a jump must never be the first block in a function.
The three kinds of jumps available are described in
the following list.
1. Unconditional jump.
Simply jumps to another block of the same function.
2. Conditional jump.
When its word argument is non-zero, it jumps to its
first label argument; otherwise it jumps to the other
label. The argument must be of word type; because of
subtyping a long argument can be passed, but only its
least significant 32 bits will be compared to 0.
3. Function return.
Terminates the execution of the current function,
optionally returning a value to the caller. The value
returned must be of the type given in the function
prototype. If the function prototype does not specify
a return type, no return value can be used.
- 6. Instructions
-----------------
Instructions are the smallest piece of code in the IL, they
form the body of <@ Blocks >. The IL uses a three-address
code, which means that one instruction computes an operation
between two operands and assigns the result to a third one.
An instruction has both a name and a return type, this
return type is a base type that defines the size of the
instruction's result. The type of the arguments can be
unambiguously inferred using the instruction name and the
return type. For example, for all arithmetic instructions,
the type of the arguments is the same as the return type.
The two additions below are valid if `%y` is a word or a long
(because of <@ Subtyping >).
%x =w add 0, %y
%z =w add %x, %x
Some instructions, like comparisons and memory loads
have operand types that differ from their return types.
For instance, two floating points can be compared to give a
word result (0 if the comparison succeeds, 1 if it fails).
%c =w cgts %a, %b
In the example above, both operands have to have single type.
This is made explicit by the instruction suffix.
The types of instructions are described below using a short
type string. A type string specifies all the valid return
types an instruction can have, its arity, and the type of
its arguments depending on its return type.
Type strings begin with acceptable return types, then
follows, in parentheses, the possible types for the arguments.
If the N-th return type of the type string is used for an
instruction, the arguments must use the N-th type listed for
them in the type string. When an instruction does not have a
return type, the type string only contains the types of the
arguments.
The following abbreviations are used.
* `T` stands for `wlsd`
* `I` stands for `wl`
* `F` stands for `sd`
* `m` stands for the type of pointers on the target; on
64-bit architectures it is the same as `l`
For example, consider the type string `wl(F)`, it mentions
that the instruction has only one argument and that if the
return type used is long, the argument must be of type double.
~ Arithmetic and Bits
~~~~~~~~~~~~~~~~~~~~~
* `add`, `sub`, `div`, `mul` -- `T(T,T)`
* `neg` -- `T(T)`
* `udiv`, `rem`, `urem` -- `I(I,I)`
* `or`, `xor`, `and` -- `I(I,I)`
* `sar`, `shr`, `shl` -- `I(I,ww)`
The base arithmetic instructions in the first bullet are
available for all types, integers and floating points.
When `div` is used with word or long return type, the
arguments are treated as signed. The unsigned integral
division is available as `udiv` instruction. When the
result of a division is not an integer, it is truncated
towards zero.
The signed and unsigned remainder operations are available
as `rem` and `urem`. The sign of the remainder is the same
as the one of the dividend. Its magnitude is smaller than
the divisor one. These two instructions and `udiv` are only
available with integer arguments and result.
Bitwise OR, AND, and XOR operations are available for both
integer types. Logical operations of typical programming
languages can be implemented using <@ Comparisons > and
<@ Jumps >.
Shift instructions `sar`, `shr`, and `shl`, shift right or
left their first operand by the amount from the second
operand. The shifting amount is taken modulo the size of
the result type. Shifting right can either preserve the
sign of the value (using `sar`), or fill the newly freed
bits with zeroes (using `shr`). Shifting left always
fills the freed bits with zeroes.
Remark that an arithmetic shift right (`sar`) is only
equivalent to a division by a power of two for non-negative
numbers. This is because the shift right "truncates"
towards minus infinity, while the division truncates
towards zero.
~ Memory
~~~~~~~~
* Store instructions.
* `stored` -- `(d,m)`
* `stores` -- `(s,m)`
* `storel` -- `(l,m)`
* `storew` -- `(w,m)`
* `storeh` -- `(w,m)`
* `storeb` -- `(w,m)`
Store instructions exist to store a value of any base type
and any extended type. Since halfwords and bytes are not
first class in the IL, `storeh` and `storeb` take a word
as argument. Only the first 16 or 8 bits of this word will
be stored in memory at the address specified in the second
argument.
* Load instructions.
* `loadd` -- `d(m)`
* `loads` -- `s(m)`
* `loadl` -- `l(m)`
* `loadsw`, `loaduw` -- `I(mm)`
* `loadsh`, `loaduh` -- `I(mm)`
* `loadsb`, `loadub` -- `I(mm)`
For types smaller than long, two variants of the load
instruction are available: one will sign extend the loaded
value, while the other will zero extend it. Note that
all loads smaller than long can load to either a long or
a word.
The two instructions `loadsw` and `loaduw` have the same
effect when they are used to define a word temporary.
A `loadw` instruction is provided as syntactic sugar for
`loadsw` to make explicit that the extension mechanism
used is irrelevant.
* Stack allocation.
* `alloc4` -- `m(l)`
* `alloc8` -- `m(l)`
* `alloc16` -- `m(l)`
These instructions allocate a chunk of memory on the
stack. The number ending the instruction name is the
alignment required for the allocated slot. QBE will
make sure that the returned address is a multiple of
that alignment value.
Stack allocation instructions are used, for example,
when compiling the C local variables, because their
address can be taken. When compiling Fortran,
temporaries can be used directly instead, because
it is illegal to take the address of a variable.
The following example makes use some of the memory
instructions. Pointers are stored in long temporaries.
%A0 =l alloc4 8 # stack allocate an array A of 2 words
%A1 =l add %A0, 4
storew 43, %A0 # A[0] <- 43
storew 255, %A1 # A[1] <- 255
%v1 =w loadw %A0 # %v1 <- A[0] as word
%v2 =w loadsb %A1 # %v2 <- A[1] as signed byte
%v3 =w add %v1, %v2 # %v3 is 42 here
~ Comparisons
~~~~~~~~~~~~~
Comparison instructions return an integer value (either a word
or a long), and compare values of arbitrary types. The returned
value is 1 if the two operands satisfy the comparison
relation, or 0 otherwise. The names of comparisons respect
a standard naming scheme in three parts.
1. All comparisons start with the letter `c`.
2. Then comes a comparison type. The following
types are available for integer comparisons:
* `eq` for equality
* `ne` for inequality
* `sle` for signed lower or equal
* `slt` for signed lower
* `sge` for signed greater or equal
* `sgt` for signed greater
* `ule` for unsigned lower or equal
* `ult` for unsigned lower
* `uge` for unsigned greater or equal
* `ugt` for unsigned greater
Floating point comparisons use one of these types:
* `eq` for equality
* `ne` for inequality
* `le` for lower or equal
* `lt` for lower
* `ge` for greater or equal
* `gt` for greater
* `o` for ordered (no operand is a NaN)
* `uo` for unordered (at least one operand is a NaN)
Because floating point types always have a sign bit,
all the comparisons available are signed.
3. Finally, the instruction name is terminated with a
basic type suffix precising the type of the operands
to be compared.
For example, `cod` (`I(dd,dd)`) compares two double-precision
floating point numbers and returns 1 if the two floating points
are not NaNs, or 0 otherwise. The `csltw` (`I(ww,ww)`)
instruction compares two words representing signed numbers and
returns 1 when the first argument is smaller than the second one.
~ Conversions
~~~~~~~~~~~~~
Conversion operations allow to change the representation of
a value, possibly modifying it if the target type cannot hold
the value of the source type. Conversions can extend the
precision of a temporary (e.g., from signed 8-bit to 32-bit),
or convert a floating point into an integer and vice versa.
* `extsw`, `extuw` -- `l(w)`
* `extsh`, `extuh` -- `I(ww)`
* `extsb`, `extub` -- `I(ww)`
* `exts` -- `d(s)`
* `truncd` -- `s(d)`
* `stosi` -- `I(ss)`
* `stoui` -- `I(ss)`
* `dtosi` -- `I(dd)`
* `dtoui` -- `I(dd)`
* `swtof` -- `F(ww)`
* `uwtof` -- `F(ww)`
* `sltof` -- `F(ll)`
* `ultof` -- `F(ll)`
Extending the precision of a temporary is done using the
`ext` family of instructions. Because QBE types do not
precise the signedness (like in LLVM), extension instructions
exist to sign-extend and zero-extend a value. For example,
`extsb` takes a word argument and sign-extend the 8
least-significant bits to a full word or long, depending on
the return type.
The instructions `exts` and `truncd` are provided to change
the precision of a floating point value. When the double
argument of `truncd` cannot be represented as a
single-precision floating point, it is truncated towards
zero.
Converting between signed integers and floating points is done
using `stosi` (single to signed integer), `stoui` (single to
unsigned integer`, `dtosi` (double to signed integer), `dtoui`
(double to unsigned integer), `swtof` (signed word to float),
`uwtof` (unsigned word to float), `sltof` (signed long to
float) and `ultof` (unsigned long to float).
Because of <@ Subtyping >, there is no need to have an
instruction to lower the precision of an integer temporary.
~ Cast and Copy
~~~~~~~~~~~~~~~
The `cast` and `copy` instructions return the bits of their
argument verbatim. However a `cast` will change an integer
into a floating point of the same width and vice versa.
* `cast` -- `wlsd(sdwl)`
* `copy` -- `T(T)`
Casts can be used to make bitwise operations on the
representation of floating point numbers. For example
the following program will compute the opposite of the
single-precision floating point number `%f` into `%rs`.
%b0 =w cast %f
%b1 =w xor 2147483648, %b0 # flip the msb
%rs =s cast %b1
~ Call
~~~~~~
`bnf
CALL := [%IDENT '=' ABITY] 'call' VAL '(' (ARG), ')'
ARG :=
ABITY VAL # Regular argument
| 'env' VAL # Environment argument (first)
| '...' # Variadic marker
ABITY := BASETY | :IDENT
The call instruction is special in several ways. It is not
a three-address instruction and requires the type of all
its arguments to be given. Also, the return type can be
either a base type or an aggregate type. These specifics
are required to compile calls with C compatibility (i.e.,
to respect the ABI).
When an aggregate type is used as argument type or return
type, the value respectively passed or returned needs to be
a pointer to a memory location holding the value. This is
because aggregate types are not first-class citizens of
the IL.
Unless the called function does not return a value, a
return temporary must be specified, even if it is never
used afterwards.
An environment parameter can be passed as first argument
using the `env` keyword. The passed value must be a 64-bit
integer. If the called function does not expect an environment
parameter, it will be safely discarded. See the <@ Functions >
section for more information about environment parameters.
When the called function is variadic, there must be a `...`
marker separating the named and variadic arguments.
~ Variadic
~~~~~~~~~~
The `vastart` and `vaarg` instructions provide a portable
way to access the extra parameters of a variadic function.
* `vastart` -- `(m)`
* `vaarg` -- `T(mmmm)`
The `vastart` instruction initializes a *variable argument
list* used to access the extra parameters of the enclosing
variadic function. It is safe to call it multiple times.
The `vaarg` instruction fetches the next argument from
a variable argument list. It is currently limited to
fetching arguments that have a base type. This instruction
is essentially effectful: calling it twice in a row will
return two consecutive arguments from the argument list.
Both instructions take a pointer to a variable argument
list as sole argument. The size and alignment of variable
argument lists depend on the target used. However, it
is possible to conservatively use the maximum size and
alignment required by all the targets.
type :valist = align 8 { 24 } # For amd64_sysv
type :valist = align 8 { 32 } # For arm64
The following example defines a variadic function adding
its first three arguments.
function s $add3(s %a, ...) {
@start
%ap =l alloc8 32
vastart %ap
%r =s call $vadd(s %a, l %ap)
ret %r
}
function s $vadd(s %a, l %ap) {
@start
%b =s vaarg %ap
%c =s vaarg %ap
%d =s add %a, %b
%e =s add %d, %c
ret %e
}
~ Phi
~~~~~
`bnf
PHI := %IDENT '=' BASETY 'phi' ( @IDENT VAL ),
First and foremost, phi instructions are NOT necessary when
writing a frontend to QBE. One solution to avoid having to
deal with SSA form is to use stack allocated variables for
all source program variables and perform assignments and
lookups using <@ Memory > operations. This is what LLVM
users typically do.
Another solution is to simply emit code that is not in SSA
form! Contrary to LLVM, QBE is able to fixup programs not
in SSA form without requiring the boilerplate of loading
and storing in memory. For example, the following program
will be correctly compiled by QBE.
@start
%x =w copy 100
%s =w copy 0
@loop
%s =w add %s, %x
%x =w sub %x, 1
jnz %x, @loop, @end
@end
ret %s
Now, if you want to know what phi instructions are and how
to use them in QBE, you can read the following.
Phi instructions are specific to SSA form. In SSA form
values can only be assigned once, without phi instructions,
this requirement is too strong to represent many programs.
For example consider the following C program.
int f(int x) {
int y;
if (x)
y = 1;
else
y = 2;
return y;
}
The variable `y` is assigned twice, the solution to
translate it in SSA form is to insert a phi instruction.
@ifstmt
jnz %x, @ift, @iff
@ift
jmp @retstmt
@iff
jmp @retstmt
@retstmt
%y =w phi @ift 1, @iff 2
ret %y
Phi instructions return one of their arguments depending
on where the control came from. In the example, `%y` is
set to 1 if the `@ift` branch is taken, or it is set to
2 otherwise.
An important remark about phi instructions is that QBE
assumes that if a variable is defined by a phi it respects
all the SSA invariants. So it is critical to not use phi
instructions unless you know exactly what you are doing.
- 7. Instructions Index
-----------------------
* <@ Arithmetic and Bits >:
* `add`
* `and`
* `div`
* `mul`
* `or`
* `rem`
* `sar`
* `shl`
* `shr`
* `sub`
* `udiv`
* `urem`
* `xor`
* <@ Memory >:
* `alloc16`
* `alloc4`
* `alloc8`
* `loadd`
* `loadl`
* `loads`
* `loadsb`
* `loadsh`
* `loadsw`
* `loadub`
* `loaduh`
* `loaduw`
* `loadw`
* `storeb`
* `stored`
* `storeh`
* `storel`
* `stores`
* `storew`
* <@ Comparisons >:
* `ceqd`
* `ceql`
* `ceqs`
* `ceqw`
* `cged`
* `cges`
* `cgtd`
* `cgts`
* `cled`
* `cles`
* `cltd`
* `clts`
* `cned`
* `cnel`
* `cnes`
* `cnew`
* `cod`
* `cos`
* `csgel`
* `csgew`
* `csgtl`
* `csgtw`
* `cslel`
* `cslew`
* `csltl`
* `csltw`
* `cugel`
* `cugew`
* `cugtl`
* `cugtw`
* `culel`
* `culew`
* `cultl`
* `cultw`
* `cuod`
* `cuos`
* <@ Conversions >:
* `dtosi`
* `dtoui`
* `exts`
* `extsb`
* `extsh`
* `extsw`
* `extub`
* `extuh`
* `extuw`
* `sltof`
* `ultof`
* `stosi`
* `stoui`
* `swtof`
* `uwtof`
* `truncd`
* <@ Cast and Copy > :
* `cast`
* `copy`
* <@ Call >:
* `call`
* <@ Variadic >:
* `vastart`
* `vaarg`
* <@ Phi >:
* `phi`
* <@ Jumps >:
* `jmp`
* `jnz`
* `ret`
|