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authorLeo Prikler <leo.prikler@student.tugraz.at>2020-06-30 11:41:36 +0200
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2020-07-01 12:10:22 +0200
commit7ff99f4a17b51c40cbba24aa33433a9b1a93a3e2 (patch)
tree54e18f71b6074d5e94ec4dd7cb0bb3471b54ce3a
parent012bdf2e6108d50fd7c27644823fe26c73eb5ed3 (diff)
downloadguix-7ff99f4a17b51c40cbba24aa33433a9b1a93a3e2.tar.gz
gnu: spirv-cross: Improve description.
* gnu/packages/vulkan.scm (spirv-cross)[description]: Simplify.

Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
-rw-r--r--gnu/packages/vulkan.scm8
1 files changed, 1 insertions, 7 deletions
diff --git a/gnu/packages/vulkan.scm b/gnu/packages/vulkan.scm
index 2e640f502c..fe37b59e26 100644
--- a/gnu/packages/vulkan.scm
+++ b/gnu/packages/vulkan.scm
@@ -144,13 +144,7 @@ parser,disassembler, validator, and optimizer for SPIR-V.")
     (synopsis "Parser for and converter of SPIR-V to other shader languages")
     (description
      "SPIRV-Cross tries hard to emit readable and clean output from the
-SPIR-V.  The goal is to emit GLSL or MSL that looks like it was written by
-a human and not awkward IR/assembly-like code.
-
-NOTE: Individual features are expected to be mostly complete, but it is
-possible that certain obscure GLSL features are not yet supported.  However,
-most missing features are expected to be ``trivial'' improvements at this
-stage.")
+SPIR-V, aiming to emit GLSL or MSL that looks like human-written code.")
     (license license:asl2.0)))
 
 (define-public glslang