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authorvan Hauser <vh@thc.org>2022-03-01 16:27:09 +0100
committerGitHub <noreply@github.com>2022-03-01 16:27:09 +0100
commitc9504867daa313603fdcd6dc409f156c41c76e99 (patch)
treed04a3cb907c9eb847bfd499a77b3a1389853cca5
parentcd02f635db6d7bd08db11622c4dd7e7ac0889cfe (diff)
parent744ad172e12e051117e54b2e97f3727532190064 (diff)
downloadafl++-c9504867daa313603fdcd6dc409f156c41c76e99.tar.gz
Merge pull request #1342 from martinclauss/patch-1
Update fuzzing_in_depth.md
-rw-r--r--docs/fuzzing_in_depth.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/fuzzing_in_depth.md b/docs/fuzzing_in_depth.md
index ac72c757..a9151a25 100644
--- a/docs/fuzzing_in_depth.md
+++ b/docs/fuzzing_in_depth.md
@@ -817,9 +817,9 @@ Here are some of the most important caveats for AFL++:
 
 - There is no direct support for fuzzing network services, background daemons,
   or interactive apps that require UI interaction to work. You may need to make
-  simple code changes to make them behave in a more traditional way. Preeny may
+  simple code changes to make them behave in a more traditional way. Preeny or libdesock may
   offer a relatively simple option, too - see:
-  [https://github.com/zardus/preeny](https://github.com/zardus/preeny)
+  [https://github.com/zardus/preeny](https://github.com/zardus/preeny) or [https://github.com/fkie-cad/libdesock](https://github.com/fkie-cad/libdesock)
 
   Some useful tips for modifying network-based services can be also found at:
   [https://www.fastly.com/blog/how-to-fuzz-server-american-fuzzy-lop](https://www.fastly.com/blog/how-to-fuzz-server-american-fuzzy-lop)