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author | vanhauser-thc <vh@thc.org> | 2021-12-09 14:35:31 +0100 |
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committer | vanhauser-thc <vh@thc.org> | 2021-12-09 14:35:31 +0100 |
commit | def386ae43ad070c11112e957c09f822f72c655d (patch) | |
tree | fb5371590ac0874c2fdcc5980a00bc10c3fcd56c | |
parent | 9063002af22e916701588248eca2fd2669e4d0df (diff) | |
download | afl++-def386ae43ad070c11112e957c09f822f72c655d.tar.gz |
typo
-rw-r--r-- | docs/fuzzing_in_depth.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/fuzzing_in_depth.md b/docs/fuzzing_in_depth.md index 160258e0..e1599c39 100644 --- a/docs/fuzzing_in_depth.md +++ b/docs/fuzzing_in_depth.md @@ -570,7 +570,7 @@ its name is unique, hence the recommendation for `-M main-$HOSTNAME`. Now there are three strategies on how you can sync between the servers: * never: sounds weird, but this makes every server an island and has the chance - the each follow different paths into the target. You can make this even more + that each follow different paths into the target. You can make this even more interesting by even giving different seeds to each server. * regularly (~4h): this ensures that all fuzzing campaigns on the servers "see" the same thing. It is like fuzzing on a huge server. |