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author | Ujjwal Kirti <64329707+ujjwalkirti@users.noreply.github.com> | 2021-04-09 17:09:53 +0530 |
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committer | GitHub <noreply@github.com> | 2021-04-09 17:09:53 +0530 |
commit | ef33193d77cf82e892fe0b807f0433839155315c (patch) | |
tree | 0bfb6f207374a6ea7e15856b0f80219ae5b6fcf2 | |
parent | c19d1f0c7519fe7d1234e695c497a78f24aaf8b7 (diff) | |
download | afl++-ef33193d77cf82e892fe0b807f0433839155315c.tar.gz |
Update ideas.md
Hey, I noticed there was a spelling error in above documentation for GSOC '21. I have corrected it, you can have a look at it if you want.
-rw-r--r-- | docs/ideas.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/ideas.md b/docs/ideas.md index 0130cf61..11c78e49 100644 --- a/docs/ideas.md +++ b/docs/ideas.md @@ -16,7 +16,7 @@ This might look like the afl-fuzz UI, but you can improve on it - and should! Schedulers is a mechanism that selects items from the fuzzing corpus based on strategy and randomness. One scheduler might focus on long paths, -another on rarity of edges disocvered, still another on a combination on +another on rarity of edges discovered, still another on a combination on things. Some of the schedulers in afl++ have to be ported, but you are free to come up with your own if you want to - and see how it performs. |