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author | van Hauser <vh@thc.org> | 2020-12-11 11:38:22 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-11 11:38:22 +0100 |
commit | 12d62d539353517abee8069df6e591f4fc474e93 (patch) | |
tree | c7ec08c39d3153ab3de1602fbda0739dd32dd37e /docs/FAQ.md | |
parent | 3997d06cbd09e12cd0367170b3e2698ee71dd8cf (diff) | |
parent | d5ded820e5b610f330cf23f53c21c169032a725a (diff) | |
download | afl++-12d62d539353517abee8069df6e591f4fc474e93.tar.gz |
Merge pull request #617 from AFLplusplus/dev
push to stable
Diffstat (limited to 'docs/FAQ.md')
-rw-r--r-- | docs/FAQ.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/FAQ.md b/docs/FAQ.md index 064638f4..714d50eb 100644 --- a/docs/FAQ.md +++ b/docs/FAQ.md @@ -63,7 +63,7 @@ x10 - that is a x100 difference!). If modifying the source is not an option (e.g. because you only have a binary and perform binary fuzzing) you can also use a shared library with AFL_PRELOAD to emulate the network. This is also much faster than the real network would be. -See [examples/socket_fuzzing/](../examples/socket_fuzzing/). +See [utils/socket_fuzzing/](../utils/socket_fuzzing/). There is an outdated afl++ branch that implements networking if you are desperate though: [https://github.com/AFLplusplus/AFLplusplus/tree/networking](https://github.com/AFLplusplus/AFLplusplus/tree/networking) - |