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authorvan Hauser <vh@thc.org>2020-12-11 11:38:22 +0100
committerGitHub <noreply@github.com>2020-12-11 11:38:22 +0100
commit12d62d539353517abee8069df6e591f4fc474e93 (patch)
treec7ec08c39d3153ab3de1602fbda0739dd32dd37e /docs/FAQ.md
parent3997d06cbd09e12cd0367170b3e2698ee71dd8cf (diff)
parentd5ded820e5b610f330cf23f53c21c169032a725a (diff)
downloadafl++-12d62d539353517abee8069df6e591f4fc474e93.tar.gz
Merge pull request #617 from AFLplusplus/dev
push to stable
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@@ -63,7 +63,7 @@ x10 - that is a x100 difference!).
 If modifying the source is not an option (e.g. because you only have a binary
 and perform binary fuzzing) you can also use a shared library with AFL_PRELOAD
 to emulate the network. This is also much faster than the real network would be.
-See [examples/socket_fuzzing/](../examples/socket_fuzzing/).
+See [utils/socket_fuzzing/](../utils/socket_fuzzing/).
 
 There is an outdated afl++ branch that implements networking if you are
 desperate though: [https://github.com/AFLplusplus/AFLplusplus/tree/networking](https://github.com/AFLplusplus/AFLplusplus/tree/networking) -