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authorAndrea Fioraldi <andreafioraldi@gmail.com>2020-12-08 22:43:05 +0100
committerAndrea Fioraldi <andreafioraldi@gmail.com>2020-12-08 22:43:05 +0100
commitad29eef2712f8d0b69c1acd79c6a5dfb4e2cc7f8 (patch)
treef74be06e8d1834ada6abe3daf40744e134cb9e3c /docs/FAQ.md
parentc70b7ffd80ee95cdf3bf1276bfbd4a590e74d3f1 (diff)
parent6fb74342b8a3e7aa62e9e0cfe79bd84d9076a275 (diff)
downloadafl++-ad29eef2712f8d0b69c1acd79c6a5dfb4e2cc7f8.tar.gz
Merge branch 'dev' of github.com:AFLplusplus/AFLplusplus into dev
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@@ -63,7 +63,7 @@ x10 - that is a x100 difference!).
 If modifying the source is not an option (e.g. because you only have a binary
 and perform binary fuzzing) you can also use a shared library with AFL_PRELOAD
 to emulate the network. This is also much faster than the real network would be.
-See [examples/socket_fuzzing/](../examples/socket_fuzzing/).
+See [utils/socket_fuzzing/](../utils/socket_fuzzing/).
 
 There is an outdated afl++ branch that implements networking if you are
 desperate though: [https://github.com/AFLplusplus/AFLplusplus/tree/networking](https://github.com/AFLplusplus/AFLplusplus/tree/networking) -