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author | vanhauser-thc <vh@thc.org> | 2020-12-01 14:40:30 +0100 |
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committer | vanhauser-thc <vh@thc.org> | 2020-12-01 14:40:30 +0100 |
commit | c05e4efbe9b4e7d1ff078b7a392621f2ca7572e6 (patch) | |
tree | e005593b09169435cbad53c9990c6485e8fd9d06 /docs/FAQ.md | |
parent | 8584f9d2b5de9687c518c672e471f4f8cd9166fa (diff) | |
download | afl++-c05e4efbe9b4e7d1ff078b7a392621f2ca7572e6.tar.gz |
renamed examples/ to utils/
Diffstat (limited to 'docs/FAQ.md')
-rw-r--r-- | docs/FAQ.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/FAQ.md b/docs/FAQ.md index 064638f4..714d50eb 100644 --- a/docs/FAQ.md +++ b/docs/FAQ.md @@ -63,7 +63,7 @@ x10 - that is a x100 difference!). If modifying the source is not an option (e.g. because you only have a binary and perform binary fuzzing) you can also use a shared library with AFL_PRELOAD to emulate the network. This is also much faster than the real network would be. -See [examples/socket_fuzzing/](../examples/socket_fuzzing/). +See [utils/socket_fuzzing/](../utils/socket_fuzzing/). There is an outdated afl++ branch that implements networking if you are desperate though: [https://github.com/AFLplusplus/AFLplusplus/tree/networking](https://github.com/AFLplusplus/AFLplusplus/tree/networking) - |