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authorvan Hauser <vh@thc.org>2021-04-09 15:15:33 +0200
committerGitHub <noreply@github.com>2021-04-09 15:15:33 +0200
commit86bf55ff8bc7e6ce04e6da43bade87a17230b990 (patch)
tree0bfb6f207374a6ea7e15856b0f80219ae5b6fcf2 /docs/ideas.md
parentc19d1f0c7519fe7d1234e695c497a78f24aaf8b7 (diff)
parentef33193d77cf82e892fe0b807f0433839155315c (diff)
downloadafl++-86bf55ff8bc7e6ce04e6da43bade87a17230b990.tar.gz
Merge pull request #868 from ujjwalkirti/patch-1
Update ideas.md
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@@ -16,7 +16,7 @@ This might look like the afl-fuzz UI, but you can improve on it - and should!
 
 Schedulers is a mechanism that selects items from the fuzzing corpus based
 on strategy and randomness. One scheduler might focus on long paths,
-another on rarity of edges disocvered, still another on a combination on
+another on rarity of edges discovered, still another on a combination on
 things. Some of the schedulers in afl++ have to be ported, but you are free
 to come up with your own if you want to - and see how it performs.