1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
# TODO list for AFL++
## Roadmap 2.61
Makefile:
- -march=native -Ofast -flto=full (especially for afl-fuzz)
llvm_mode:
- using lto + opt to instrument at link time, and using a sat solver to
select basic block IDs that do not result in collisions
(Solution for "The far away future", see bottom of file)
qemu_mode:
- ensure redqueen implementation works fine
- ensure no issues in persistent mode
## Further down the road
afl-fuzz:
- sync_fuzzers(): only masters sync from all, slaves only sync from master
(@andrea: be careful, often people run all slaves)
- ascii_only mode
gcc_plugin:
- laf-intel
- better instrumentation
qemu_mode:
- update to 4.x (probably this will be skipped :( )
- instrim for QEMU mode via static analysis (with r2pipe? or angr?)
Idea: The static analyzer outputs a map in which each edge that must be
skipped is marked with 1. QEMU loads it at startup in the parent process.
- rename qemu specific envs to AFL_QEMU (AFL_ENTRYPOINT, AFL_CODE_START/END, AFL_COMPCOV_LEVEL?)
- add AFL_QEMU_EXITPOINT (maybe multiple?)
- add/implement AFL_QEMU_INST_LIBLIST and AFL_QEMU_NOINST_PROGRAM
- add/implement AFL_QEMU_INST_REGIONS as a list of _START/_END addresses
custom_mutators:
- rip what Superion is doing into custom mutators for js, php, etc.
- uniform python and custom mutators API
## The far away future:
Problem: Average targets (tiff, jpeg, unrar) go through 1500 edges.
At afl's default map that means ~16 collisions and ~3 wrappings.
- Solution #1: increase map size.
=> speed loss is bad. last resort solution
every +1 decreases fuzzing speed by ~10% and halfs the collisions
birthday paradox predicts collisions at this # of edges:
| mapsize | collisions |
| :-----: | :--------: |
| 2^16 | 302 |
| 2^17 | 427 |
| 2^18 | 603 |
| 2^19 | 853 |
| 2^20 | 1207 |
| 2^21 | 1706 |
| 2^22 | 2412 |
| 2^23 | 3411 |
| 2^24 | 4823 |
Increasing the map is an easy solution but also not a good one.
- Solution #2: use dynamic map size and collision free basic block IDs
=> This works and is the selected solution
This only works in llvm_mode and llvm >= 9 though
A potential good future solution. Heiko/hexcoder follows this up
- Solution #3: write instruction pointers to a big shared map
=> Tested and it is a dead end
512kb/1MB shared map and the instrumented code writes the instruction
pointer into the map. Map must be big enough but could be command line
controlled.
Good: complete coverage information, nothing is lost. choice of analysis
impacts speed, but this can be decided by user options
Neutral: a little bit slower but no loss of coverage
Bad: completely changes how afl uses the map and the scheduling.
Overall another very good solution, Marc Heuse/vanHauser follows this up
|