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Roadmap 2.53d:
==============

afl-fuzz:
 - custom mutator lib: example and readme

man:
 - man page for afl-clang-fast


Roadmap 2.54d:
==============

gcc_plugin:
 - needs to be rewritten
 - whitelist support
 - skip over uninteresting blocks
 - laf-intel
 - neverZero

qemu_mode:
 - update to 4.x (probably this will be skipped :( )

unit testing / or large testcase campaign

Problem: Average targets (tiff, jpeg, unrar) go through 1500 edges.
         At afl's default map that means ~16 collisions and ~3 wrappings.
  Solution #1: increase map size.
    every +1 decreases fuzzing speed by ~10% and halfs the collisions
    birthday paradox predicts collisions at this # of edges:
     mapsize => collisions
	2^16 = 302
	2^17 = 427
	2^18 = 603
	2^19 = 853
	2^20 = 1207
	2^21 = 1706
	2^22 = 2412
	2^23 = 3411
	2^24 = 4823
    Increasing the map is an easy solution but also not a good one.
  Solution #2: use dynamic map size and collision free basic block IDs
    This only works in llvm_mode and llvm >= 9 though
    A potential good future solution. Heiko/hexcoder follows this up
  Solution #3: write instruction pointers to a big shared map
    512kb/1MB shared map and the instrumented code writes the instruction
    pointer into the map. Map must be big enough but could be command line
    controlled.
    Good: complete coverage information, nothing is lost. choice of analysis
          impacts speed, but this can be decided by user options
    Neutral: a little bit slower but no loss of coverage
    Bad: completely changes how afl uses the map and the scheduling.
    Overall another very good solution, Marc Heuse/vanHauser follows this up
    
qemu_mode:
 - persistent mode patching the return address (WinAFL style)
 - deferred mode with AFL_DEFERRED_QEMU=0xaddress
   (AFL_ENTRYPOINT let you to specify only a basic block address as starting
    point. This will be implemented togheter with the logic for persistent
    mode.)