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# Ideas for afl++
In the following, we describe a variety of ideas that could be implemented
for future AFL++ versions.
## WASM Instrumentation
Currently, AFL++ can be used for source code fuzzing and traditional binaries.
With the rise of WASM as compile target, however, a novel way of
instrumentation needs to be implemented for binaries compiled to Webassembly.
This can either be done by inserting instrumentation directly into the
WASM AST, or by patching feedback into a WASM VMs of choice, similar to
the current Unicorn instrumentation.
Mentor: any
## Machine Learning
Something with machine learning, better than [NEUZZ](https://github.com/dongdongshe/neuzz) :-)
Either improve a single mutator thorugh learning of many different bugs
(a bug class) or gather deep insights about a single target beforehand
(CFG, DFG, VFG, ...?) and improve performance for a single target.
Mentor: domenukk
## Collision-free Binary-Only Maps
AFL++ supports collison-free maps using an LTO (link-time-optimization) pass.
This should be possible to implement for QEMU and Unicorn instrumentations.
As the forkserver parent caches just in time translated translation blocks,
adding a simple counter between jumps should be doable.
Note: this is already in development for qemu by Andrea, so for people who
want to contribute it might make more sense to port his solution to unicorn.
Mentor: andreafioraldi or domenukk
Issue/idea tracker: [https://github.com/AFLplusplus/AFLplusplus/issues/237](https://github.com/AFLplusplus/AFLplusplus/issues/237)
## Your idea!
Finally, we are open to proposals!
Create an issue at https://github.com/AFLplusplus/AFLplusplus/issues and let's discuss :-)
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