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/*
   american fuzzy lop++ - high-performance binary-only instrumentation
   -------------------------------------------------------------------

   Originally written by Andrew Griffiths <agriffiths@google.com> and
                         Michal Zalewski

   TCG instrumentation and block chaining support by Andrea Biondo
                                      <andrea.biondo965@gmail.com>

   QEMU 3.1.1 port, TCG thread-safety, CompareCoverage and NeverZero
   counters by Andrea Fioraldi <andreafioraldi@gmail.com>

   Copyright 2015, 2016, 2017 Google Inc. All rights reserved.
   Copyright 2019 AFLplusplus Project. All rights reserved.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at:

     http://www.apache.org/licenses/LICENSE-2.0

   This code is a shim patched into the separately-distributed source
   code of QEMU 3.1.0. It leverages the built-in QEMU tracing functionality
   to implement AFL-style instrumentation and to take care of the remaining
   parts of the AFL fork server logic.

   The resulting QEMU binary is essentially a standalone instrumentation
   tool; for an example of how to leverage it for other purposes, you can
   have a look at afl-showmap.c.

 */

#include "afl-qemu-common.h"
#include "tcg-op.h"

void afl_maybe_log(target_ulong cur_loc) {

  register uintptr_t afl_idx = cur_loc ^ afl_prev_loc;

  INC_AFL_AREA(afl_idx);

  afl_prev_loc = cur_loc >> 1;

}

/* Generates TCG code for AFL's tracing instrumentation. */
static void afl_gen_trace(target_ulong cur_loc) {

  /* Optimize for cur_loc > afl_end_code, which is the most likely case on
     Linux systems. */

  if (cur_loc > afl_end_code ||
      cur_loc < afl_start_code /*|| !afl_area_ptr*/)  // not needed because of
                                                      // static dummy buffer
    return;

  /* Looks like QEMU always maps to fixed locations, so ASLR is not a
     concern. Phew. But instruction addresses may be aligned. Let's mangle
     the value to get something quasi-uniform. */

  cur_loc = (cur_loc >> 4) ^ (cur_loc << 8);
  cur_loc &= MAP_SIZE - 1;

  /* Implement probabilistic instrumentation by looking at scrambled block
     address. This keeps the instrumented locations stable across runs. */

  if (cur_loc >= afl_inst_rms) return;

  tcg_gen_afl_maybe_log_call(cur_loc);

}