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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:20:54 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:22:53 +0700
commit602a0c5951050e7cce645534cb4f136cf9f4fee4 (patch)
treee70e63b0b0058830e58c244ad917bc892c10418f /Source/AGL_DSp.cpp
parent094e12df1ebb81d304803be4b274546384ec117c (diff)
downloadblackshades-602a0c5951050e7cce645534cb4f136cf9f4fee4.tar.gz
Rename source and build directory1.1.1
Diffstat (limited to 'Source/AGL_DSp.cpp')
-rw-r--r--Source/AGL_DSp.cpp242
1 files changed, 0 insertions, 242 deletions
diff --git a/Source/AGL_DSp.cpp b/Source/AGL_DSp.cpp
deleted file mode 100644
index eace870..0000000
--- a/Source/AGL_DSp.cpp
+++ /dev/null
@@ -1,242 +0,0 @@
-/**> HEADER FILES <**/
-#include "AGL_DSp.h"
-#include "Alerts.h"
-
-
-/**> GLOBAL VARIABLES <**/
-DSpContextAttributes gDSpContextAttributes; // Global DrawSprocket context attributes
-DSpContextReference gDSpContext; // The global DrawSprocket context
-AGLContext gOpenGLContext; // The global OpenGL (AGL) context
-
-
-/********************> ToolboxInit() <*****/
-void ToolboxInit( void )
-{
-
- MaxApplZone();
-
- InitGraf( &qd.thePort );
- InitFonts();
- InitWindows();
- InitMenus();
- TEInit();
- InitDialogs( 0L );
- InitCursor();
-
-}
-
-/********************> HasAppearance() <*****/
-Boolean HasAppearance( void )
-{
-
- OSErr error;
- SInt32 response;
- Boolean appearancePresent = false;
- Boolean appearance101present = false;
- Boolean appearance110present = false;
- Boolean inCompatibilityMode = false;
-
- error = Gestalt( gestaltAppearanceAttr, &response );
-
- // If Gestalt returns no error and the bit in response represented by the constant
- // gestaltAppearanceExists is set, proceed, otherwise exit with an error message.
-
- if ( error == noErr && ( BitTst( &response, 31 - gestaltAppearanceExists ) ) )
- {
- // At least Version 1.0 is present. Set a flag.
- appearancePresent = true;
-
- // If the bit in response represented by the constant gestaltAppearanceCompatMode
- // is set, system-wide Appearance is off. The result of this check will be
- // relevant only where Versions 1.0 through 1.0.3 are present.
- if( BitTst( &response, 31 - gestaltAppearanceCompatMode ) )
- inCompatibilityMode = true;
-
- // Call Gestalt again with the gestaltAppearanceVersion selector.
- Gestalt( gestaltAppearanceVersion, &response );
-
- // If the low order word in response is 0x0101, Version 1.0.1, 1.0.2, or 1.0.3 is
- // present. If the low order word in response is 0x0110, Version 1.1 is available.
- if( response == 0x00000101 )
- appearance101present = true;
- else if( response == 0x00000110 )
- appearance110present = true;
- }
- /*else
- {
- StopAlert( kNoAppearanceAlert, nil );
- ExitToShell();
- }*/
-
- // Register this app as an Appearance Client
- //RegisterAppearanceClient();
-
- return appearancePresent;
-
-}
-
-/********************> SetupScreen() <*****/
-CGrafPtr SetupScreen( int width, int height )
-{
-
- OSStatus theError;
- CGrafPtr theFrontBuffer;
-
- // Start DrawSprocket
- theError = DSpStartup();
- if( theError )
- FatalErrorAlert( kErr_DSpStartupFailed, theError );
-
- // Set the Context Attributes
- gDSpContextAttributes.displayWidth = width;
- gDSpContextAttributes.displayHeight = height;
- gDSpContextAttributes.colorNeeds = kDSpColorNeeds_Require;
- gDSpContextAttributes.displayDepthMask = kDSpDepthMask_32;
- gDSpContextAttributes.backBufferDepthMask = kDSpDepthMask_32;
- gDSpContextAttributes.displayBestDepth = 32;
- gDSpContextAttributes.backBufferBestDepth = 32;
- gDSpContextAttributes.pageCount = 1;
-
- // Find the best context for our attributes
- theError = DSpFindBestContext( &gDSpContextAttributes, &gDSpContext );
- if( theError != noErr )
- FatalErrorAlert( kErr_DSpFindBestContextFailed, theError ); // This function is in my Alerts.cpp
-
- // Reserve that context
- theError = DSpContext_Reserve( gDSpContext, &gDSpContextAttributes );
- if( theError != noErr )
- FatalErrorAlert( kErr_DSpContext_ReserveFailed, theError );
-
- // Fade out
- theError = DSpContext_FadeGammaOut( NULL, NULL );
- if( theError != noErr )
- FatalErrorAlert( kErr_DSpFadeFailed, theError );
-
- // Activate the context
- theError = DSpContext_SetState( gDSpContext, kDSpContextState_Active );
- if( theError != noErr )
- {
- // Fade back in the display before dying
- theError = DSpContext_FadeGammaIn( NULL, NULL );
-
- // Now do the fatal error alert
- FatalErrorAlert( kErr_ActivateContextFailed, theError );
- }
-
- // Fade in
- theError = DSpContext_FadeGammaIn( NULL, NULL );
- if( theError != noErr )
- FatalErrorAlert( kErr_DSpFadeFailed, theError );
-
- // Create a window to draw in
- CreateWindow( theFrontBuffer, width, height );
-
- return theFrontBuffer;
-
-}
-
-/********************> CreateWindow() <*****/
-void CreateWindow( CGrafPtr &theFrontBuffer, int width, int height )
-{
-
- Rect rect;
- AuxWinHandle awh;
- CTabHandle theColorTable;
- OSErr error;
- RGBColor backColor = { 0xFFFF, 0xFFFF, 0xFFFF };
- RGBColor foreColor = { 0x0000, 0x0000, 0x0000 };
-
- // Set the window rect
- rect.top = rect.left = 0;
- DSpContext_LocalToGlobal( gDSpContext, ( Point* )&rect );
- rect.right = rect.left + width;
- rect.bottom = rect.top + height;
-
- // Create a new color window
- theFrontBuffer = ( CGrafPtr )NewCWindow( NULL, &rect, "\p", 0, plainDBox, kMoveToFront, 0, 0 );
-
- // set the content color of the window to black to avoid a white flash when the window appears.
- if ( GetAuxWin( ( WindowPtr )theFrontBuffer, &awh ) )
- {
- theColorTable = ( **awh ).awCTable;
- error = HandToHand( ( Handle* )&theColorTable );
- if ( error )
- DebugStr( "\pOut of memory!" );
-
- ( **theColorTable ).ctTable[wContentColor].rgb.red = 0;
- ( **theColorTable ).ctTable[wContentColor].rgb.green = 0;
- ( **theColorTable ).ctTable[wContentColor].rgb.blue = 0;
-
- CTabChanged( theColorTable );
-
- // the color table will be disposed by the window manager when the window is disposed
- SetWinColor( ( WindowPtr )theFrontBuffer, ( WCTabHandle )theColorTable );
- }
-
- // Show the window
- ShowWindow( ( GrafPtr )theFrontBuffer );
- SetPort( ( GrafPtr )theFrontBuffer );
-
- // Set current pen colors
- RGBForeColor( &foreColor );
- RGBBackColor( &backColor );
-
-}
-
-/********************> ShutdownScreen() <*****/
-void ShutdownScreen( CGrafPtr theFrontBuffer )
-{
-
- DSpContext_FadeGammaOut( NULL, NULL );
- DisposeWindow( ( WindowPtr )theFrontBuffer );
- DSpContext_SetState( gDSpContext, kDSpContextState_Inactive );
- DSpContext_FadeGammaIn( NULL, NULL );
- DSpContext_Release( gDSpContext );
- DSpShutdown();
-
-}
-
-/********************> SetupAGL() <*****/
-AGLContext SetupAGL( AGLDrawable window )
-{
- GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 24, AGL_DOUBLEBUFFER, AGL_NONE };
- AGLPixelFormat format;
- AGLContext context;
- GLboolean ok;
-
- // Choose an rgb pixel format
- format = aglChoosePixelFormat( NULL, 0, attrib );
- if ( format == NULL )
- return NULL;
-
- // Create an AGL context
- context = aglCreateContext( format, NULL );
- if ( context == NULL )
- return NULL;
-
- // Attach the window to the context
- ok = aglSetDrawable( context, window );
- if ( !ok )
- return NULL;
-
- // Make the context the current context
- ok = aglSetCurrentContext( context );
- if ( !ok )
- return NULL;
-
- // The pixel format is no longer needed so get rid of it
- aglDestroyPixelFormat( format );
-
- return context;
-
-}
-
-/********************> CleanupAGL() <*****/
-void CleanupAGL( AGLContext context )
-{
-
- aglSetCurrentContext( NULL );
- aglSetDrawable( context, NULL );
- aglDestroyContext( context );
-
-}