aboutsummaryrefslogtreecommitdiff
path: root/Source/Frustum.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:20:54 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:22:53 +0700
commit602a0c5951050e7cce645534cb4f136cf9f4fee4 (patch)
treee70e63b0b0058830e58c244ad917bc892c10418f /Source/Frustum.cpp
parent094e12df1ebb81d304803be4b274546384ec117c (diff)
downloadblackshades-602a0c5951050e7cce645534cb4f136cf9f4fee4.tar.gz
Rename source and build directory1.1.1
Diffstat (limited to 'Source/Frustum.cpp')
-rw-r--r--Source/Frustum.cpp246
1 files changed, 0 insertions, 246 deletions
diff --git a/Source/Frustum.cpp b/Source/Frustum.cpp
deleted file mode 100644
index 0e617b8..0000000
--- a/Source/Frustum.cpp
+++ /dev/null
@@ -1,246 +0,0 @@
-#include <cmath>
-#ifdef OS9
-#include "gl.h"
-#else
-#include <GL/gl.h>
-#endif
-
-#include "Frustum.h"
-
-void FRUSTUM::
- GetFrustum() {
- float projmatrix[16];
- float mvmatrix[16];
- float clip[16];
- float t;
-
- glGetFloatv(GL_PROJECTION_MATRIX, projmatrix);
- glGetFloatv(GL_MODELVIEW_MATRIX, mvmatrix);
-
- // Combine the matrices
- clip[0] = mvmatrix[0] * projmatrix[0] + mvmatrix[1] * projmatrix[4] + mvmatrix[2] * projmatrix[8] + mvmatrix[3] * projmatrix[12];
- clip[1] = mvmatrix[0] * projmatrix[1] + mvmatrix[1] * projmatrix[5] + mvmatrix[2] * projmatrix[9] + mvmatrix[3] * projmatrix[13];
- clip[2] = mvmatrix[0] * projmatrix[2] + mvmatrix[1] * projmatrix[6] + mvmatrix[2] * projmatrix[10] + mvmatrix[3] * projmatrix[14];
- clip[3] = mvmatrix[0] * projmatrix[3] + mvmatrix[1] * projmatrix[7] + mvmatrix[2] * projmatrix[11] + mvmatrix[3] * projmatrix[15];
-
- clip[4] = mvmatrix[4] * projmatrix[0] + mvmatrix[5] * projmatrix[4] + mvmatrix[6] * projmatrix[8] + mvmatrix[7] * projmatrix[12];
- clip[5] = mvmatrix[4] * projmatrix[1] + mvmatrix[5] * projmatrix[5] + mvmatrix[6] * projmatrix[9] + mvmatrix[7] * projmatrix[13];
- clip[6] = mvmatrix[4] * projmatrix[2] + mvmatrix[5] * projmatrix[6] + mvmatrix[6] * projmatrix[10] + mvmatrix[7] * projmatrix[14];
- clip[7] = mvmatrix[4] * projmatrix[3] + mvmatrix[5] * projmatrix[7] + mvmatrix[6] * projmatrix[11] + mvmatrix[7] * projmatrix[15];
-
- clip[8] = mvmatrix[8] * projmatrix[0] + mvmatrix[9] * projmatrix[4] + mvmatrix[10] * projmatrix[8] + mvmatrix[11] * projmatrix[12];
- clip[9] = mvmatrix[8] * projmatrix[1] + mvmatrix[9] * projmatrix[5] + mvmatrix[10] * projmatrix[9] + mvmatrix[11] * projmatrix[13];
- clip[10] = mvmatrix[8] * projmatrix[2] + mvmatrix[9] * projmatrix[6] + mvmatrix[10] * projmatrix[10] + mvmatrix[11] * projmatrix[14];
- clip[11] = mvmatrix[8] * projmatrix[3] + mvmatrix[9] * projmatrix[7] + mvmatrix[10] * projmatrix[11] + mvmatrix[11] * projmatrix[15];
-
- clip[12] = mvmatrix[12] * projmatrix[0] + mvmatrix[13] * projmatrix[4] + mvmatrix[14] * projmatrix[8] + mvmatrix[15] * projmatrix[12];
- clip[13] = mvmatrix[12] * projmatrix[1] + mvmatrix[13] * projmatrix[5] + mvmatrix[14] * projmatrix[9] + mvmatrix[15] * projmatrix[13];
- clip[14] = mvmatrix[12] * projmatrix[2] + mvmatrix[13] * projmatrix[6] + mvmatrix[14] * projmatrix[10] + mvmatrix[15] * projmatrix[14];
- clip[15] = mvmatrix[12] * projmatrix[3] + mvmatrix[13] * projmatrix[7] + mvmatrix[14] * projmatrix[11] + mvmatrix[15] * projmatrix[15];
-
- // Right plane
- frustum[0][0] = clip[3] - clip[0];
- frustum[0][1] = clip[7] - clip[4];
- frustum[0][2] = clip[11] - clip[8];
- frustum[0][3] = clip[15] - clip[12];
-
- // Left plane
- frustum[1][0] = clip[3] + clip[0];
- frustum[1][1] = clip[7] + clip[4];
- frustum[1][2] = clip[11] + clip[8];
- frustum[1][3] = clip[15] + clip[12];
-
- // Bottom plane
- frustum[2][0] = clip[3] + clip[1];
- frustum[2][1] = clip[7] + clip[5];
- frustum[2][2] = clip[11] + clip[9];
- frustum[2][3] = clip[15] + clip[13];
-
- // Top plane
- frustum[3][0] = clip[3] - clip[1];
- frustum[3][1] = clip[7] - clip[5];
- frustum[3][2] = clip[11] - clip[9];
- frustum[3][3] = clip[15] - clip[13];
-
- // Far plane
- frustum[4][0] = clip[3] - clip[2];
- frustum[4][1] = clip[7] - clip[6];
- frustum[4][2] = clip[11] - clip[10];
- frustum[4][3] = clip[15] - clip[14];
-
- // Near plane
- frustum[5][0] = clip[3] + clip[2];
- frustum[5][1] = clip[7] + clip[6];
- frustum[5][2] = clip[11] + clip[10];
- frustum[5][3] = clip[15] + clip[14];
-
- /* normalize the right plane */
- t = sqrt(frustum[0][0]*frustum[0][0]
- + frustum[0][1]*frustum[0][1]
- + frustum[0][2]*frustum[0][2]);
- frustum[0][0] /= t;
- frustum[0][1] /= t;
- frustum[0][2] /= t;
- frustum[0][3] /= t;
-
- /* calculate left plane */
- frustum[1][0] = clip[ 3] + clip[ 0];
- frustum[1][1] = clip[ 7] + clip[ 4];
- frustum[1][2] = clip[11] + clip[ 8];
- frustum[1][3] = clip[15] + clip[12];
-
- /* normalize the left plane */
- t = sqrt(frustum[1][0]*frustum[1][0]
- + frustum[1][1]*frustum[1][1]
- + frustum[1][2]*frustum[1][2]);
- frustum[1][0] /= t;
- frustum[1][1] /= t;
- frustum[1][2] /= t;
- frustum[1][3] /= t;
-
- /* calculate the bottom plane */
- frustum[2][0] = clip[ 3] + clip[ 1];
- frustum[2][1] = clip[ 7] + clip[ 5];
- frustum[2][2] = clip[11] + clip[ 9];
- frustum[2][3] = clip[15] + clip[13];
-
- /* normalize the bottom plane */
- t = sqrt(frustum[2][0]*frustum[2][0]
- + frustum[2][1]*frustum[2][1]
- + frustum[2][2]*frustum[2][2]);
- frustum[2][0] /= t;
- frustum[2][1] /= t;
- frustum[2][2] /= t;
- frustum[2][3] /= t;
-
- /* calculate the top plane */
- frustum[3][0] = clip[ 3] - clip[ 1];
- frustum[3][1] = clip[ 7] - clip[ 5];
- frustum[3][2] = clip[11] - clip[ 9];
- frustum[3][3] = clip[15] - clip[13];
-
- /* normalize the top plane */
- t = sqrt(frustum[3][0]*frustum[3][0]
- + frustum[3][1]*frustum[3][1]
- + frustum[3][2]*frustum[3][2]);
- frustum[3][0] /= t;
- frustum[3][1] /= t;
- frustum[3][2] /= t;
- frustum[3][3] /= t;
-
- /* calculate the far plane */
- frustum[4][0] = clip[ 3] - clip[ 2];
- frustum[4][1] = clip[ 7] - clip[ 6];
- frustum[4][2] = clip[11] - clip[10];
- frustum[4][3] = clip[15] - clip[14];
-
- /* normalize the far plane */
- t = sqrt(frustum[4][0]*frustum[4][0]
- + frustum[4][1]*frustum[4][1]
- + frustum[4][2]*frustum[4][2]);
- frustum[4][0] /= t;
- frustum[4][1] /= t;
- frustum[4][2] /= t;
- frustum[4][3] /= t;
-
- /* calculate the near plane */
- frustum[5][0] = clip[ 3] + clip[ 2];
- frustum[5][1] = clip[ 7] + clip[ 6];
- frustum[5][2] = clip[11] + clip[10];
- frustum[5][3] = clip[15] + clip[14];
-
- /* normalize the near plane */
- t = sqrt(frustum[5][0]*frustum[5][0]
- + frustum[5][1]*frustum[5][1]
- + frustum[5][2]*frustum[5][2]);
- frustum[5][0] /= t;
- frustum[5][1] /= t;
- frustum[5][2] /= t;
- frustum[5][3] /= t;
-
-}
-
-int FRUSTUM::
- CubeInFrustum(float x, float y, float z, float size) {
- int c, c2;
-
- c2 = 0;
- for(int i=0; i<6; i++) {
- c=0;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y-size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y-size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y+size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y+size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y-size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y-size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y+size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y+size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(c==0)
- return 0;
- if(c==8)
- c2++;
- }
- if(c2>=6)
- return 2;
- else
- return 1;
-}
-
-int FRUSTUM::
- CubeInFrustum(float x, float y, float z, float size, float height) {
- int c, c2;
-
- c2 = 0;
- for(int i=0; i<6; i++) {
- c=0;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y-height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y-height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y+height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y+height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y-height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y-height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x-size) + frustum[i][1] * (y+height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(frustum[i][0] * (x+size) + frustum[i][1] * (y+height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
- c++;
- if(c==0)
- return 0;
- if(c==8)
- c2++;
- }
- if(c2>=6)
- return 2;
- else
- return 1;
-}
-
-int FRUSTUM::
- SphereInFrustum(float x, float y, float z, float radius) {
- int c2;
-
- c2 = 0;
- for(int i=0; i<6; i++) {
- if(frustum[i][0] * x + frustum[i][1] * y + frustum[i][2] * z + frustum[i][3] > -1*radius)
- c2++;
- else
- return 0;
- }
- if(c2>=6)
- return 2;
- else
- return 1;
-}