aboutsummaryrefslogtreecommitdiff
path: root/Source/Frustum.cpp
diff options
context:
space:
mode:
authoricculus <icculus@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-02 21:06:00 +0000
committericculus <icculus@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-02 21:06:00 +0000
commite17acec1c9bec3a26d97ca2873bb77bdcb48665e (patch)
tree26b14b6cedcb70df651c23dddbf0981970d0bd4d /Source/Frustum.cpp
parent59ca62d601e30b5467f8ecd2cb7d517bc682fc12 (diff)
downloadblackshades-e17acec1c9bec3a26d97ca2873bb77bdcb48665e.tar.gz
Initial revision
git-svn-id: svn://svn.icculus.org/blackshades/trunk@2 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Frustum.cpp')
-rw-r--r--Source/Frustum.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/Source/Frustum.cpp b/Source/Frustum.cpp
new file mode 100644
index 0000000..32639e7
--- /dev/null
+++ b/Source/Frustum.cpp
@@ -0,0 +1,153 @@
+#include "frustum.h"
+#include <math.h>
+#include "gl.h"
+
+void FRUSTUM::
+ GetFrustum() {
+ float projmatrix[16];
+ float mvmatrix[16];
+ float clip[16];
+ float t;
+
+ glGetFloatv(GL_PROJECTION_MATRIX, projmatrix);
+ glGetFloatv(GL_MODELVIEW_MATRIX, mvmatrix);
+
+ // Combine the matrices
+ clip[0] = mvmatrix[0] * projmatrix[0] + mvmatrix[1] * projmatrix[4] + mvmatrix[2] * projmatrix[8] + mvmatrix[3] * projmatrix[12];
+ clip[1] = mvmatrix[0] * projmatrix[1] + mvmatrix[1] * projmatrix[5] + mvmatrix[2] * projmatrix[9] + mvmatrix[3] * projmatrix[13];
+ clip[2] = mvmatrix[0] * projmatrix[2] + mvmatrix[1] * projmatrix[6] + mvmatrix[2] * projmatrix[10] + mvmatrix[3] * projmatrix[14];
+ clip[3] = mvmatrix[0] * projmatrix[3] + mvmatrix[1] * projmatrix[7] + mvmatrix[2] * projmatrix[11] + mvmatrix[3] * projmatrix[15];
+
+ clip[4] = mvmatrix[4] * projmatrix[0] + mvmatrix[5] * projmatrix[4] + mvmatrix[6] * projmatrix[8] + mvmatrix[7] * projmatrix[12];
+ clip[5] = mvmatrix[4] * projmatrix[1] + mvmatrix[5] * projmatrix[5] + mvmatrix[6] * projmatrix[9] + mvmatrix[7] * projmatrix[13];
+ clip[6] = mvmatrix[4] * projmatrix[2] + mvmatrix[5] * projmatrix[6] + mvmatrix[6] * projmatrix[10] + mvmatrix[7] * projmatrix[14];
+ clip[7] = mvmatrix[4] * projmatrix[3] + mvmatrix[5] * projmatrix[7] + mvmatrix[6] * projmatrix[11] + mvmatrix[7] * projmatrix[15];
+
+ clip[8] = mvmatrix[8] * projmatrix[0] + mvmatrix[9] * projmatrix[4] + mvmatrix[10] * projmatrix[8] + mvmatrix[11] * projmatrix[12];
+ clip[9] = mvmatrix[8] * projmatrix[1] + mvmatrix[9] * projmatrix[5] + mvmatrix[10] * projmatrix[9] + mvmatrix[11] * projmatrix[13];
+ clip[10] = mvmatrix[8] * projmatrix[2] + mvmatrix[9] * projmatrix[6] + mvmatrix[10] * projmatrix[10] + mvmatrix[11] * projmatrix[14];
+ clip[11] = mvmatrix[8] * projmatrix[3] + mvmatrix[9] * projmatrix[7] + mvmatrix[10] * projmatrix[11] + mvmatrix[11] * projmatrix[15];
+
+ clip[12] = mvmatrix[12] * projmatrix[0] + mvmatrix[13] * projmatrix[4] + mvmatrix[14] * projmatrix[8] + mvmatrix[15] * projmatrix[12];
+ clip[13] = mvmatrix[12] * projmatrix[1] + mvmatrix[13] * projmatrix[5] + mvmatrix[14] * projmatrix[9] + mvmatrix[15] * projmatrix[13];
+ clip[14] = mvmatrix[12] * projmatrix[2] + mvmatrix[13] * projmatrix[6] + mvmatrix[14] * projmatrix[10] + mvmatrix[15] * projmatrix[14];
+ clip[15] = mvmatrix[12] * projmatrix[3] + mvmatrix[13] * projmatrix[7] + mvmatrix[14] * projmatrix[11] + mvmatrix[15] * projmatrix[15];
+
+ // Right plane
+ frustum[0][0] = clip[3] - clip[0];
+ frustum[0][1] = clip[7] - clip[4];
+ frustum[0][2] = clip[11] - clip[8];
+ frustum[0][3] = clip[15] - clip[12];
+
+ // Left plane
+ frustum[1][0] = clip[3] + clip[0];
+ frustum[1][1] = clip[7] + clip[4];
+ frustum[1][2] = clip[11] + clip[8];
+ frustum[1][3] = clip[15] + clip[12];
+
+ // Bottom plane
+ frustum[2][0] = clip[3] + clip[1];
+ frustum[2][1] = clip[7] + clip[5];
+ frustum[2][2] = clip[11] + clip[9];
+ frustum[2][3] = clip[15] + clip[13];
+
+ // Top plane
+ frustum[3][0] = clip[3] - clip[1];
+ frustum[3][1] = clip[7] - clip[5];
+ frustum[3][2] = clip[11] - clip[9];
+ frustum[3][3] = clip[15] - clip[13];
+
+ // Far plane
+ frustum[4][0] = clip[3] - clip[2];
+ frustum[4][1] = clip[7] - clip[6];
+ frustum[4][2] = clip[11] - clip[10];
+ frustum[4][3] = clip[15] - clip[14];
+
+ // Near plane
+ frustum[5][0] = clip[3] + clip[2];
+ frustum[5][1] = clip[7] + clip[6];
+ frustum[5][2] = clip[11] + clip[10];
+ frustum[5][3] = clip[15] + clip[14];
+}
+
+int FRUSTUM::
+ CubeInFrustum(float x, float y, float z, float size) {
+ int c, c2;
+
+ for(int i=0; i<6; i++) {
+ c=0;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y-size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y-size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y+size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y+size) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y-size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y-size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y+size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y+size) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(c==0)
+ return 0;
+ if(c==8)
+ c2++;
+ }
+ if(c2>=6)
+ return 2;
+ else
+ return 1;
+}
+
+int FRUSTUM::
+ CubeInFrustum(float x, float y, float z, float size, float height) {
+ int c, c2;
+
+ for(int i=0; i<6; i++) {
+ c=0;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y-height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y-height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y+height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y+height) + frustum[i][2] * (z-size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y-height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y-height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x-size) + frustum[i][1] * (y+height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(frustum[i][0] * (x+size) + frustum[i][1] * (y+height) + frustum[i][2] * (z+size) + frustum[i][3] > 0)
+ c++;
+ if(c==0)
+ return 0;
+ if(c==8)
+ c2++;
+ }
+ if(c2>=6)
+ return 2;
+ else
+ return 1;
+}
+
+int FRUSTUM::
+ SphereInFrustum(float x, float y, float z, float radius) {
+ int c2;
+
+ for(int i=0; i<6; i++) {
+ if(frustum[i][0] * x + frustum[i][1] * y + frustum[i][2] * z + frustum[i][3] > -1*radius)
+ c2++;
+ else
+ return 0;
+ }
+ if(c2>=6)
+ return 2;
+ else
+ return 1;
+} \ No newline at end of file