diff options
| author | zakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-16 19:15:10 +0000 |
|---|---|---|
| committer | zakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-16 19:15:10 +0000 |
| commit | 034cab6df1032ecd974e3df9307ab2f618590b13 (patch) | |
| tree | 44ce739e621a0f20b890b6f3d76f79cf669a8a23 /Source/GameInitDispose.cpp | |
| parent | 481c87e11ddad382258f290aa849d09043bff9f2 (diff) | |
| download | blackshades-034cab6df1032ecd974e3df9307ab2f618590b13.tar.gz | |
sadasd
git-svn-id: svn://svn.icculus.org/blackshades/trunk@84 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameInitDispose.cpp')
| -rw-r--r-- | Source/GameInitDispose.cpp | 376 |
1 files changed, 375 insertions, 1 deletions
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 0e8da6c..3c9eb94 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -120,7 +120,7 @@ void LoadSounds(bool musictoggle) alGenBuffers(iNumSampleSets, &gSampleSet[0]); - +#ifdef NOOGG alutLoadWAVFile((char *)":Data:Sounds:underwater.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); @@ -492,7 +492,381 @@ void LoadSounds(bool musictoggle) alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); } +#else + alutLoadVorbisFile((char *)":Data:Sounds:underwater.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[visionsound], AL_BUFFER, gSampleSet[visionsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:soulin.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[soulinsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[soulinsound], AL_BUFFER, gSampleSet[soulinsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:soulout.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[souloutsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[souloutsound], AL_BUFFER, gSampleSet[souloutsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:footstep1.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[footstepsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[footstepsound], AL_BUFFER, gSampleSet[footstepsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:footstep2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[footstepsound+1], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[footstepsound+1], AL_BUFFER, gSampleSet[footstepsound+1]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:footstep3.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[footstepsound+2], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[footstepsound+2], AL_BUFFER, gSampleSet[footstepsound+2]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:footstep4.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[footstepsound+3], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[footstepsound+3], AL_BUFFER, gSampleSet[footstepsound+3]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:footstep5.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[footstepsound+4], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[footstepsound+4], AL_BUFFER, gSampleSet[footstepsound+4]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:bodyland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[bodylandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[bodylandsound], AL_BUFFER, gSampleSet[bodylandsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[headlandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[headlandsound], AL_BUFFER, gSampleSet[headlandsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:sniperrifle.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[riflesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[riflesound], AL_BUFFER, gSampleSet[riflesound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:BodyHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[bodyhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[bodyhitsound], AL_BUFFER, gSampleSet[bodyhitsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:WallHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[wallhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[wallhitsound], AL_BUFFER, gSampleSet[wallhitsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:machinegun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[machinegunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[machinegunsound], AL_BUFFER, gSampleSet[machinegunsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:Nearbullet.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[nearbulletsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[nearbulletsound], AL_BUFFER, gSampleSet[nearbulletsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:riflewhack.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[headwhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[headwhacksound], AL_BUFFER, gSampleSet[headwhacksound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:headshot.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[headshotsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[headshotsound], AL_BUFFER, gSampleSet[headshotsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:reload.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[reloadsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[reloadsound], AL_BUFFER, gSampleSet[reloadsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:click.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[clicksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[clicksound], AL_BUFFER, gSampleSet[clicksound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + alutLoadVorbisFile((char *)":Data:Sounds:SW.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[pistol1sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[pistol1sound], AL_BUFFER, gSampleSet[pistol1sound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:glock.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[pistol2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[pistol2sound], AL_BUFFER, gSampleSet[pistol2sound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:pinpull.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[pinpullsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[pinpullsound], AL_BUFFER, gSampleSet[pinpullsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:pinreplace.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[pinreplacesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[pinreplacesound], AL_BUFFER, gSampleSet[pinreplacesound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:handlerelease.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[grenadethrowsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[grenadethrowsound], AL_BUFFER, gSampleSet[grenadethrowsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:bounce.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[bouncesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[bouncesound], AL_BUFFER, gSampleSet[bouncesound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:bounce2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[bounce2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[bounce2sound], AL_BUFFER, gSampleSet[bounce2sound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:explosion.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[explosionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[explosionsound], AL_BUFFER, gSampleSet[explosionsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[bodywhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[bodywhacksound], AL_BUFFER, gSampleSet[bodywhacksound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbis((char *)":Data:Sounds:rain.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[rainsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[rainsound], AL_BUFFER, gSampleSet[rainsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:Lose.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[losesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[losesound], AL_BUFFER, gSampleSet[losesound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:Disguisekill.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[disguisekillsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[disguisekillsound], AL_BUFFER, gSampleSet[disguisekillsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:knifeslash.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[knifeslashsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[knifeslashsound], AL_BUFFER, gSampleSet[knifeslashsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:shotgun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[shotgunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[shotgunsound], AL_BUFFER, gSampleSet[shotgunsound]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + if(musictoggle){ + + alutLoadVorbisFile((char *)":Data:Sounds:mainmenusong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[mainmenusong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[mainmenusong], AL_BUFFER, gSampleSet[mainmenusong]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:shootsong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[shootsong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[shootsong], AL_BUFFER, gSampleSet[shootsong]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:zombiesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[zombiesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[zombiesong], AL_BUFFER, gSampleSet[zombiesong]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + + + alutLoadVorbisFile((char *)":Data:Sounds:knifesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1); + + alBufferData(gSampleSet[knifesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + alSourcei(gSourceID[knifesong], AL_BUFFER, gSampleSet[knifesong]); + + alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1); + + } + + +#endif float gLoc[3]; |
