aboutsummaryrefslogtreecommitdiff
path: root/Source/GameInitDispose.cpp
diff options
context:
space:
mode:
authorzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-16 19:15:10 +0000
committerzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-16 19:15:10 +0000
commit034cab6df1032ecd974e3df9307ab2f618590b13 (patch)
tree44ce739e621a0f20b890b6f3d76f79cf669a8a23 /Source/GameInitDispose.cpp
parent481c87e11ddad382258f290aa849d09043bff9f2 (diff)
downloadblackshades-034cab6df1032ecd974e3df9307ab2f618590b13.tar.gz
sadasd
git-svn-id: svn://svn.icculus.org/blackshades/trunk@84 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameInitDispose.cpp')
-rw-r--r--Source/GameInitDispose.cpp376
1 files changed, 375 insertions, 1 deletions
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp
index 0e8da6c..3c9eb94 100644
--- a/Source/GameInitDispose.cpp
+++ b/Source/GameInitDispose.cpp
@@ -120,7 +120,7 @@ void LoadSounds(bool musictoggle)
alGenBuffers(iNumSampleSets, &gSampleSet[0]);
-
+#ifdef NOOGG
alutLoadWAVFile((char *)":Data:Sounds:underwater.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
@@ -492,7 +492,381 @@ void LoadSounds(bool musictoggle)
alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
}
+#else
+ alutLoadVorbisFile((char *)":Data:Sounds:underwater.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[visionsound], AL_BUFFER, gSampleSet[visionsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:soulin.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[soulinsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[soulinsound], AL_BUFFER, gSampleSet[soulinsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:soulout.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[souloutsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[souloutsound], AL_BUFFER, gSampleSet[souloutsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:footstep1.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[footstepsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[footstepsound], AL_BUFFER, gSampleSet[footstepsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:footstep2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[footstepsound+1], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[footstepsound+1], AL_BUFFER, gSampleSet[footstepsound+1]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:footstep3.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[footstepsound+2], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[footstepsound+2], AL_BUFFER, gSampleSet[footstepsound+2]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:footstep4.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[footstepsound+3], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[footstepsound+3], AL_BUFFER, gSampleSet[footstepsound+3]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:footstep5.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[footstepsound+4], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[footstepsound+4], AL_BUFFER, gSampleSet[footstepsound+4]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:bodyland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[bodylandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[bodylandsound], AL_BUFFER, gSampleSet[bodylandsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[headlandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[headlandsound], AL_BUFFER, gSampleSet[headlandsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:sniperrifle.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[riflesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[riflesound], AL_BUFFER, gSampleSet[riflesound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:BodyHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[bodyhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[bodyhitsound], AL_BUFFER, gSampleSet[bodyhitsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:WallHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[wallhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[wallhitsound], AL_BUFFER, gSampleSet[wallhitsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:machinegun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[machinegunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[machinegunsound], AL_BUFFER, gSampleSet[machinegunsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:Nearbullet.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[nearbulletsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[nearbulletsound], AL_BUFFER, gSampleSet[nearbulletsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:riflewhack.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[headwhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[headwhacksound], AL_BUFFER, gSampleSet[headwhacksound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:headshot.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[headshotsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[headshotsound], AL_BUFFER, gSampleSet[headshotsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:reload.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[reloadsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[reloadsound], AL_BUFFER, gSampleSet[reloadsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:click.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[clicksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[clicksound], AL_BUFFER, gSampleSet[clicksound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:SW.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[pistol1sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[pistol1sound], AL_BUFFER, gSampleSet[pistol1sound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:glock.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[pistol2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[pistol2sound], AL_BUFFER, gSampleSet[pistol2sound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:pinpull.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[pinpullsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[pinpullsound], AL_BUFFER, gSampleSet[pinpullsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:pinreplace.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[pinreplacesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[pinreplacesound], AL_BUFFER, gSampleSet[pinreplacesound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:handlerelease.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[grenadethrowsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[grenadethrowsound], AL_BUFFER, gSampleSet[grenadethrowsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:bounce.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[bouncesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[bouncesound], AL_BUFFER, gSampleSet[bouncesound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:bounce2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[bounce2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[bounce2sound], AL_BUFFER, gSampleSet[bounce2sound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:explosion.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[explosionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[explosionsound], AL_BUFFER, gSampleSet[explosionsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[bodywhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[bodywhacksound], AL_BUFFER, gSampleSet[bodywhacksound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbis((char *)":Data:Sounds:rain.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[rainsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[rainsound], AL_BUFFER, gSampleSet[rainsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:Lose.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[losesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[losesound], AL_BUFFER, gSampleSet[losesound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:Disguisekill.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[disguisekillsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[disguisekillsound], AL_BUFFER, gSampleSet[disguisekillsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:knifeslash.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[knifeslashsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[knifeslashsound], AL_BUFFER, gSampleSet[knifeslashsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:shotgun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[shotgunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[shotgunsound], AL_BUFFER, gSampleSet[shotgunsound]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ if(musictoggle){
+
+ alutLoadVorbisFile((char *)":Data:Sounds:mainmenusong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[mainmenusong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[mainmenusong], AL_BUFFER, gSampleSet[mainmenusong]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:shootsong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[shootsong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[shootsong], AL_BUFFER, gSampleSet[shootsong]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:zombiesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[zombiesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[zombiesong], AL_BUFFER, gSampleSet[zombiesong]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+
+
+ alutLoadVorbisFile((char *)":Data:Sounds:knifesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
+
+ alBufferData(gSampleSet[knifesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ alSourcei(gSourceID[knifesong], AL_BUFFER, gSampleSet[knifesong]);
+
+ alutUnloadVorbis(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+
+ }
+
+
+#endif
float gLoc[3];