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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:20:54 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 14:22:53 +0700
commit602a0c5951050e7cce645534cb4f136cf9f4fee4 (patch)
treee70e63b0b0058830e58c244ad917bc892c10418f /Source/GameInitDispose.cpp
parent094e12df1ebb81d304803be4b274546384ec117c (diff)
downloadblackshades-602a0c5951050e7cce645534cb4f136cf9f4fee4.tar.gz
Rename source and build directory1.1.1
Diffstat (limited to 'Source/GameInitDispose.cpp')
-rw-r--r--Source/GameInitDispose.cpp4235
1 files changed, 0 insertions, 4235 deletions
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp
deleted file mode 100644
index 7f22344..0000000
--- a/Source/GameInitDispose.cpp
+++ /dev/null
@@ -1,4235 +0,0 @@
-#include <ctype.h>
-#include "Textures.h"
-
-#ifndef OS9
-#include <time.h>
-#endif
-
-#include "Game.h"
-
-
-extern unsigned int gSourceID[100];
-
-extern unsigned int gSampleSet[100];
-
-extern Camera camera;
-
-extern Skeleton testskeleton;
-
-extern Sprites sprites;
-
-extern Decals decals;
-
-/*********************> InitGame()<*****/
-
-extern Model skeletonmodels[10];
-
-extern Model gunmodels[10];
-
-extern Costume costume[10];
-
-extern Animation animation[30];
-
-extern int visions;
-
-extern float rad2deg;
-
-extern Fog fog;
-
-extern bool blood;
-
-extern float fogcolorr;
-
-extern float fogcolorg;
-
-extern float fogcolorb;
-
-extern int environment;
-
-extern float precipitationhorz;
-
-extern float precipitationvert;
-
-extern float precipitationdensity;
-
-extern float soundscalefactor;
-
-extern int slomo;
-
-
-
-extern int forwardskey;
-
-extern int backwardskey;
-
-extern int leftkey;
-
-extern int rightkey;
-
-extern int aimkey;
-
-extern int psychicaimkey;
-
-extern int psychickey;
-
-
-
-void LoadSounds(bool musictoggle);
-
-void LoadSounds(bool musictoggle)
-
-{
- char *pBuffer1;
-
- long lBuffer1Len;
-
- ALenum formatBuffer1;
-
- ALsizei freqBuffer1;
-
- Str255 sFileName;
-
- short fRefNum;
-
- SInt16 iNumSources, iNumSampleSets;
-
- // EAX test
-
- unsigned long ulEAXVal;
-
- long lGlobalReverb;
-
-
-
- // initialize OpenAL
-
- alutInit(NULL, 0);
-
-
-
-
-
- // load up some audio data...
-
- // generate ten OpenAL sample sets and two sources
-
- iNumSources = 37;
-
- iNumSampleSets = 37;
-
- alGenSources(iNumSources, &gSourceID[0]);
-
- alGenBuffers(iNumSampleSets, &gSampleSet[0]);
-
-#ifdef NOOGG
- alutLoadWAVFile((char *)":Data:Sounds:underwater.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[visionsound], AL_BUFFER, gSampleSet[visionsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:soulin.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[soulinsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[soulinsound], AL_BUFFER, gSampleSet[soulinsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:soulout.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[souloutsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[souloutsound], AL_BUFFER, gSampleSet[souloutsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:footstep1.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound], AL_BUFFER, gSampleSet[footstepsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:footstep2.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+1], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+1], AL_BUFFER, gSampleSet[footstepsound+1]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:footstep3.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+2], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+2], AL_BUFFER, gSampleSet[footstepsound+2]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:footstep4.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+3], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+3], AL_BUFFER, gSampleSet[footstepsound+3]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:footstep5.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+4], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+4], AL_BUFFER, gSampleSet[footstepsound+4]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:bodyland.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodylandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodylandsound], AL_BUFFER, gSampleSet[bodylandsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:headland.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headlandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headlandsound], AL_BUFFER, gSampleSet[headlandsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:sniperrifle.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[riflesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[riflesound], AL_BUFFER, gSampleSet[riflesound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:BodyHit.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodyhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodyhitsound], AL_BUFFER, gSampleSet[bodyhitsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:WallHit.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[wallhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[wallhitsound], AL_BUFFER, gSampleSet[wallhitsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:machinegun.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[machinegunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[machinegunsound], AL_BUFFER, gSampleSet[machinegunsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:Nearbullet.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[nearbulletsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[nearbulletsound], AL_BUFFER, gSampleSet[nearbulletsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:riflewhack.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headwhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headwhacksound], AL_BUFFER, gSampleSet[headwhacksound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:headshot.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headshotsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headshotsound], AL_BUFFER, gSampleSet[headshotsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:reload.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[reloadsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[reloadsound], AL_BUFFER, gSampleSet[reloadsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:click.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[clicksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[clicksound], AL_BUFFER, gSampleSet[clicksound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:SW.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pistol1sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pistol1sound], AL_BUFFER, gSampleSet[pistol1sound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:glock.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pistol2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pistol2sound], AL_BUFFER, gSampleSet[pistol2sound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:pinpull.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pinpullsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pinpullsound], AL_BUFFER, gSampleSet[pinpullsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:pinreplace.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pinreplacesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pinreplacesound], AL_BUFFER, gSampleSet[pinreplacesound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:handlerelease.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[grenadethrowsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[grenadethrowsound], AL_BUFFER, gSampleSet[grenadethrowsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:bounce.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bouncesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bouncesound], AL_BUFFER, gSampleSet[bouncesound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:bounce2.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bounce2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bounce2sound], AL_BUFFER, gSampleSet[bounce2sound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:explosion.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[explosionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[explosionsound], AL_BUFFER, gSampleSet[explosionsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:headland.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodywhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodywhacksound], AL_BUFFER, gSampleSet[bodywhacksound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:rain.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[rainsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[rainsound], AL_BUFFER, gSampleSet[rainsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:Lose.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[losesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[losesound], AL_BUFFER, gSampleSet[losesound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:Disguisekill.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[disguisekillsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[disguisekillsound], AL_BUFFER, gSampleSet[disguisekillsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:knifeslash.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[knifeslashsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[knifeslashsound], AL_BUFFER, gSampleSet[knifeslashsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:shotgun.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[shotgunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[shotgunsound], AL_BUFFER, gSampleSet[shotgunsound]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- if(musictoggle){
-
- alutLoadWAVFile((char *)":Data:Sounds:mainmenusong.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[mainmenusong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[mainmenusong], AL_BUFFER, gSampleSet[mainmenusong]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:shootsong.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[shootsong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[shootsong], AL_BUFFER, gSampleSet[shootsong]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:zombiesong.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[zombiesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[zombiesong], AL_BUFFER, gSampleSet[zombiesong]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- alutLoadWAVFile((char *)":Data:Sounds:knifesong.wav",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[knifesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[knifesong], AL_BUFFER, gSampleSet[knifesong]);
-
- alutUnloadWAV(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- }
-#else
- LoadOGG_CFH((char *)":Data:Sounds:underwater.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[visionsound], AL_BUFFER, gSampleSet[visionsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:soulin.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[soulinsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[soulinsound], AL_BUFFER, gSampleSet[soulinsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:soulout.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[souloutsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[souloutsound], AL_BUFFER, gSampleSet[souloutsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:footstep1.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound], AL_BUFFER, gSampleSet[footstepsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:footstep2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+1], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+1], AL_BUFFER, gSampleSet[footstepsound+1]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:footstep3.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+2], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+2], AL_BUFFER, gSampleSet[footstepsound+2]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:footstep4.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+3], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+3], AL_BUFFER, gSampleSet[footstepsound+3]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:footstep5.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[footstepsound+4], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[footstepsound+4], AL_BUFFER, gSampleSet[footstepsound+4]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:bodyland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodylandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodylandsound], AL_BUFFER, gSampleSet[bodylandsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headlandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headlandsound], AL_BUFFER, gSampleSet[headlandsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:sniperrifle.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[riflesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[riflesound], AL_BUFFER, gSampleSet[riflesound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:BodyHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodyhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodyhitsound], AL_BUFFER, gSampleSet[bodyhitsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:WallHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[wallhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[wallhitsound], AL_BUFFER, gSampleSet[wallhitsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:machinegun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[machinegunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[machinegunsound], AL_BUFFER, gSampleSet[machinegunsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:Nearbullet.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[nearbulletsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[nearbulletsound], AL_BUFFER, gSampleSet[nearbulletsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:riflewhack.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headwhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headwhacksound], AL_BUFFER, gSampleSet[headwhacksound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:headshot.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[headshotsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[headshotsound], AL_BUFFER, gSampleSet[headshotsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:reload.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[reloadsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[reloadsound], AL_BUFFER, gSampleSet[reloadsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:click.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[clicksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[clicksound], AL_BUFFER, gSampleSet[clicksound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:SW.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pistol1sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pistol1sound], AL_BUFFER, gSampleSet[pistol1sound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:glock.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pistol2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pistol2sound], AL_BUFFER, gSampleSet[pistol2sound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:pinpull.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pinpullsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pinpullsound], AL_BUFFER, gSampleSet[pinpullsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:pinreplace.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[pinreplacesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[pinreplacesound], AL_BUFFER, gSampleSet[pinreplacesound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:handlerelease.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[grenadethrowsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[grenadethrowsound], AL_BUFFER, gSampleSet[grenadethrowsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:bounce.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bouncesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bouncesound], AL_BUFFER, gSampleSet[bouncesound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:bounce2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bounce2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bounce2sound], AL_BUFFER, gSampleSet[bounce2sound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:explosion.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[explosionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[explosionsound], AL_BUFFER, gSampleSet[explosionsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[bodywhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[bodywhacksound], AL_BUFFER, gSampleSet[bodywhacksound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:rain.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[rainsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[rainsound], AL_BUFFER, gSampleSet[rainsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:Lose.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[losesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[losesound], AL_BUFFER, gSampleSet[losesound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:Disguisekill.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[disguisekillsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[disguisekillsound], AL_BUFFER, gSampleSet[disguisekillsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:knifeslash.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[knifeslashsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[knifeslashsound], AL_BUFFER, gSampleSet[knifeslashsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:shotgun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[shotgunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[shotgunsound], AL_BUFFER, gSampleSet[shotgunsound]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- if(musictoggle){
-
- LoadOGG_CFH((char *)":Data:Sounds:mainmenusong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[mainmenusong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[mainmenusong], AL_BUFFER, gSampleSet[mainmenusong]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:shootsong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[shootsong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[shootsong], AL_BUFFER, gSampleSet[shootsong]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:zombiesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[zombiesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[zombiesong], AL_BUFFER, gSampleSet[zombiesong]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
-
-
- LoadOGG_CFH((char *)":Data:Sounds:knifesong.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
-
- alBufferData(gSampleSet[knifesong], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- alSourcei(gSourceID[knifesong], AL_BUFFER, gSampleSet[knifesong]);
-
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- }
-
-
-#endif
-
-
- float gLoc[3];
-
-
-
- gLoc[0]=0;
-
- gLoc[1]=0;
-
- gLoc[2]=0;
-
-
-
- alSourcefv(gSourceID[visionsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[visionsound], AL_LOOPING, 1);
-
- alSourcef(gSourceID[visionsound], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[soulinsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[soulinsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[soulinsound], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[souloutsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[souloutsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[souloutsound], AL_MIN_GAIN, 1);
-
-
-
- for(int i=0;i<5;i++){
-
- alSourcefv(gSourceID[footstepsound+i], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[footstepsound+i], AL_LOOPING, 0);
-
- alSourcef(gSourceID[footstepsound+i], AL_MIN_GAIN, 0);
-
- }
-
-
-
- alSourcefv(gSourceID[bodylandsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[bodylandsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[bodylandsound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[headlandsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[headlandsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[headlandsound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[riflesound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[riflesound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[riflesound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[bodyhitsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[bodyhitsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[bodyhitsound], AL_MIN_GAIN, .1);
-
-
-
- alSourcefv(gSourceID[wallhitsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[wallhitsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[wallhitsound], AL_MIN_GAIN, 0);
-
- alSourcef(gSourceID[wallhitsound], AL_MAX_GAIN, .6);
-
-
-
- alSourcefv(gSourceID[machinegunsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[machinegunsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[machinegunsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[nearbulletsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[nearbulletsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[nearbulletsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[headwhacksound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[headwhacksound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[headwhacksound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[headshotsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[headshotsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[headshotsound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[reloadsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[reloadsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[reloadsound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[clicksound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[clicksound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[clicksound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[pistol1sound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[pistol1sound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[pistol1sound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[pistol2sound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[pistol2sound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[pistol2sound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[pinpullsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[pinpullsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[pinpullsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[pinreplacesound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[pinreplacesound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[pinreplacesound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[grenadethrowsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[grenadethrowsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[grenadethrowsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[bouncesound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[bouncesound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[bouncesound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[bounce2sound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[bounce2sound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[bounce2sound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[explosionsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[explosionsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[explosionsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[bodywhacksound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[bodywhacksound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[rainsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[rainsound], AL_LOOPING, 1);
-
- alSourcef(gSourceID[rainsound], AL_MIN_GAIN, .3);
-
-
-
- alSourcefv(gSourceID[losesound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[losesound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[losesound], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[disguisekillsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[disguisekillsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[disguisekillsound], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[knifeslashsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[knifeslashsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[knifeslashsound], AL_MIN_GAIN,0);
-
-
-
- alSourcefv(gSourceID[shotgunsound], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[shotgunsound], AL_LOOPING, 0);
-
- alSourcef(gSourceID[shotgunsound], AL_MIN_GAIN, 0);
-
-
-
- alSourcefv(gSourceID[knifesong], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[knifesong], AL_LOOPING, 1);
-
- alSourcef(gSourceID[knifesong], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[mainmenusong], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[mainmenusong], AL_LOOPING, 1);
-
- alSourcef(gSourceID[mainmenusong], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[zombiesong], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[zombiesong], AL_LOOPING, 1);
-
- alSourcef(gSourceID[zombiesong], AL_MIN_GAIN, 1);
-
-
-
- alSourcefv(gSourceID[shootsong], AL_POSITION, gLoc);
-
- alSourcei(gSourceID[shootsong], AL_LOOPING, 1);
-
- alSourcef(gSourceID[shootsong], AL_MIN_GAIN, 1);
-
-
-
-
-
-}
-
-
-
-void Game::LoadingScreen(float percent)
-
-{
-
- float size=1;
-
- glLoadIdentity();
-
- //Clear to black
-
- glClearColor(0,0,0,1);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
-
- //Background
-
-
-
- glDisable(GL_TEXTURE_2D);
-
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
-
- glDisable(GL_CULL_FACE);
-
- glDisable(GL_LIGHTING);
-
- glDepthMask(0);
-
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
-
- glPushMatrix(); // Store The Projection Matrix
-
- glLoadIdentity(); // Reset The Projection Matrix
-
- glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
-
- glPushMatrix(); // Store The Modelview Matrix
-
- for(int i=19;i>=0;i--){
-
- glLoadIdentity(); // Reset The Modelview Matrix
-
- glTranslatef(120-i*1,190-i*1,0);
-
- glScalef(400+i*2,30+i*2,1);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_BLEND);
-
- if(i)glColor4f(1-(float)i/20-percent/100,1-(float)i/20-percent/100,1-(float)i/20-percent/100,1);
-
- if(!i)glColor4f(0,0,0,1);
-
- glBegin(GL_QUADS);
-
- glVertex3f(0, 0, 0.0f);
-
- glVertex3f(1, 0, 0.0f);
-
- glVertex3f(1, 1, 0.0f);
-
- glVertex3f(0, 1, 0.0f);
-
- glEnd();
-
- }
-
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
-
- glPopMatrix(); // Restore The Old Projection Matrix
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
-
- glPopMatrix(); // Restore The Old Projection Matrix
-
- glDisable(GL_BLEND);
-
- glDepthMask(1);
-
-
-
- //Progress
-
-
-
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
-
- glDisable(GL_CULL_FACE);
-
- glDisable(GL_LIGHTING);
-
- glDisable(GL_TEXTURE_2D);
-
- glDepthMask(0);
-
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
-
- glPushMatrix(); // Store The Projection Matrix
-
- glLoadIdentity(); // Reset The Projection Matrix
-
- glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
-
- glPushMatrix(); // Store The Modelview Matrix
-
- for(int i=19;i>=0;i--){
-
- glLoadIdentity(); // Reset The Modelview Matrix
-
- glTranslatef(120,190,0);
-
- if(4*percent+i*2<400)glScalef(4*percent+i*2,30,1);
-
- if(4*percent+i*2>=400)glScalef(400,30,1);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_BLEND);
-
- glColor4f(1,0,0,.1);
-
- glBegin(GL_QUADS);
-
- glVertex3f(0, 0, 0.0f);
-
- glVertex3f(1, 0, 0.0f);
-
- glVertex3f(1, 1, 0.0f);
-
- glVertex3f(0, 1, 0.0f);
-
- glEnd();
-
- }
-
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
-
- glPopMatrix(); // Restore The Old Projection Matrix
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
-
- glPopMatrix(); // Restore The Old Projection Matrix
-
- glDisable(GL_BLEND);
-
- glDepthMask(1);
-
-
-
- //Text
-
-
-
- glEnable(GL_TEXTURE_2D);
-
- glColor4f(.6-.6*percent/100,0,0,1);
-
- static char string[256]="";
-
- sprintf (string, "LOADING...");
-
- text.glPrint(280,195,string,1,1,640,480);
-
-
-
-
-#ifdef OS9
- aglSwapBuffers( gOpenGLContext );
-#else
- SDL_GL_SwapBuffers( );
-#endif
-
-}
-
-
-
-void LoadPersonSpriteTexture(char *fileName, GLuint *textureid);
-
-void LoadPersonSpriteTexture(char *fileName, GLuint *textureid)
-
-{
- *textureid = loadTexture(fileName);
- glBindTexture(GL_TEXTURE_2D, *textureid);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-}
-
-
-
-void Game::InitGame()
-
-{
-
- //Setup loading screen
-
- float loadingscreenamount=0;
-
- float loadingscreenamounttotal=200;
-
- if(initialized)loadingscreenamounttotal=20;
-
-
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- //Set up rain and snow
-
- precipitationhorz=60;
-
- precipitationvert=40;
-
- precipitationdensity=25;
-
-
-
- //Bodyguard stats
-
- person[0].playercoords=camera.position;
-
- person[0].oldplayercoords=person[0].playercoords;
-
- person[0].type=playertype;
-
- person[0].existing=1;
-
- for(int i=0;i<10;i++){
-
- person[0].reloads[i]=0;
-
- }
-
-
-
- //Level setup
-
- killedinnocent=0; //Haven't shot any civilians yet...
-
-
-
- if(customlevels){ //Load custom levels
-
- nummissions=1; //Default level in case of load failure
-
- type=randomshoot_type;
-
- possiblegun[0]=handgun1;
-
- possiblegun[1]=handgun2;
-
- possiblegun[2]=shotgun;
-
- numpossibleguns=3;
-
- evilprobability=6;
-
- person[0].whichgun=knife;
-
- person[0].reloads[person[0].whichgun]=6;
-
- if(!gameinprogress)score=0;
-
- timeremaining=50;
-
- difficulty=.8;
-
- ifstream ipstream("Data/customlevels.txt");
-
- if(!ipstream) {
-
- customlevels=0;
-
- }
-
- if(ipstream){
-
- ipstream.ignore(256,'\n');//ignore descriptive text
-
- ipstream >> nummissions;
-
- for(int j=0;j<mission+1;j++){
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> type;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> environment;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> numpossibleguns;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- for(int i=0;i<numpossibleguns;i++){
-
- ipstream >> possiblegun[i];
-
- }
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> evilprobability;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> person[0].whichgun;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> person[0].reloads[person[0].whichgun];
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> timeremaining;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> difficulty;
-
- ipstream.ignore(256,'\n');
-
- }
-
- ipstream.close();
-
- }
-
- }
-
-
-
- if(!customlevels){ //Setup hardcoded default levels
-
- if(mission==0){
-
- environment=sunny_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=handgun1;
-
- possiblegun[1]=handgun2;
-
- possiblegun[2]=shotgun;
-
- numpossibleguns=3;
-
- evilprobability=6;
-
- person[0].whichgun=assaultrifle;
-
- person[0].reloads[person[0].whichgun]=6;
-
- if(!gameinprogress)score=0;
-
- timeremaining=50;
-
- difficulty=.6;
-
- }
-
- if(mission==1){
-
- environment=snowy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=knife;
-
- possiblegun[1]=assaultrifle;
-
- numpossibleguns=2;
-
- evilprobability=5;
-
- person[0].whichgun=handgun2;
-
- person[0].reloads[person[0].whichgun]=3;
-
- if(!gameinprogress)score=0;
-
- timeremaining=40;
-
- difficulty=.6;
-
- }
-
- if(mission==2){
-
- environment=foggy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=sniperrifle;
-
- numpossibleguns=1;
-
- evilprobability=5;
-
- person[0].whichgun=sniperrifle;
-
- person[0].reloads[person[0].whichgun]=4;
-
- if(!gameinprogress)score=0;
-
- timeremaining=50;
-
- difficulty=0.9;
-
- }
-
- if(mission==3){
-
- environment=firey_environment;
-
- type=zombie_type;
-
- numpossibleguns=0;
-
- evilprobability=5;
-
- person[0].whichgun=shotgun;
-
- person[0].reloads[person[0].whichgun]=5;
-
- if(!gameinprogress)score=0;
-
- timeremaining=35;
-
- difficulty=.7;
-
- }
-
- if(mission==4){
-
- environment=snowy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=sniperrifle;
-
- possiblegun[1]=assaultrifle;
-
- numpossibleguns=2;
-
- evilprobability=5;
-
- person[0].whichgun=grenade;
-
- person[0].reloads[person[0].whichgun]=20;
-
- if(!gameinprogress)score=0;
-
- timeremaining=30;
-
- difficulty=.5;
-
- }
-
- if(mission==5){
-
- environment=rainy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=handgun1;
-
- possiblegun[1]=shotgun;
-
- possiblegun[2]=assaultrifle;
-
- numpossibleguns=3;
-
- evilprobability=6;
-
- person[0].whichgun=knife;
-
- person[0].reloads[person[0].whichgun]=3;
-
- if(!gameinprogress)score=0;
-
- timeremaining=40;
-
- difficulty=.8;
-
- }
-
- if(mission==6){
-
- environment=night_environment;
-
- type=randomshoot_type;
-
- possiblegun[1]=handgun1;
-
- possiblegun[2]=handgun2;
-
- possiblegun[3]=shotgun;
-
- numpossibleguns=3;
-
- evilprobability=5;
-
- person[0].whichgun=handgun1;
-
- person[0].reloads[person[0].whichgun]=4;
-
- if(!gameinprogress)score=0;
-
- timeremaining=30;
-
- difficulty=1;
-
- }
-
- if(mission==7){
-
- environment=firey_environment;
-
- type=zombie_type;
-
- person[0].whichgun=assaultrifle;
-
- person[0].reloads[person[0].whichgun]=5;
-
- if(!gameinprogress)score=0;
-
- timeremaining=30;
-
- difficulty=1;
-
- }
-
- if(mission==8){
-
- environment=rainy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=handgun1;
-
- possiblegun[1]=handgun2;
-
- possiblegun[2]=shotgun;
-
- possiblegun[3]=sniperrifle;
-
- possiblegun[4]=assaultrifle;
-
- numpossibleguns=5;
-
- evilprobability=5;
-
- person[0].whichgun=nogun;
-
- person[0].reloads[person[0].whichgun]=3;
-
- if(!gameinprogress)score=0;
-
- timeremaining=40;
-
- difficulty=.8;
-
- }
-
- if(mission==9){
-
- environment=snowy_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=knife;
-
- possiblegun[1]=handgun1;
-
- possiblegun[2]=handgun2;
-
- possiblegun[3]=shotgun;
-
- possiblegun[4]=sniperrifle;
-
- possiblegun[5]=assaultrifle;
-
- numpossibleguns=6;
-
- evilprobability=4;
-
- person[0].whichgun=handgun1;
-
- person[0].reloads[person[0].whichgun]=3;
-
- if(!gameinprogress)score=0;
-
- timeremaining=90;
-
- difficulty=1;
-
- }
-
- if(mission==10){
-
- environment=night_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=sniperrifle;
-
- numpossibleguns=1;
-
- evilprobability=5;
-
- person[0].whichgun=sniperrifle;
-
- person[0].reloads[person[0].whichgun]=4;
-
- if(!gameinprogress)score=0;
-
- timeremaining=30;
-
- difficulty=1.3;
-
- }
-
- if(mission==11){
-
- environment=sunny_environment;
-
- type=randomshoot_type;
-
- possiblegun[0]=knife;
-
- possiblegun[1]=sniperrifle;
-
- numpossibleguns=2;
-
- evilprobability=4;
-
- person[0].whichgun=knife;
-
- if(!gameinprogress)score=0;
-
- timeremaining=30;
-
- difficulty=1.5;
-
- }
-
- if(mission==12){
-
- environment=firey_environment;
-
- type=zombie_type;
-
- possiblegun[0]=knife;
-
- possiblegun[1]=sniperrifle;
-
- person[0].whichgun=handgun2;
-
- person[0].reloads[person[0].whichgun]=10;
-
- if(!gameinprogress)score=0;
-
- timeremaining=60;
-
- difficulty=1.5;
-
- }
-
-
-
- nummissions=13;
-
- }
-
-
-
- //Setup fast radian to degree conversion
-
- rad2deg= 56.54866776;
-
- visions=0;
-
-
-
- //Setup bounding cylinder model
-
- float boundingscale=3;
-
-
-
- if(!initialized){
-
- boundingpoints[0]=0;
-
- boundingpoints[0].z=boundingscale;
-
- boundingpoints[0].y=0;
-
- for(int i=1;i<8;i++){
-
- boundingpoints[i]=DoRotation(boundingpoints[0],0,i*360/7,0);
-
- }
-
- }
-
- civkills=0;
-
- badkills=0;
-
- goodkills=0;
-
- enemystate=2;
-
-
-
- if(!initialized){
-
- if(!azertykeyboard){
-
- forwardskey=MAC_W_KEY;
-
- backwardskey=MAC_S_KEY;
-
- leftkey=MAC_A_KEY;
-
- rightkey=MAC_D_KEY;
-
- aimkey=MAC_Q_KEY;
-
- psychicaimkey=MAC_E_KEY;
-
- psychickey=MAC_Z_KEY;
-
- }
-
-
-
- if(azertykeyboard){
-
- forwardskey=MAC_Z_KEY;
-
- backwardskey=MAC_S_KEY;
-
- leftkey=MAC_Q_KEY;
-
- rightkey=MAC_D_KEY;
-
- aimkey=MAC_A_KEY;
-
- psychicaimkey=MAC_E_KEY;
-
- psychickey=MAC_W_KEY;
-
- }
-
-
-
- soundscalefactor=soundscalefactordefault; //Setup sound falloff
-
-
-
- gQuit=false;
-
-
-
- //Sounds
-
- LoadSounds(musictoggle);
-
- //Play correct song
-
- if(environment==rainy_environment)alSourcePlay(gSourceID[rainsound]);
-
- if(environment!=rainy_environment)alSourcePause(gSourceID[rainsound]);
-
- alSourceStop(gSourceID[whichsong]);
-
- alSourcef(gSourceID[whichsong], AL_MIN_GAIN, 0);
-
- alSourcef(gSourceID[whichsong], AL_MAX_GAIN, 0);
-
- whichsong=mainmenusong;
-
- alSourceStop(gSourceID[whichsong]);
-
- alSourcef(gSourceID[whichsong], AL_PITCH, 1);
-
- alSourcePlay(gSourceID[whichsong]);
-
- alSourcef(gSourceID[whichsong], AL_MIN_GAIN, 1);
-
- alSourcef(gSourceID[whichsong], AL_MAX_GAIN, 1);
-
- }
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- //Setup random seed
-
-#ifdef OS9
- qd.randSeed = TickCount();
-#else
- srand(time(NULL));
-#endif
-
- gamespeed=1;
-
-
-
- //Setup camera
-
- camera.position=0;
-
- camera.position.x=num_blocks/2*block_spacing+block_spacing/2;
-
- camera.position.z=num_blocks/2*block_spacing+block_spacing/2;
-
- camera.position.y=30;
-
- camera.oldposition=camera.position;
-
- numpeople=1;
-
-
-
- //Setup path to walk around blocks
-
- path.load((unsigned char *)":Data:Models:path.solid");
-
- path.Rotate(90,0,0);
-
- path.Scale(.8,.8,.8);
-
- path.CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- person[0].speedmult=1.3;
-
-
-
- //Add vip
-
- person[numpeople].playerrotation=0;
-
-
-
- person[numpeople].whichcostume=vipcostume;
-
-
-
- person[numpeople].whichblockx=((person[0].playercoords.x+block_spacing/2)/block_spacing);
-
- person[numpeople].whichblocky=((person[0].playercoords.x+block_spacing/2)/block_spacing);
-
-
-
- person[numpeople].pathnum=-1;
-
- person[numpeople].oldpathnum=-1;
-
- person[numpeople].oldoldpathnum=-1;
-
- person[numpeople].oldoldoldpathnum=-1;
-
- while(person[numpeople].pathnum<0||person[numpeople].pathnum>=path.vertexNum||person[numpeople].pathnum==1){
-
- person[numpeople].pathnum=Random()%path.vertexNum;
-
- }
-
- person[numpeople].pathtarget.x=path.vertex[person[numpeople].pathnum].x;
-
- person[numpeople].pathtarget.z=path.vertex[person[numpeople].pathnum].z;
-
- person[numpeople].pathsize=.98+float(abs(Random()%20))/400;
-
- person[numpeople].pathtarget*=person[numpeople].pathsize;
-
- person[numpeople].pathtarget.x+=person[numpeople].whichblockx*block_spacing;
-
- person[numpeople].pathtarget.z+=person[numpeople].whichblocky*block_spacing;
-
-
-
-
-
- person[numpeople].playercoords=person[numpeople].pathtarget;
-
- person[numpeople].oldplayercoords=person[numpeople].playercoords;
-
-
-
- person[0].playercoords=person[numpeople].playercoords;
-
- person[0].playercoords.x+=1;
-
- person[0].playercoords.z+=1;
-
- person[0].oldplayercoords=person[0].playercoords;
-
-
-
- person[numpeople].skeleton.free=0;
-
-
-
- person[numpeople].targetanimation=walkanim;
-
- person[numpeople].speed=1;
-
- person[numpeople].existing=0;
-
- person[numpeople].speedmult=1;
-
- if(type==zombie_type)person[numpeople].speedmult=.8;
-
- person[numpeople].health=100;
-
- person[numpeople].playerrotation2=0;//20;
-
-
-
- person[numpeople].lastdistancevictim=200000;
-
-
-
- if(person[numpeople].skeleton.broken)person[numpeople].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
-
-
- person[numpeople].type=viptype;
-
- person[numpeople].whichgun=nogun; person[numpeople].aiming=0; person[numpeople].killtarget=-1;
-
- person[numpeople].existing=1;
-
-
-
- citypeoplenum[person[numpeople].whichblockx][person[numpeople].whichblocky]++;
-
- numpeople++;
-
- spawndelay=.1;
-
-
-
- XYZ vipdistance;
-
- vipdistance=0;
-
- vipdistance.x=10000000;
-
- vipgoal=person[1].playercoords+DoRotation(vipdistance,0,Random()%360,0);
-
-
-
- //Setup block models
-
- if(!initialized){
-
- blocks[0].load((unsigned char *)":Data:Models:Block1.solid");
-
- blocks[0].Rotate(90,0,0);
-
- blocks[0].Scale(.8,.8,.8);
-
- blocks[0].CalculateNormals();
-
-
-
- blocks[1].load((unsigned char *)":Data:Models:Block2.solid");
-
- blocks[1].Rotate(90,0,0);
-
- blocks[1].Scale(.8,.8,.8);
-
- blocks[1].CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- blocks[2].load((unsigned char *)":Data:Models:Block3.solid");
-
- blocks[2].Rotate(90,0,0);
-
- blocks[2].Scale(.8,.8,.8);
-
- blocks[2].CalculateNormals();
-
-
-
- blocks[3].load((unsigned char *)":Data:Models:Block4.solid");
-
- blocks[3].Rotate(90,0,0);
-
- blocks[3].Scale(.8,.8,.8);
-
- blocks[3].CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- sidewalkcollide.load((unsigned char *)":Data:Models:Lowheightcollide.solid");
-
- sidewalkcollide.Rotate(90,0,0);
-
- sidewalkcollide.Scale(.8,.8,.8);
-
- sidewalkcollide.CalculateNormals();
-
-
-
- blockwalls[0].load((unsigned char *)":Data:Models:Block1collide.solid");
-
- blockwalls[0].Rotate(90,0,0);
-
- blockwalls[0].Scale(.8,.75,.8);
-
- blockwalls[0].CalculateNormals();
-
-
-
- blockwalls[1].load((unsigned char *)":Data:Models:Block2collide.solid");
-
- blockwalls[1].Rotate(90,0,0);
-
- blockwalls[1].Scale(.8,.75,.8);
-
- blockwalls[1].CalculateNormals();
-
-
-
- blockwalls[2].load((unsigned char *)":Data:Models:Block3collide.solid");
-
- blockwalls[2].Rotate(90,0,0);
-
- blockwalls[2].Scale(.8,.75,.8);
-
- blockwalls[2].CalculateNormals();
-
-
-
- blockwalls[3].load((unsigned char *)":Data:Models:Block4collide.solid");
-
- blockwalls[3].Rotate(90,0,0);
-
- blockwalls[3].Scale(.8,.75,.8);
-
- blockwalls[3].CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- blockroofs[0].load((unsigned char *)":Data:Models:Highblock1collide.solid");
-
- blockroofs[0].Rotate(90,0,0);
-
- blockroofs[0].Scale(.8,.8,.8);
-
- blockroofs[0].CalculateNormals();
-
-
-
- blockroofs[1].load((unsigned char *)":Data:Models:Highblock2collide.solid");
-
- blockroofs[1].Rotate(90,0,0);
-
- blockroofs[1].Scale(.8,.8,.8);
-
- blockroofs[1].CalculateNormals();
-
-
-
- blockroofs[2].load((unsigned char *)":Data:Models:Highblock3collide.solid");
-
- blockroofs[2].Rotate(90,0,0);
-
- blockroofs[2].Scale(.8,.8,.8);
-
- blockroofs[2].CalculateNormals();
-
-
-
- blockroofs[3].load((unsigned char *)":Data:Models:Highblock4collide.solid");
-
- blockroofs[3].Rotate(90,0,0);
-
- blockroofs[3].Scale(.8,.8,.8);
-
- blockroofs[3].CalculateNormals();
-
-
-
- blockcollide[0].load((unsigned char *)":Data:Models:block1complete.solid");
-
- blockcollide[0].Rotate(90,0,0);
-
- blockcollide[0].Scale(.8,.8,.8);
-
- blockcollide[0].CalculateNormals();
-
-
-
- blockcollide[1].load((unsigned char *)":Data:Models:block2complete.solid");
-
- blockcollide[1].Rotate(90,0,0);
-
- blockcollide[1].Scale(.8,.8,.8);
-
- blockcollide[1].CalculateNormals();
-
-
-
- blockcollide[2].load((unsigned char *)":Data:Models:block3complete.solid");
-
- blockcollide[2].Rotate(90,0,0);
-
- blockcollide[2].Scale(.8,.8,.8);
-
- blockcollide[2].CalculateNormals();
-
-
-
- blockcollide[3].load((unsigned char *)":Data:Models:block4complete.solid");
-
- blockcollide[3].Rotate(90,0,0);
-
- blockcollide[3].Scale(.8,.8,.8);
-
- blockcollide[3].CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
-
-
- blocksimplecollide[0].load((unsigned char *)":Data:Models:lowsimplecollide1.solid");
-
- blocksimplecollide[0].Rotate(90,0,0);
-
- blocksimplecollide[0].Scale(.8,.8,.8);
-
- blocksimplecollide[0].CalculateNormals();
-
-
-
- blocksimplecollide[1].load((unsigned char *)":Data:Models:lowsimplecollide2.solid");
-
- blocksimplecollide[1].Rotate(90,0,0);
-
- blocksimplecollide[1].Scale(.8,.8,.8);
-
- blocksimplecollide[1].CalculateNormals();
-
-
-
- blocksimplecollide[2].load((unsigned char *)":Data:Models:lowsimplecollide3.solid");
-
- blocksimplecollide[2].Rotate(90,0,0);
-
- blocksimplecollide[2].Scale(.8,.8,.8);
-
- blocksimplecollide[2].CalculateNormals();
-
-
-
- blocksimplecollide[3].load((unsigned char *)":Data:Models:lowsimplecollide4.solid");
-
- blocksimplecollide[3].Rotate(90,0,0);
-
- blocksimplecollide[3].Scale(.8,.8,.8);
-
- blocksimplecollide[3].CalculateNormals();
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- blockocclude.load((unsigned char *)":Data:Models:blockocclude.solid");
-
- blockocclude.Rotate(90,0,0);
-
- blockocclude.Scale(.8,.8,.8);
-
- blockocclude.CalculateNormals();
-
-
-
- blocksimple.load((unsigned char *)":Data:Models:blocksimple.solid");
-
- blocksimple.Rotate(90,0,0);
-
- blocksimple.Scale(.8,2,.8);
-
- blocksimple.CalculateNormals();
-
-
-
- street.load((unsigned char *)":Data:Models:streetsubdivided2.solid");
-
- street.Rotate(90,0,0);
-
- street.Scale(.01,.01,.01);
-
- street.CalculateNormals();
-
-
-
- Bigstreet=street;
-
- Bigstreet.Scale(10000,10000,10000);
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- path.load((unsigned char *)":Data:Models:path.solid");
-
- path.Rotate(90,0,0);
-
- path.Scale(.8,.8,.8);
-
- path.CalculateNormals();
-
-
-
- //Fix block radius
-
- for(int i=0;i<4;i++){
-
- blocks[i].boundingspherecenter.x=0;
-
- blocks[i].boundingspherecenter.z=0;
-
- blocks[i].boundingsphereradius=0;
-
- for(int x=0;i<blocks[x].vertexNum;x++){
-
- if(findDistancefast(blocks[i].boundingspherecenter,blocks[i].vertex[x])>blocks[i].boundingsphereradius)blocks[i].boundingsphereradius=findDistancefast(blocks[i].boundingspherecenter,blocks[i].vertex[x]);
-
- }
-
- blocks[i].boundingsphereradius=sqrt(blocks[i].boundingsphereradius);
-
- }
-
- }
-
- mousesensitivity=1;
-
-
-
- //init city block rotations
-
- for(int i=0;i<num_blocks;i++){
-
- for(int j=0;j<num_blocks;j++){
-
- cityrotation[i][j]=Random()%4;
-
- citytype[i][j]=Random()%4;
-
- citypeoplenum[i][j]=0;
-
- if(citytype[i][j]<0)citytype[i][j]=0;
-
- if(citytype[i][j]>3)citytype[i][j]=3;
-
- }
-
- }
-
-
-
- if(!initialized){
-
- //Load player model
-
- skeletonmodels[0].load((unsigned char *)":Data:Models:Head.solid");
-
- skeletonmodels[0].Rotate(90,0,0);
-
- skeletonmodels[0].Scale(.02,.02,.02);
-
- skeletonmodels[0].CalculateNormals();
-
-
-
- skeletonmodels[1].load((unsigned char *)":Data:Models:Chest.solid");
-
- skeletonmodels[1].Rotate(90,0,0);
-
- skeletonmodels[1].Scale(.02,.02,.02);
-
- skeletonmodels[1].CalculateNormals();
-
-
-
- skeletonmodels[2].load((unsigned char *)":Data:Models:Abdomen.solid");
-
- skeletonmodels[2].Rotate(90,0,0);
-
- skeletonmodels[2].Scale(.02,.02,.02);
-
- skeletonmodels[2].CalculateNormals();
-
-
-
- skeletonmodels[3].load((unsigned char *)":Data:Models:Upper arm.solid");
-
- skeletonmodels[3].Rotate(90,0,0);
-
- skeletonmodels[3].Scale(.02,.02,.02);
-
- skeletonmodels[3].CalculateNormals();
-
-
-
- skeletonmodels[4].load((unsigned char *)":Data:Models:Lower arm.solid");
-
- skeletonmodels[4].Rotate(90,0,0);
-
- skeletonmodels[4].Scale(.02,.02,.02);
-
- skeletonmodels[4].CalculateNormals();
-
-
-
- skeletonmodels[5].load((unsigned char *)":Data:Models:Hand.solid");
-
- skeletonmodels[5].Rotate(90,0,0);
-
- skeletonmodels[5].Scale(.02,.02,.02);
-
- skeletonmodels[5].CalculateNormals();
-
-
-
- skeletonmodels[6].load((unsigned char *)":Data:Models:Upper leg.solid");
-
- skeletonmodels[6].Rotate(90,0,0);
-
- skeletonmodels[6].Scale(.02,.02,.02);
-
- skeletonmodels[6].CalculateNormals();
-
-
-
- skeletonmodels[7].load((unsigned char *)":Data:Models:Lower leg.solid");
-
- skeletonmodels[7].Rotate(90,0,0);
-
- skeletonmodels[7].Scale(.02,.02,.02);
-
- skeletonmodels[7].CalculateNormals();
-
-
-
- skeletonmodels[8].load((unsigned char *)":Data:Models:Foot.solid");
-
- skeletonmodels[8].Rotate(90,0,0);
-
- skeletonmodels[8].Scale(.02,.02,.02);
-
- skeletonmodels[8].CalculateNormals();
-
-
-
- skeletonmodels[9].load((unsigned char *)":Data:Models:Shades.solid");
-
- skeletonmodels[9].Rotate(90,0,0);
-
- skeletonmodels[9].Scale(.02,.02,.02);
-
- skeletonmodels[9].CalculateNormals();
-
-
-
- //Load gun models
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- gunmodels[sniperriflemodel].load((unsigned char *)":Data:Models:sniperrifle.solid");
-
- gunmodels[sniperriflemodel].Rotate(0,0,90);
-
- gunmodels[sniperriflemodel].Scale(.001,.001,.001);
-
- gunmodels[sniperriflemodel].CalculateNormals();
-
-
-
- gunmodels[assaultriflemodel].load((unsigned char *)":Data:Models:assaultrifle.solid");
-
- gunmodels[assaultriflemodel].Rotate(0,0,90);
-
- gunmodels[assaultriflemodel].Scale(.01,.01,.01);
-
- gunmodels[assaultriflemodel].CalculateNormals();
-
-
-
- gunmodels[handgunbasemodel].load((unsigned char *)":Data:Models:Handgunbase.solid");
-
- gunmodels[handgunbasemodel].Rotate(0,0,90);
-
- gunmodels[handgunbasemodel].Rotate(180,0,0);
-
- gunmodels[handgunbasemodel].Scale(.014,.014,.014);
-
- gunmodels[handgunbasemodel].CalculateNormals();
-
- gunmodels[handgunbasemodel].MultColor(.6);
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- gunmodels[handgunslidemodel].load((unsigned char *)":Data:Models:Handgunslide.solid");
-
- gunmodels[handgunslidemodel].Rotate(0,0,90);
-
- gunmodels[handgunslidemodel].Rotate(180,0,0);
-
- gunmodels[handgunslidemodel].Scale(.014,.014,.014);
-
- gunmodels[handgunslidemodel].CalculateNormals();
-
- gunmodels[handgunslidemodel].MultColor(.6);
-
-
-
- gunmodels[handgun2basemodel].load((unsigned char *)":Data:Models:glockbase.solid");
-
- gunmodels[handgun2basemodel].Rotate(0,0,90);
-
- gunmodels[handgun2basemodel].Rotate(180,0,0);
-
- gunmodels[handgun2basemodel].Scale(.014,.014,.014);
-
- gunmodels[handgun2basemodel].CalculateNormals();
-
- gunmodels[handgun2basemodel].MultColor(.6);
-
-
-
- gunmodels[handgun2slidemodel].load((unsigned char *)":Data:Models:glockslide.solid");
-
- gunmodels[handgun2slidemodel].Rotate(0,0,90);
-
- gunmodels[handgun2slidemodel].Rotate(180,0,0);
-
- gunmodels[handgun2slidemodel].Scale(.014,.014,.014);
-
- gunmodels[handgun2slidemodel].CalculateNormals();
-
- gunmodels[handgun2slidemodel].MultColor(.6);
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- gunmodels[grenadebasemodel].load((unsigned char *)":Data:Models:grenadebase.solid");
-
- gunmodels[grenadebasemodel].Rotate(0,0,90);
-
- gunmodels[grenadebasemodel].Rotate(180,0,0);
-
- gunmodels[grenadebasemodel].Scale(.014,.014,.014);
-
- gunmodels[grenadebasemodel].CalculateNormals();
-
-
-
- gunmodels[grenadepinmodel].load((unsigned char *)":Data:Models:grenadepin.solid");
-
- gunmodels[grenadepinmodel].Rotate(0,0,90);
-
- gunmodels[grenadepinmodel].Rotate(180,0,0);
-
- gunmodels[grenadepinmodel].Scale(.014,.014,.014);
-
- gunmodels[grenadepinmodel].CalculateNormals();
-
-
-
- gunmodels[grenadespoonmodel].load((unsigned char *)":Data:Models:grenadespoon.solid");
-
- gunmodels[grenadespoonmodel].Rotate(0,0,90);
-
- gunmodels[grenadespoonmodel].Rotate(180,0,0);
-
- gunmodels[grenadespoonmodel].Scale(.014,.014,.014);
-
- gunmodels[grenadespoonmodel].CalculateNormals();
-
-
-
- gunmodels[knifemodel].load((unsigned char *)":Data:Models:Knife.solid");
-
- gunmodels[knifemodel].Rotate(0,0,90);
-
- gunmodels[knifemodel].Rotate(180,0,0);
-
- gunmodels[knifemodel].Scale(.014,.014,.014);
-
- gunmodels[knifemodel].CalculateNormals();
-
-
-
- gunmodels[shotgunmodel].load((unsigned char *)":Data:Models:shotgun.solid");
-
- gunmodels[shotgunmodel].Rotate(0,0,90);
-
- gunmodels[shotgunmodel].Scale(.001,.001,.001);
-
- gunmodels[shotgunmodel].CalculateNormals();
-
- gunmodels[shotgunmodel].MultColor(.6);
-
- }
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- //Setup costumes
-
- float headcolor[3];
-
- float footcolor[3];
-
- float handcolor[3];
-
- float topcolor[3];
-
- float bottomcolor[3];
-
- //Police
-
- headcolor[0]=(float)240/255;
-
- headcolor[1]=(float)183/255;
-
- headcolor[2]=(float)132/255;
-
-
-
- footcolor[0]=(float)119/255;
-
- footcolor[1]=(float)68/255;
-
- footcolor[2]=(float)18/255;
-
-
-
- handcolor[0]=(float)240/255;
-
- handcolor[1]=(float)183/255;
-
- handcolor[2]=(float)132/255;
-
-
-
- topcolor[0]=(float)14/255;
-
- topcolor[1]=(float)18/255;
-
- topcolor[2]=(float)195/255;
-
-
-
- bottomcolor[0]=(float)14/255;
-
- bottomcolor[1]=(float)18/255;
-
- bottomcolor[2]=(float)195/255;
-
-
-
- //Greenish skin if zombies
-
- if(type==zombie_type){
-
- headcolor[0]=(float)223/255;
-
- headcolor[1]=(float)243/255;
-
- headcolor[2]=(float)197/255;
-
-
-
- handcolor[0]=(float)223/255;
-
- handcolor[1]=(float)243/255;
-
- handcolor[2]=(float)197/255;
-
- }
-
-
-
- costume[policecostume].headcolor[0]=headcolor[0];
-
- costume[policecostume].headcolor[1]=headcolor[1];
-
- costume[policecostume].headcolor[2]=headcolor[2];
-
-
-
- costume[policecostume].handcolor[0]=handcolor[0];
-
- costume[policecostume].handcolor[1]=handcolor[1];
-
- costume[policecostume].handcolor[2]=handcolor[2];
-
-
-
- costume[policecostume].chestcolor[0]=topcolor[0];
-
- costume[policecostume].chestcolor[1]=topcolor[1];
-
- costume[policecostume].chestcolor[2]=topcolor[2];
-
-
-
- costume[policecostume].abdomencolor[0]=topcolor[0];
-
- costume[policecostume].abdomencolor[1]=topcolor[1];
-
- costume[policecostume].abdomencolor[2]=topcolor[2];
-
-
-
- costume[policecostume].upperarmcolor[0]=topcolor[0];
-
- costume[policecostume].upperarmcolor[1]=topcolor[1];
-
- costume[policecostume].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[policecostume].lowerarmcolor[0]=topcolor[0];
-
- costume[policecostume].lowerarmcolor[1]=topcolor[1];
-
- costume[policecostume].lowerarmcolor[2]=topcolor[2];
-
-
-
- costume[policecostume].upperlegcolor[0]=bottomcolor[0];
-
- costume[policecostume].upperlegcolor[1]=bottomcolor[1];
-
- costume[policecostume].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[policecostume].lowerlegcolor[0]=bottomcolor[0];
-
- costume[policecostume].lowerlegcolor[1]=bottomcolor[1];
-
- costume[policecostume].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[policecostume].footcolor[0]=footcolor[0];
-
- costume[policecostume].footcolor[1]=footcolor[1];
-
- costume[policecostume].footcolor[2]=footcolor[2];
-
-
-
- //casual
-
- topcolor[0]=(float)14/255;
-
- topcolor[1]=(float)200/255;
-
- topcolor[2]=(float)30/255;
-
-
-
- bottomcolor[0]=(float)14/255;
-
- bottomcolor[1]=(float)18/255;
-
- bottomcolor[2]=(float)195/255;
-
-
-
- costume[casualcostumes].headcolor[0]=headcolor[0];
-
- costume[casualcostumes].headcolor[1]=headcolor[1];
-
- costume[casualcostumes].headcolor[2]=headcolor[2];
-
-
-
- costume[casualcostumes].handcolor[0]=handcolor[0];
-
- costume[casualcostumes].handcolor[1]=handcolor[1];
-
- costume[casualcostumes].handcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes].chestcolor[0]=topcolor[0];
-
- costume[casualcostumes].chestcolor[1]=topcolor[1];
-
- costume[casualcostumes].chestcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes].abdomencolor[0]=topcolor[0];
-
- costume[casualcostumes].abdomencolor[1]=topcolor[1];
-
- costume[casualcostumes].abdomencolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes].upperarmcolor[0]=topcolor[0];
-
- costume[casualcostumes].upperarmcolor[1]=topcolor[1];
-
- costume[casualcostumes].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes].lowerarmcolor[0]=handcolor[0];
-
- costume[casualcostumes].lowerarmcolor[1]=handcolor[1];
-
- costume[casualcostumes].lowerarmcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes].upperlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes].upperlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes].lowerlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes].lowerlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes].footcolor[0]=footcolor[0];
-
- costume[casualcostumes].footcolor[1]=footcolor[1];
-
- costume[casualcostumes].footcolor[2]=footcolor[2];
-
-
-
- //casual 2
-
- topcolor[0]=(float)140/255;
-
- topcolor[1]=(float)55/255;
-
- topcolor[2]=(float)4/255;
-
-
-
- bottomcolor[0]=(float)14/255;
-
- bottomcolor[1]=(float)18/255;
-
- bottomcolor[2]=(float)135/255;
-
-
-
- costume[casualcostumes+1].headcolor[0]=headcolor[0];
-
- costume[casualcostumes+1].headcolor[1]=headcolor[1];
-
- costume[casualcostumes+1].headcolor[2]=headcolor[2];
-
-
-
- costume[casualcostumes+1].handcolor[0]=handcolor[0];
-
- costume[casualcostumes+1].handcolor[1]=handcolor[1];
-
- costume[casualcostumes+1].handcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes+1].chestcolor[0]=topcolor[0];
-
- costume[casualcostumes+1].chestcolor[1]=topcolor[1];
-
- costume[casualcostumes+1].chestcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+1].abdomencolor[0]=topcolor[0];
-
- costume[casualcostumes+1].abdomencolor[1]=topcolor[1];
-
- costume[casualcostumes+1].abdomencolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+1].upperarmcolor[0]=topcolor[0];
-
- costume[casualcostumes+1].upperarmcolor[1]=topcolor[1];
-
- costume[casualcostumes+1].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+1].lowerarmcolor[0]=topcolor[0];
-
- costume[casualcostumes+1].lowerarmcolor[1]=topcolor[1];
-
- costume[casualcostumes+1].lowerarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+1].upperlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+1].upperlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+1].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+1].lowerlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+1].lowerlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+1].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+1].footcolor[0]=footcolor[0];
-
- costume[casualcostumes+1].footcolor[1]=footcolor[1];
-
- costume[casualcostumes+1].footcolor[2]=footcolor[2];
-
-
-
- //casual 3
-
- topcolor[0]=(float)134/255;
-
- topcolor[1]=(float)80/255;
-
- topcolor[2]=(float)3/255;
-
-
-
- bottomcolor[0]=(float)30/255;
-
- bottomcolor[1]=(float)30/255;
-
- bottomcolor[2]=(float)30/255;
-
-
-
- footcolor[0]=(float)20/255;
-
- footcolor[1]=(float)20/255;
-
- footcolor[2]=(float)20/255;
-
-
-
-
-
- costume[casualcostumes+2].headcolor[0]=headcolor[0];
-
- costume[casualcostumes+2].headcolor[1]=headcolor[1];
-
- costume[casualcostumes+2].headcolor[2]=headcolor[2];
-
-
-
- costume[casualcostumes+2].handcolor[0]=handcolor[0];
-
- costume[casualcostumes+2].handcolor[1]=handcolor[1];
-
- costume[casualcostumes+2].handcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes+2].chestcolor[0]=topcolor[0];
-
- costume[casualcostumes+2].chestcolor[1]=topcolor[1];
-
- costume[casualcostumes+2].chestcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+2].abdomencolor[0]=topcolor[0];
-
- costume[casualcostumes+2].abdomencolor[1]=topcolor[1];
-
- costume[casualcostumes+2].abdomencolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+2].upperarmcolor[0]=topcolor[0];
-
- costume[casualcostumes+2].upperarmcolor[1]=topcolor[1];
-
- costume[casualcostumes+2].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+2].lowerarmcolor[0]=topcolor[0];
-
- costume[casualcostumes+2].lowerarmcolor[1]=topcolor[1];
-
- costume[casualcostumes+2].lowerarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+2].upperlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+2].upperlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+2].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+2].lowerlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+2].lowerlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+2].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+2].footcolor[0]=footcolor[0];
-
- costume[casualcostumes+2].footcolor[1]=footcolor[1];
-
- costume[casualcostumes+2].footcolor[2]=footcolor[2];
-
-
-
- //casual 4
-
- topcolor[0]=(float)228/255;
-
- topcolor[1]=(float)220/255;
-
- topcolor[2]=(float)0/255;
-
-
-
- bottomcolor[0]=(float)20/255;
-
- bottomcolor[1]=(float)20/255;
-
- bottomcolor[2]=(float)20/255;
-
-
-
- footcolor[0]=(float)119/255;
-
- footcolor[1]=(float)68/255;
-
- footcolor[2]=(float)18/255;
-
-
-
- costume[casualcostumes+3].headcolor[0]=headcolor[0];
-
- costume[casualcostumes+3].headcolor[1]=headcolor[1];
-
- costume[casualcostumes+3].headcolor[2]=headcolor[2];
-
-
-
- costume[casualcostumes+3].handcolor[0]=handcolor[0];
-
- costume[casualcostumes+3].handcolor[1]=handcolor[1];
-
- costume[casualcostumes+3].handcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes+3].chestcolor[0]=topcolor[0];
-
- costume[casualcostumes+3].chestcolor[1]=topcolor[1];
-
- costume[casualcostumes+3].chestcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+3].abdomencolor[0]=topcolor[0];
-
- costume[casualcostumes+3].abdomencolor[1]=topcolor[1];
-
- costume[casualcostumes+3].abdomencolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+3].upperarmcolor[0]=topcolor[0];
-
- costume[casualcostumes+3].upperarmcolor[1]=topcolor[1];
-
- costume[casualcostumes+3].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[casualcostumes+3].lowerarmcolor[0]=handcolor[0];
-
- costume[casualcostumes+3].lowerarmcolor[1]=handcolor[1];
-
- costume[casualcostumes+3].lowerarmcolor[2]=handcolor[2];
-
-
-
- costume[casualcostumes+3].upperlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+3].upperlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+3].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+3].lowerlegcolor[0]=bottomcolor[0];
-
- costume[casualcostumes+3].lowerlegcolor[1]=bottomcolor[1];
-
- costume[casualcostumes+3].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[casualcostumes+3].footcolor[0]=footcolor[0];
-
- costume[casualcostumes+3].footcolor[1]=footcolor[1];
-
- costume[casualcostumes+3].footcolor[2]=footcolor[2];
-
-
-
- if(!initialized){
-
- //vip
-
- topcolor[0]=(float)235/255;
-
- topcolor[1]=(float)235/255;
-
- topcolor[2]=(float)235/255;
-
-
-
- bottomcolor[0]=(float)200/255;
-
- bottomcolor[1]=(float)200/255;
-
- bottomcolor[2]=(float)200/255;
-
-
-
- footcolor[0]=(float)119/255;
-
- footcolor[1]=(float)68/255;
-
- footcolor[2]=(float)18/255;
-
-
-
- headcolor[0]=(float)240/255;
-
- headcolor[1]=(float)183/255;
-
- headcolor[2]=(float)132/255;
-
-
-
- footcolor[0]=(float)119/255;
-
- footcolor[1]=(float)68/255;
-
- footcolor[2]=(float)18/255;
-
-
-
- handcolor[0]=(float)240/255;
-
- handcolor[1]=(float)183/255;
-
- handcolor[2]=(float)132/255;
-
-
-
- costume[vipcostume].headcolor[0]=headcolor[0];
-
- costume[vipcostume].headcolor[1]=headcolor[1];
-
- costume[vipcostume].headcolor[2]=headcolor[2];
-
-
-
- costume[vipcostume].handcolor[0]=handcolor[0];
-
- costume[vipcostume].handcolor[1]=handcolor[1];
-
- costume[vipcostume].handcolor[2]=handcolor[2];
-
-
-
- costume[vipcostume].chestcolor[0]=topcolor[0];
-
- costume[vipcostume].chestcolor[1]=topcolor[1];
-
- costume[vipcostume].chestcolor[2]=topcolor[2];
-
-
-
- costume[vipcostume].abdomencolor[0]=topcolor[0];
-
- costume[vipcostume].abdomencolor[1]=topcolor[1];
-
- costume[vipcostume].abdomencolor[2]=topcolor[2];
-
-
-
- costume[vipcostume].upperarmcolor[0]=topcolor[0];
-
- costume[vipcostume].upperarmcolor[1]=topcolor[1];
-
- costume[vipcostume].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[vipcostume].lowerarmcolor[0]=topcolor[0];
-
- costume[vipcostume].lowerarmcolor[1]=topcolor[1];
-
- costume[vipcostume].lowerarmcolor[2]=topcolor[2];
-
-
-
- costume[vipcostume].upperlegcolor[0]=bottomcolor[0];
-
- costume[vipcostume].upperlegcolor[1]=bottomcolor[1];
-
- costume[vipcostume].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[vipcostume].lowerlegcolor[0]=bottomcolor[0];
-
- costume[vipcostume].lowerlegcolor[1]=bottomcolor[1];
-
- costume[vipcostume].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[vipcostume].footcolor[0]=footcolor[0];
-
- costume[vipcostume].footcolor[1]=footcolor[1];
-
- costume[vipcostume].footcolor[2]=footcolor[2];
-
-
-
- //Bodyguard
-
- topcolor[0]=(float)50/255;
-
- topcolor[1]=(float)50/255;
-
- topcolor[2]=(float)50/255;
-
-
-
- bottomcolor[0]=(float)30/255;
-
- bottomcolor[1]=(float)30/255;
-
- bottomcolor[2]=(float)30/255;
-
-
-
- footcolor[0]=(float)20/255;
-
- footcolor[1]=(float)20/255;
-
- footcolor[2]=(float)20/255;
-
-
-
- costume[bodyguardcostume].headcolor[0]=headcolor[0];
-
- costume[bodyguardcostume].headcolor[1]=headcolor[1];
-
- costume[bodyguardcostume].headcolor[2]=headcolor[2];
-
-
-
- costume[bodyguardcostume].handcolor[0]=handcolor[0];
-
- costume[bodyguardcostume].handcolor[1]=handcolor[1];
-
- costume[bodyguardcostume].handcolor[2]=handcolor[2];
-
-
-
- costume[bodyguardcostume].chestcolor[0]=topcolor[0];
-
- costume[bodyguardcostume].chestcolor[1]=topcolor[1];
-
- costume[bodyguardcostume].chestcolor[2]=topcolor[2];
-
-
-
- costume[bodyguardcostume].abdomencolor[0]=topcolor[0];
-
- costume[bodyguardcostume].abdomencolor[1]=topcolor[1];
-
- costume[bodyguardcostume].abdomencolor[2]=topcolor[2];
-
-
-
- costume[bodyguardcostume].upperarmcolor[0]=topcolor[0];
-
- costume[bodyguardcostume].upperarmcolor[1]=topcolor[1];
-
- costume[bodyguardcostume].upperarmcolor[2]=topcolor[2];
-
-
-
- costume[bodyguardcostume].lowerarmcolor[0]=topcolor[0];
-
- costume[bodyguardcostume].lowerarmcolor[1]=topcolor[1];
-
- costume[bodyguardcostume].lowerarmcolor[2]=topcolor[2];
-
-
-
- costume[bodyguardcostume].upperlegcolor[0]=bottomcolor[0];
-
- costume[bodyguardcostume].upperlegcolor[1]=bottomcolor[1];
-
- costume[bodyguardcostume].upperlegcolor[2]=bottomcolor[2];
-
-
-
- costume[bodyguardcostume].lowerlegcolor[0]=bottomcolor[0];
-
- costume[bodyguardcostume].lowerlegcolor[1]=bottomcolor[1];
-
- costume[bodyguardcostume].lowerlegcolor[2]=bottomcolor[2];
-
-
-
- costume[bodyguardcostume].footcolor[0]=footcolor[0];
-
- costume[bodyguardcostume].footcolor[1]=footcolor[1];
-
- costume[bodyguardcostume].footcolor[2]=footcolor[2];
-
-
-
- //Load animations
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- testskeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
- animation[idleanim].Load((char *)":Data:Animations:Breathe");
-
- animation[joganim].Load((char *)":Data:Animations:Run");
-
- animation[pistolaimanim].Load((char *)":Data:Animations:PistolAim");
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- animation[walkanim].Load((char *)":Data:Animations:Walk");
-
- animation[rifleholdanim].Load((char *)":Data:Animations:Riflehold");
-
- animation[rifleaimanim].Load((char *)":Data:Animations:Rifleaim");
-
- animation[assaultrifleaimanim].Load((char *)":Data:Animations:AssaultRifleaim");
-
- animation[crouchanim].Load((char *)":Data:Animations:Crouch");
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- animation[headpainanim].Load((char *)":Data:Animations:Headshot");
-
- animation[chestpainanim].Load((char *)":Data:Animations:Chestshot");
-
- animation[stomachpainanim].Load((char *)":Data:Animations:Stomachshot");
-
- animation[rightarmpainanim].Load((char *)":Data:Animations:Rightarmshot");
-
- animation[leftarmpainanim].Load((char *)":Data:Animations:Leftarmshot");
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- animation[rightlegpainanim].Load((char *)":Data:Animations:Rightlegshot");
-
- animation[leftlegpainanim].Load((char *)":Data:Animations:Leftlegshot");
-
- animation[riflehitanim].Load((char *)":Data:Animations:Riflehit");
-
- animation[grenadeaimanim].Load((char *)":Data:Animations:grenadeaim");
-
- animation[grenadechargeanim].Load((char *)":Data:Animations:grenadecharge");
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- animation[grenadethrowanim].Load((char *)":Data:Animations:grenadethrow");
-
- animation[zombieeatanim].Load((char *)":Data:Animations:Zombiemunch");
-
- animation[zombiejoganim].Load((char *)":Data:Animations:ZombieRun");
-
- animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk");
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- animation[getupfrontanim].Load((char *)":Data:Animations:Getupfromfront");
-
- animation[getupbackanim].Load((char *)":Data:Animations:Getupfromback",180);
-
- animation[diveanim].Load((char *)":Data:Animations:Dive");
-
- animation[throwanim].Load((char *)":Data:Animations:Aikidothrow");
-
- animation[thrownanim].Load((char *)":Data:Animations:Aikidothrown");
-
- }
-
-
-
- //Setup people
-
- for(int i=0;i<max_people;i++){
-
- if(i==0){
-
- person[i].whichcostume=bodyguardcostume;
-
- }
-
-
-
- if(i>1){
-
- person[i].whichcostume=casualcostumes+abs(Random())%numcasual;
-
- }
-
- //person[i].firstlongdead=0;
-
- person[i].dead=0;
-
- person[i].health=100;
-
- person[i].skeleton.free=0;
-
- person[i].ammo=0;
-
- person[i].velocity=0;
-
- //Load skeleton structure
-
- if(!initialized)person[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
-
-
- if(i%5==0){
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- }
-
- }
-
-
-
- loadingscreenamount+=5;
-
- if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
- if(initialized)person[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
-
-
- person[0].attackframe=-1;
-
-
-
- spawndelay=0;
-
-
-
- fog.SetFog(fogcolorr,fogcolorg,fogcolorb,0,viewdistance*.8,.1);
-
-
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
-
-
-
- //light
-
- GLfloat LightAmbient[]= { .3, .3, .3, 1.0f};
-
- GLfloat LightDiffuse[]= { 1, 1, 1, 1.0f };
-
-
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
-
- glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
-
- glEnable(GL_LIGHT0);
-
-
-
- loadingscreenamount+=5;
-
-
-
- //Load some textures
-
- if(!initialized){
-
- LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
-
-
-
-
- LoadPersonSpriteTexture(":Data:Textures:Personsprite.png",&personspritetextureptr);
-
- LoadPersonSpriteTexture(":Data:Textures:DeadPersonsprite.png",&deadpersonspritetextureptr);
-
- LoadPersonSpriteTexture(":Data:Textures:Scope.png",&scopetextureptr);
-
- LoadPersonSpriteTexture(":Data:Textures:Flare.png",&flaretextureptr);
-
-
-
- sprites.LoadFlareTexture(":Data:Textures:HitFlash.png");
-
- sprites.LoadMuzzleFlareTexture(":Data:Textures:MuzzleFlash.png");
-
- sprites.LoadSmokeTexture(":Data:Textures:Smoke.png");
-
- sprites.LoadBloodTexture(":Data:Textures:Blood.png");
-
- sprites.LoadRainTexture(":Data:Textures:rain.png");
-
- sprites.LoadSnowTexture(":Data:Textures:snow.png");
-
- decals.LoadBulletHoleTexture(":Data:Textures:BulletHole.png");
-
- decals.LoadCraterTexture(":Data:Textures:Crater.png");
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood1.png",0);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood2.png",1);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood3.png",2);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood4.png",3);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood5.png",4);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood6.png",5);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood7.png",6);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood8.png",7);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood9.png",8);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood10.png",9);
-
- decals.LoadBloodTexture(":Data:Textures:Blood:Blood11.png",10);
-
- }
-
-
-
- //Setup clip plane equation
-
- eqn[0]=0;
-
- eqn[1]=1;
-
- eqn[2]=0;
-
- eqn[3]=0;
-
-
-
- glClearColor(fogcolorr,fogcolorg,fogcolorb,1);
-
-
-
- if(!initialized)InitMouse();
-
-
-
- //Draw city one frame to fix evil menu bug
-
- if(!initialized)mainmenu=2;
-
-
-
- if(!initialized){
-
- LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
-
- flashamount=1;
-
- flashr=1;flashg=1;flashb=1;
-
- alSourcePlay(gSourceID[soulinsound]);
-
- }
-
-
-
- initialized=1;
-
-
-
- loadingscreenamount+=5;
-
-
-
- //Sync to refresh rate
-
- if(vblsync){
-
- GLint swapInt = 1;
-
-#ifdef OS9
- aglSetInteger(gOpenGLContext, AGL_SWAP_INTERVAL, &swapInt);
-#else
-
-#endif
-
-
-
-
- }
-
- /*
-
- for(int i=0;i<sprites.howmanysprites;i++){
-
- sprites.DeleteSprite(0);
-
- }
-
-
-
- for(int i=0;i<decals.howmanydecals;i++){
-
- decals.DeleteDecal(0);
-
- }*/
-
- decals.howmanydecals=0;
-
- sprites.howmanysprites=0;
-
-
-
- losedelay=1;
-
-
-
- oldscore=score;
-
-}
-
-
-
-/*********************> InitGL() <*****/
-
-
-
-
-
-int Game::InitGL(void)
-
-{
-
- //Config
-
- if(!initialized){
-
- //Default config in case config is not found
-#ifdef OS9
- HideCursor();
-#else
- STUB_FUNCTION;
-#endif
-
- screenwidth = 640;
-
- screenheight = 480;
-
- usermousesensitivity=.7;
-
- debug=0;
-
- vblsync=1;
-
- blood = 1;
-
- blurness = 0;
-
- mainmenuness=1;
-
- customlevels=0;
-
- musictoggle=1;
-
-
-
- //If no config, write one
-
- ifstream ipstream("config.txt");
-
- if(!ipstream) {
-
- ofstream opstream("config.txt");
-
- opstream << "Screenwidth:\n";
-
- opstream << screenwidth;
-
- opstream << "\nScreenheight:\n";
-
- opstream << screenheight;
-
- opstream << "\nMouse sensitivity:\n";
-
- opstream << usermousesensitivity;
-
- opstream << "\nShow fps and other info:\n";
-
- opstream << debug;
-
- opstream << "\nVBL sync:\n";
-
- opstream << vblsync;
-
- opstream << "\nBlood:\n";
-
- opstream << blood;
-
- opstream << "\nBlur:\n";
-
- opstream << blurness;
-
- opstream << "\nMain Menu:\n";
-
- opstream << mainmenuness;
-
- opstream << "\nCustom levels:\n";
-
- opstream << customlevels;
-
- opstream << "\nMusic:\n";
-
- opstream << musictoggle;
-
- opstream << "\azerty keyboard:\n";
-
- opstream << azertykeyboard;
-
- opstream.close();
-
- }
-
- //Read config
-
- if(ipstream){
-
- ipstream.ignore(256,'\n');
-
- ipstream >> screenwidth;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> screenheight;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> usermousesensitivity;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> debug;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> vblsync;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> blood;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> blurness;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> mainmenuness;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> customlevels;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> musictoggle;
-
- ipstream.ignore(256,'\n');
-
- ipstream.ignore(256,'\n');
-
- ipstream >> azertykeyboard;
-
- ipstream.close();
-
- }
-
-
-
- //Read high score
-#ifdef OS9
- ifstream ipstream2(":Data:Highscore");
-#else
- /* TODO */
- ifstream ipstream2("Data/Highscore");
-#endif
- if(!ipstream2) {
-
- highscore=0;
-
- beatgame=0;
-
-#ifdef OS9
- ofstream opstream(":Data:Highscore");
-#else
- /* TODO */
- ofstream opstream("Data/Highscore");
-#endif
- opstream << highscore;
-
- opstream << "\n";
-
- opstream << beatgame;
-
- opstream.close();
-
- }
-
- if(ipstream2){
-
- ipstream2 >> highscore;
-
- ipstream.ignore(256,'\n');
-
- ipstream2 >> beatgame;
-
- ipstream2.close();
-
- }
-
-
-
- sps=40;
-
- maxfps=90;
-
-
-
- disttest=1;
-
- cubetest=1;
-
- }
-
-
-
- //Setup screen
-#ifdef OS9
- if(screenwidth<640||screenheight<480)
-
- theScreen = SetupScreen( 640, 480 );
-
- else
-
- theScreen = SetupScreen( screenwidth, screenheight );
-
-
-
- gOpenGLContext = SetupAGL( ( AGLDrawable )theScreen );
-
- if ( !gOpenGLContext )
-
- return;
-#else
- if (SDL_Init(SDL_INIT_VIDEO) == -1) {
- fprintf(stderr, "SDL Init Video failed: %s\n", SDL_GetError());
- exit(EXIT_FAILURE);
- }
-
- atexit(SDL_Quit);
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- if(screenwidth<640||screenheight<480) {
-#ifdef FULLSCREEN
- if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL | SDL_FULLSCREEN) == NULL) {
-#else
- if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) {
-#endif
- fprintf(stderr, "(OpenGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
- exit(EXIT_FAILURE);
- }
- } else {
-#ifdef FULLSCREEN
- if (SDL_SetVideoMode(screenwidth, screenheight, 0, SDL_OPENGL | SDL_FULLSCREEN) == NULL) {
-#else
- if (SDL_SetVideoMode(screenwidth, screenheight, 0, SDL_OPENGL) == NULL) {
-#endif
- fprintf(stderr, "(OpenGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
- exit(EXIT_FAILURE);
- }
- }
-
- SDL_WM_SetCaption("Black Shades", "Black Shades");
-
- SDL_EnableUNICODE(1); /* toggle it to ON */
-
-#ifdef FULLSCREEN
- SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(0);
-#endif
-
-#endif
-
-
- text.LoadFontTexture(":Data:Textures:Font.png");
-
- text.BuildFont();
-
- glAlphaFunc(GL_GREATER, 0.01);
-
- glDepthFunc(GL_LESS);
-
-
-
- glPolygonOffset(-8,0);
-
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
-
-
- return TRUE;
-
-}
-
-
-
-//***************> Dispose() <******/
-
-void Game::Dispose()
-
-{
-#ifdef OS9
- CleanupAGL( gOpenGLContext );
-
- ShutdownScreen( theScreen );
-
- ShowCursor();
-#endif
-
-
- //Delete sound sources
-
- alDeleteSources(100, gSourceID);
-
-
-
-}
-
-
-
-//***************> ResizeGLScene() <******/
-
-GLvoid Game::ReSizeGLScene(float fov, float near)
-
-{
-
- if (screenheight==0)
-
- {
-
- screenheight=1;
-
- }
-
-
-
- glViewport(0,0,screenwidth,screenheight);
-
-
-
- glMatrixMode(GL_PROJECTION);
-
- glLoadIdentity();
-
-
-
- gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance);
-
-
-
- glMatrixMode(GL_MODELVIEW);
-
- glLoadIdentity();
-
-}
-