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| author | zakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-04-29 21:21:32 +0000 |
|---|---|---|
| committer | zakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-04-29 21:21:32 +0000 |
| commit | 3ba5f7f126ebe384ac7384f8a17c93b8ce223e5a (patch) | |
| tree | 7585de49ac102aaa364e7b9042b139fc26eba856 /Source/GameLoop.cpp | |
| parent | 02bb8e335f6becaf88e9f10deaadc7fea0a01205 (diff) | |
| download | blackshades-3ba5f7f126ebe384ac7384f8a17c93b8ce223e5a.tar.gz | |
A previously unused lasersight has been added
git-svn-id: svn://svn.icculus.org/blackshades/trunk@101 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameLoop.cpp')
| -rw-r--r-- | Source/GameLoop.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp index 7b520bb..8a72b4b 100644 --- a/Source/GameLoop.cpp +++ b/Source/GameLoop.cpp @@ -36,6 +36,11 @@ void Game::HandleKeyDown( char theChar ) { + case 'l': + if(!lasersight==1){lasersight=1;}else{lasersight=0;} + + break; + case 'k': if(debug)timeremaining=0; |
