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authorzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-04-29 21:21:32 +0000
committerzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-04-29 21:21:32 +0000
commit3ba5f7f126ebe384ac7384f8a17c93b8ce223e5a (patch)
tree7585de49ac102aaa364e7b9042b139fc26eba856 /Source/GameLoop.cpp
parent02bb8e335f6becaf88e9f10deaadc7fea0a01205 (diff)
downloadblackshades-3ba5f7f126ebe384ac7384f8a17c93b8ce223e5a.tar.gz
A previously unused lasersight has been added
git-svn-id: svn://svn.icculus.org/blackshades/trunk@101 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameLoop.cpp')
-rw-r--r--Source/GameLoop.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp
index 7b520bb..8a72b4b 100644
--- a/Source/GameLoop.cpp
+++ b/Source/GameLoop.cpp
@@ -36,6 +36,11 @@ void Game::HandleKeyDown( char theChar )
{
+ case 'l':
+ if(!lasersight==1){lasersight=1;}else{lasersight=0;}
+
+ break;
+
case 'k':
if(debug)timeremaining=0;