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| author | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-04-11 03:32:50 +0000 |
|---|---|---|
| committer | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-04-11 03:32:50 +0000 |
| commit | 4ea25dcd9390e6354707619ba455f1ca2b1131a1 (patch) | |
| tree | d4ced2180253ba440af9021fabd4878159b98dc3 /Source/GameLoop.cpp | |
| parent | 3329a13ee8d26d4d13529a7b8c57277f9a6011d6 (diff) | |
| download | blackshades-4ea25dcd9390e6354707619ba455f1ca2b1131a1.tar.gz | |
Moved the copy from position to oldposition to a better spot. It helps to
backup position before updating it. Also uncommented the distance check now
that it works.
Thanks to Toby Haynes for finding where the pathfinding broke down.
git-svn-id: svn://svn.icculus.org/blackshades/trunk@99 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameLoop.cpp')
0 files changed, 0 insertions, 0 deletions
