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authorrelnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-08 07:32:05 +0000
committerrelnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-08 07:32:05 +0000
commit9c22203ab6b1f6f61ec4b7c52a7c9c51da9e5844 (patch)
tree576ac516d0a8660965d82b797610ed466dd0b88c /Source/GameLoop.cpp
parentedf4f6f6883b8bf54a7839987044842684e5a66e (diff)
downloadblackshades-9c22203ab6b1f6f61ec4b7c52a7c9c51da9e5844.tar.gz
rename the alut functions so we can fix the filenames (and since the
functions are in cvs but WAVFile is not exactly the same). sad hacks for o/ifstream filenames... git-svn-id: svn://svn.icculus.org/blackshades/trunk@43 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameLoop.cpp')
-rw-r--r--Source/GameLoop.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp
index ca166f2..843ed10 100644
--- a/Source/GameLoop.cpp
+++ b/Source/GameLoop.cpp
@@ -323,7 +323,12 @@ void Game::EventLoop( void )
highscore=score;
- ofstream opstream(":Data:Highscore");
+#ifdef MAC
+ ofstream opstream(":Data:Highscore");
+#else
+ /* TODO */
+ ofstream opstream("Data/Highscore");
+#endif
opstream << highscore;