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authoricculus <icculus@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-18 06:54:38 +0000
committericculus <icculus@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-18 06:54:38 +0000
commit0f55d45a36065ca1dc79c6e34476ebf684fd1d98 (patch)
tree418a1fa14124befe311add1b6087e2761761c652 /Source/GameTick.cpp
parentf47ec462ca7e63d141beb13685bf8c78893f4539 (diff)
downloadblackshades-0f55d45a36065ca1dc79c6e34476ebf684fd1d98.tar.gz
Initialized some uninitialized locals.
git-svn-id: svn://svn.icculus.org/blackshades/trunk@88 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameTick.cpp')
-rw-r--r--Source/GameTick.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp
index 9bef972..8e307df 100644
--- a/Source/GameTick.cpp
+++ b/Source/GameTick.cpp
@@ -1437,9 +1437,9 @@ void Game::Tick(){
XYZ blah;
- int closesttarget;
+ int closesttarget = 0;
- float leastdistance;
+ float leastdistance = 0.0;
@@ -1723,10 +1723,9 @@ void Game::Tick(){
- bool realcheck;
+ bool realcheck = false;
//Pathfinding
-
if(i>0&&person[i].targetanimation!=getupfrontanim&&person[i].targetanimation!=thrownanim&&person[i].targetanimation!=getupbackanim&&person[i].currentanimation!=getupfrontanim&&person[i].currentanimation!=getupbackanim){
person[i].pathcheckdelay-=multiplier;
@@ -1835,7 +1834,7 @@ void Game::Tick(){
//Check other blocks?
- if((closesttarget==person[i].pathnum)){
+ if ((closesttarget==person[i].pathnum)){
beginx=person[i].whichblockx-2;
@@ -2411,8 +2410,6 @@ void Game::Tick(){
}
-
-
person[i].whichblockx=((person[i].playercoords.x+block_spacing/2)/block_spacing);
person[i].whichblocky=((person[i].playercoords.z+block_spacing/2)/block_spacing);
@@ -3057,7 +3054,7 @@ void Game::Tick(){
bool firing;
- float inaccuracy;
+ float inaccuracy = 0.0;
int numshots;
@@ -3067,9 +3064,9 @@ void Game::Tick(){
int hitpoly=0;
- float hitrotation;
+ float hitrotation = 0.0f;
- Model *model;
+ Model *model = NULL;
for(int j=0;j<numpeople;j++){
@@ -3163,11 +3160,11 @@ void Game::Tick(){
HitStruct hitstruct,temphitstruct;
- float olddistance;
+ float olddistance = 0.0f;
- float distance;
+ float distance = 0.0f;
- float totalarea;
+ float totalarea = 0.0f;
int whichhit=-1;