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| author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-06-17 14:20:54 +0700 |
|---|---|---|
| committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-06-17 14:22:53 +0700 |
| commit | 602a0c5951050e7cce645534cb4f136cf9f4fee4 (patch) | |
| tree | e70e63b0b0058830e58c244ad917bc892c10418f /Source/Globals.cpp | |
| parent | 094e12df1ebb81d304803be4b274546384ec117c (diff) | |
| download | blackshades-602a0c5951050e7cce645534cb4f136cf9f4fee4.tar.gz | |
Rename source and build directory1.1.1
Diffstat (limited to 'Source/Globals.cpp')
| -rw-r--r-- | Source/Globals.cpp | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/Source/Globals.cpp b/Source/Globals.cpp deleted file mode 100644 index fa18cfe..0000000 --- a/Source/Globals.cpp +++ /dev/null @@ -1,89 +0,0 @@ -#include "Quaternions.h" -#include "Constants.h" -#include "Models.h" -#include "Person.h" -#include "Game.h" - -float sinefluct; -float sinefluctprog; - -double multiplier=0; - -unsigned int gSourceID[100]; // hundred source IDs -unsigned int gSampleSet[100]; // hundred sample set ID numbers - -float precipitationhorz; -float precipitationvert; -float precipitationdensity; - -int environment; - -float soundscalefactor; -int slomo; - -Animation animation[30]; -Model skeletonmodels[10]; -Model gunmodels[11]; -Costume costume[10]; -Sprites sprites; -Decals decals; -int thirdperson; -int nocolors; -int visions; -Camera camera; -float rad2deg; -Skeleton testskeleton; - -float snowdelay; - -float camerashake; - -Fog fog; - -int forwardskey; -int backwardskey; -int leftkey; -int rightkey; -int aimkey; -int psychicaimkey; -int psychickey; - -bool blood; - -float fogcolorr; -float fogcolorg; -float fogcolorb; - -float d; -float a1,a2,a3; -float total,denom,mu; -XYZ n,pa1,pa2,pa3; - -float u0, u1, u2; -float v0, v1, v2; -float a, b; -int i, j; -bool bInter; -float pointv[3]; -float p1v[3]; -float p2v[3]; -float p3v[3]; -float normalv[3]; - -XYZ vel; -XYZ midp; -XYZ newpoint1,newpoint2; - -float oldlength; -float relaxlength; - -float friction; -int numrepeats; -float groundlevel; -float offset; -XYZ impact; -XYZ overpoint; -XYZ underpoint; -int whichtri; -XYZ normalrotated; -bool groundish; |
