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authorzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2008-02-12 23:19:39 +0000
committerzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2008-02-12 23:19:39 +0000
commit93c589034b80253f9653b192eda2a882f311c80b (patch)
tree354b22a2338d4d24047e417c574f7d565d56dba7 /Source/Sprites.cpp
parent76ec0c3729dc9e8808a5db339148ad7454105537 (diff)
downloadblackshades-93c589034b80253f9653b192eda2a882f311c80b.tar.gz
PNG patch from Victor Eremin (ErV2005@rambler.ru)
git-svn-id: svn://svn.icculus.org/blackshades/trunk@107 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Sprites.cpp')
-rw-r--r--Source/Sprites.cpp190
1 files changed, 8 insertions, 182 deletions
diff --git a/Source/Sprites.cpp b/Source/Sprites.cpp
index f0e2588..f800282 100644
--- a/Source/Sprites.cpp
+++ b/Source/Sprites.cpp
@@ -1,4 +1,5 @@
#include "Sprites.h"
+#include "Textures.h"
extern double multiplier;
extern bool slomo;
@@ -84,212 +85,37 @@ int Sprites::DeleteSprite(int which){
void Sprites::LoadFlareTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &flaretextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, flaretextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ flaretextureptr = loadTexture(fileName);
}
void Sprites::LoadMuzzleFlareTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &muzzleflaretextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, muzzleflaretextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ muzzleflaretextureptr = loadTexture(fileName);
}
void Sprites::LoadSmokeTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &smoketextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, smoketextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ smoketextureptr = loadTexture(fileName);
}
void Sprites::LoadBloodTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &bloodtextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, bloodtextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ bloodtextureptr = loadTexture(fileName);
}
void Sprites::LoadRainTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &raintextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, raintextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ raintextureptr = loadTexture(fileName);
}
void Sprites::LoadSnowTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &snowtextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, snowtextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ snowtextureptr = loadTexture(fileName);
}
void Sprites::LoadBulletTexture(char *fileName)
{
- TGAImageRec *tempTexture;
- GLuint type;
-
- //Load Image
- tempTexture = LoadTGA( fileName );
- //Is it valid?
- if(tempTexture){
- //Alpha channel?
- if ( tempTexture->bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &bullettextureptr );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, bullettextureptr);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, tempTexture->sizeX, tempTexture->sizeY, type, GL_UNSIGNED_BYTE, tempTexture->data );
- free( tempTexture->data );
- free( tempTexture );
- }
+ bullettextureptr = loadTexture(fileName);
}