diff options
| author | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 02:32:30 +0000 |
|---|---|---|
| committer | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 02:32:30 +0000 |
| commit | 1531fe10a420e94768f01d8c63ae30e8d3286b03 (patch) | |
| tree | 7c0b8377c59be7ddd4c0e4b04ce2bd9396f1eb26 /Source/Support.cpp | |
| parent | 0a720843357a9886148cf4cad0e8509c0622530a (diff) | |
| download | blackshades-1531fe10a420e94768f01d8c63ae30e8d3286b03.tar.gz | |
added a Microseconds implementation
git-svn-id: svn://svn.icculus.org/blackshades/trunk@30 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Support.cpp')
| -rw-r--r-- | Source/Support.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Support.cpp b/Source/Support.cpp new file mode 100644 index 0000000..e7b7424 --- /dev/null +++ b/Source/Support.cpp @@ -0,0 +1,10 @@ +#include "Support.h" + +#include "SDL.h" + +void Microseconds (UnsignedWide *microTickCount) +{ + /* NOTE: hi isn't used in BS, so it's not implemented here */ + /* TODO: does game need microsecond precision? */ + microTickCount->lo = SDL_GetTicks() * 1000; +} |
