diff options
| author | theoddone33 <theoddone33@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-09 10:13:12 +0000 |
|---|---|---|
| committer | theoddone33 <theoddone33@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-09 10:13:12 +0000 |
| commit | 6f135aab1bf6f8fa9b3cb7b397bb5ac8724c1aaa (patch) | |
| tree | 2fbbcecaa6a55a0add9cbe5a7efced90f4775f1c /Source | |
| parent | 1339813cef051daa74110bc53f1037c83d9fc9fb (diff) | |
| download | blackshades-6f135aab1bf6f8fa9b3cb7b397bb5ac8724c1aaa.tar.gz | |
Made game fun as opposed to crapulent
git-svn-id: svn://svn.icculus.org/blackshades/trunk@73 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/GameLoop.cpp | 22 | ||||
| -rw-r--r-- | Source/GameTick.cpp | 19 | ||||
| -rw-r--r-- | Source/Support.cpp | 10 | ||||
| -rw-r--r-- | Source/Support.h | 1 |
4 files changed, 51 insertions, 1 deletions
diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp index 3864842..1bf32be 100644 --- a/Source/GameLoop.cpp +++ b/Source/GameLoop.cpp @@ -314,6 +314,7 @@ static void DoSDLKey(Game *g, SDL_Event *event) int index; int mask; + if (mapinit == 0) { init_sdlkeymap(); } @@ -346,6 +347,27 @@ static void ProcessSDLEvents(Game *g) do { switch(event.type) { case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_RETURN && + event.key.keysym.mod & KMOD_ALT) + { + SDL_WM_ToggleFullScreen (SDL_GetVideoSurface ()); + break; + } + if (event.key.keysym.sym == SDLK_g && + event.key.keysym.mod & KMOD_CTRL) + { + if (SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF) + { + SDL_WM_GrabInput (SDL_GRAB_ON); + SDL_ShowCursor (SDL_DISABLE); + } + else + { + SDL_WM_GrabInput (SDL_GRAB_OFF); + SDL_ShowCursor (SDL_ENABLE); + } + break; + } case SDL_KEYUP: DoSDLKey(g, &event); break; diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 73dc222..21ddef6 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -153,7 +153,6 @@ void Game::Tick(){ mousex=(float)mouseloc.h*640/screenwidth; mousey=480-(float)mouseloc.v*480/screenheight; - oldmouseoverbutton=mouseoverbutton; @@ -720,6 +719,7 @@ void Game::Tick(){ } +#if 0 // DDOI GetMouse(&mouseloc); if (mouseloc.h>600){MoveMouse(mouseloc.h-500,mouseloc.v,&mouseloc);} @@ -734,11 +734,17 @@ void Game::Tick(){ GetMouse(&mouseloc); +#else + GetMouseRel(&mouseloc); +#endif + +#if 0 // DDOI oldmouserotation=(oldmouseloc.h/1.3888)*mousesensitivity; oldmouserotation2=(oldmouseloc.v/1.3888)*mousesensitivity; +#endif mouserotation=(mouseloc.h/1.3888)*mousesensitivity; @@ -746,6 +752,7 @@ void Game::Tick(){ +#if 0 // DDOI if(abs(oldmouseloc.h-mouseloc.h)<400)camera.rotation+=mouserotation-oldmouserotation; if(abs(oldmouseloc.v-mouseloc.v)<200)camera.rotation2+=mouserotation2-oldmouserotation2; @@ -757,6 +764,16 @@ void Game::Tick(){ if(mouseloc.v-oldmouseloc.v>200)camera.rotation2+=mouserotation2-oldmouserotation2-(300/1.3888*mousesensitivity); if(mouseloc.v-oldmouseloc.v<-200)camera.rotation2+=mouserotation2-oldmouserotation2+(300/1.3888*mousesensitivity); +#else + if(abs(mouseloc.h)<400)camera.rotation+=mouserotation; + if(abs(mouseloc.v)<200)camera.rotation2+=mouserotation2; + if(mouseloc.h>400)camera.rotation+=mouserotation-(500/1.3888*mousesensitivity); + if(mouseloc.h<-400)camera.rotation+=mouserotation+(500/1.3888*mousesensitivity); + + if(mouseloc.v>200)camera.rotation2+=mouserotation2-(300/1.3888*mousesensitivity); + + if(mouseloc.v<-200)camera.rotation2+=mouserotation2+(300/1.3888*mousesensitivity); +#endif diff --git a/Source/Support.cpp b/Source/Support.cpp index 5038d50..2e37ff4 100644 --- a/Source/Support.cpp +++ b/Source/Support.cpp @@ -39,6 +39,16 @@ void GetMouse(Point *p) p->v = y; } +void GetMouseRel(Point *p) +{ + int x; + int y; + + SDL_GetRelativeMouseState(&x, &y); + + p->h = x; + p->v = y; +} int Button(void) { return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)); diff --git a/Source/Support.h b/Source/Support.h index 45f225c..7f6e080 100644 --- a/Source/Support.h +++ b/Source/Support.h @@ -37,6 +37,7 @@ typedef struct Point int Random(); void Microseconds(UnsignedWide *microTickCount); void GetMouse(Point *p); +void GetMouseRel(Point *p); void GetKeys(unsigned long *keys); int Button(void); |
