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authorNguyễn Gia Phong <mcsinyx@disroot.org>2023-03-26 00:38:21 +0900
committerNguyễn Gia Phong <mcsinyx@disroot.org>2023-03-26 00:38:21 +0900
commit027e856c0f168b6c8c073de7899c8c5254716181 (patch)
tree018e90554243666f8a4e128052c848a8ca0a8800 /src/GameDraw.cpp
parent41c669c1978bdf8f7d0bbde0d18d0b7b73a03bc1 (diff)
downloadblackshades-027e856c0f168b6c8c073de7899c8c5254716181.tar.gz
Convert a few linear algebra functions to Zig
Diffstat (limited to 'src/GameDraw.cpp')
-rw-r--r--src/GameDraw.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index 1fbbca2..cdd0229 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -682,13 +682,13 @@ void Game::DrawGLScene(void)
 
 			if(person[i].killtarget>-1&&person[i].killtargetvisible&&person[i].skeleton.free==0&&person[person[i].killtarget].skeleton.free==0){
 
-				sprites.MakeSprite(bulletinstant, (shotdelayamount/difficulty-person[i].shotdelay)/shotdelayamount/difficulty/2, 1, person[i].shotdelay/shotdelayamount/difficulty, person[i].shotdelay/shotdelayamount/difficulty, DoRotation(person[i].skeleton.joints[lefthand].position,0,person[i].playerrotation,0)+person[i].playercoords, person[person[i].killtarget].skeleton.joints[abdomen].position+person[person[i].killtarget].playercoords, person[i].shotdelay*2);
+				sprites.MakeSprite(bulletinstant, (shotdelayamount/difficulty-person[i].shotdelay)/shotdelayamount/difficulty/2, 1, person[i].shotdelay/shotdelayamount/difficulty, person[i].shotdelay/shotdelayamount/difficulty, rotate(person[i].skeleton.joints[lefthand].position,0,person[i].playerrotation,0)+person[i].playercoords, person[person[i].killtarget].skeleton.joints[abdomen].position+person[person[i].killtarget].playercoords, person[i].shotdelay*2);
 
 			}
 
 			if(person[i].killtarget>-1&&person[i].killtargetvisible&&person[i].skeleton.free==0&&person[person[i].killtarget].skeleton.free!=0){
 
-				sprites.MakeSprite(bulletinstant, (shotdelayamount/difficulty-person[i].shotdelay)/shotdelayamount/difficulty/2, 1, person[i].shotdelay/shotdelayamount/difficulty, person[i].shotdelay/shotdelayamount/difficulty, DoRotation(person[i].skeleton.joints[lefthand].position,0,person[i].playerrotation,0)+person[i].playercoords, person[person[i].killtarget].skeleton.joints[abdomen].position, person[i].shotdelay*2);
+				sprites.MakeSprite(bulletinstant, (shotdelayamount/difficulty-person[i].shotdelay)/shotdelayamount/difficulty/2, 1, person[i].shotdelay/shotdelayamount/difficulty, person[i].shotdelay/shotdelayamount/difficulty, rotate(person[i].skeleton.joints[lefthand].position,0,person[i].playerrotation,0)+person[i].playercoords, person[person[i].killtarget].skeleton.joints[abdomen].position, person[i].shotdelay*2);
 
 			}