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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-08-09 22:33:35 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-08-11 21:23:24 +0700
commit43e50110f6c33ab6ef42c6175a66918d47087c89 (patch)
treeebd050c7a29796d5e6d0d5e9d4b40fe2fae29067 /src/GameDraw.cpp
parent497deaf4774f6f2c478c52ff092a6eb85f2e0939 (diff)
downloadblackshades-43e50110f6c33ab6ef42c6175a66918d47087c89.tar.gz
Switch to zig build
Diffstat (limited to 'src/GameDraw.cpp')
-rw-r--r--src/GameDraw.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index 6ddfed8..925cf38 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -1,46 +1,26 @@
#include "Game.h"
extern int thirdperson;
-
extern double multiplier;
-
extern int nocolors;
-
extern int visions;
-
extern unsigned int gSourceID[100];
-
extern unsigned int gSampleSet[100];
-
extern Camera camera;
-
extern Sprites sprites;
-
extern float camerashake;
-
extern Fog fog;
-
extern float fogcolorr;
-
extern float fogcolorg;
-
extern float fogcolorb;
-
extern float sinefluct;
-
extern float sinefluctprog;
-
extern int environment;
-
extern Decals decals;
-/*********************> DrawGLScene() <*****/
-
int Game::DrawGLScene(void)
-
{
//Main menu
-
if(mainmenu==1){
//Setup fast sine fluctuation